mesa/src/intel/compiler/brw/brw_opt_bank_conflicts.cpp
Caio Oliveira 74f1d4f47b intel/compiler: Use SPDX annotations
Minor adjustments to formatting of the copyright line, but keep
dates and holders.  "Authors" entries that could be
obtained via Git logs were also removed.

The license in brw_disasm.c and elk_disasm.c don't match directly
any SPDX pattern I could find, so kept as is.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39503>
2026-01-24 20:37:31 +00:00

908 lines
28 KiB
C++

/*
* Copyright © 2017 Intel Corporation
* SPDX-License-Identifier: MIT
*/
/** @file
*
* This file contains a GRF bank conflict mitigation pass. The pass is
* intended to be run after register allocation and works by rearranging the
* layout of the GRF space (without altering the semantics of the program) in
* a way that minimizes the number of GRF bank conflicts incurred by ternary
* instructions.
*
* Unfortunately there is close to no information about bank conflicts in the
* hardware spec, but experimentally on Gfx7-Gfx9 ternary instructions seem to
* incur an average bank conflict penalty of one cycle per SIMD8 op whenever
* the second and third source are stored in the same GRF bank (\sa bank_of()
* for the exact bank layout) which cannot be fetched during the same cycle by
* the EU, unless the EU logic manages to optimize out the read cycle of a
* duplicate source register (\sa is_conflict_optimized_out()).
*
* The asymptotic run-time of the algorithm is dominated by the
* shader_conflict_weight_matrix() computation below, which is O(n) on the
* number of instructions in the program, however for small and medium-sized
* programs the run-time is likely to be dominated by
* optimize_reg_permutation() which is O(m^3) on the number of GRF atoms of
* the program (\sa partitioning), which is bounded (since the program uses a
* bounded number of registers post-regalloc) and of the order of 100. For
* that reason optimize_reg_permutation() is vectorized in order to keep the
* cubic term within reasonable bounds for m close to its theoretical maximum.
*/
#include "brw_shader.h"
#include "brw_cfg.h"
#include "util/macros.h"
#ifdef __SSE2__
#include <emmintrin.h>
/**
* Thin layer around vector intrinsics so they can be easily replaced with
* e.g. the fall-back scalar path, an implementation with different vector
* width or using different SIMD architectures (AVX-512?!).
*
* This implementation operates on pairs of independent SSE2 integer vectors à
* la SIMD16 for somewhat improved throughput. SSE2 is supported by virtually
* all platforms that care about bank conflicts, so this path should almost
* always be available in practice.
*/
namespace {
/**
* SIMD integer vector data type.
*/
struct vector_type {
__m128i v[2];
};
/**
* Scalar data type matching the representation of a single component of \p
* vector_type.
*/
typedef int16_t scalar_type;
/**
* Maximum integer value representable as a \p scalar_type.
*/
const scalar_type max_scalar = INT16_MAX;
/**
* Number of components of a \p vector_type.
*/
const unsigned vector_width = 2 * sizeof(__m128i) / sizeof(scalar_type);
/**
* Set the i-th component of vector \p v to \p x.
*/
void
set(vector_type &v, unsigned i, scalar_type x)
{
assert(i < vector_width);
memcpy((char *)v.v + i * sizeof(x), &x, sizeof(x));
}
/**
* Get the i-th component of vector \p v.
*/
scalar_type
get(const vector_type &v, unsigned i)
{
assert(i < vector_width);
scalar_type x;
memcpy(&x, (char *)v.v + i * sizeof(x), sizeof(x));
return x;
}
/**
* Add two vectors with saturation.
*/
vector_type
adds(const vector_type &v, const vector_type &w)
{
const vector_type u = {{
_mm_adds_epi16(v.v[0], w.v[0]),
_mm_adds_epi16(v.v[1], w.v[1])
}};
return u;
}
/**
* Subtract two vectors with saturation.
*/
vector_type
subs(const vector_type &v, const vector_type &w)
{
const vector_type u = {{
_mm_subs_epi16(v.v[0], w.v[0]),
_mm_subs_epi16(v.v[1], w.v[1])
}};
return u;
}
/**
* Compute the bitwise conjunction of two vectors.
*/
vector_type
mask(const vector_type &v, const vector_type &w)
{
const vector_type u = {{
_mm_and_si128(v.v[0], w.v[0]),
_mm_and_si128(v.v[1], w.v[1])
}};
return u;
}
/**
* Reduce the components of a vector using saturating addition.
*/
scalar_type
sums(const vector_type &v)
{
const __m128i v8 = _mm_adds_epi16(v.v[0], v.v[1]);
const __m128i v4 = _mm_adds_epi16(v8, _mm_shuffle_epi32(v8, 0x4e));
const __m128i v2 = _mm_adds_epi16(v4, _mm_shuffle_epi32(v4, 0xb1));
const __m128i v1 = _mm_adds_epi16(v2, _mm_shufflelo_epi16(v2, 0xb1));
return _mm_extract_epi16(v1, 0);
}
}
#else
/**
* Thin layer around vector intrinsics so they can be easily replaced with
* e.g. the fall-back scalar path, an implementation with different vector
* width or using different SIMD architectures (AVX-512?!).
*
* This implementation operates on scalar values and doesn't rely on
* any vector extensions. This is mainly intended for debugging and
* to keep this file building on exotic platforms.
*/
namespace {
/**
* SIMD integer vector data type.
*/
typedef int16_t vector_type;
/**
* Scalar data type matching the representation of a single component of \p
* vector_type.
*/
typedef int16_t scalar_type;
/**
* Maximum integer value representable as a \p scalar_type.
*/
const scalar_type max_scalar = INT16_MAX;
/**
* Number of components of a \p vector_type.
*/
const unsigned vector_width = 1;
/**
* Set the i-th component of vector \p v to \p x.
*/
void
set(vector_type &v, unsigned i, scalar_type x)
{
assert(i < vector_width);
v = x;
}
/**
* Get the i-th component of vector \p v.
*/
scalar_type
get(const vector_type &v, unsigned i)
{
assert(i < vector_width);
return v;
}
/**
* Add two vectors with saturation.
*/
vector_type
adds(vector_type v, vector_type w)
{
return MAX2(INT16_MIN, MIN2(INT16_MAX, int(v) + w));
}
/**
* Subtract two vectors with saturation.
*/
vector_type
subs(vector_type v, vector_type w)
{
return MAX2(INT16_MIN, MIN2(INT16_MAX, int(v) - w));
}
/**
* Compute the bitwise conjunction of two vectors.
*/
vector_type
mask(vector_type v, vector_type w)
{
return v & w;
}
/**
* Reduce the components of a vector using saturating addition.
*/
scalar_type
sums(vector_type v)
{
return v;
}
}
#endif
namespace {
/**
* Variable-length vector type intended to represent cycle-count costs for
* arbitrary atom-to-bank assignments. It's indexed by a pair of integers
* (i, p), where i is an atom index and p in {0, 1} indicates the parity of
* the conflict (respectively, whether the cost is incurred whenever the
* atoms are assigned the same bank b or opposite-parity banks b and b^1).
* \sa shader_conflict_weight_matrix()
*/
struct weight_vector_type {
weight_vector_type() : v(NULL), size(0) {}
weight_vector_type(unsigned n) : v(alloc(n)), size(n) {}
weight_vector_type(const weight_vector_type &u) :
v(alloc(u.size)), size(u.size)
{
memcpy(v, u.v,
DIV_ROUND_UP(u.size, vector_width) * sizeof(vector_type));
}
~weight_vector_type()
{
free(v);
}
weight_vector_type &
operator=(weight_vector_type u)
{
SWAP(v, u.v);
SWAP(size, u.size);
return *this;
}
vector_type *v;
unsigned size;
private:
static vector_type *
alloc(unsigned n)
{
const unsigned align = MAX2(sizeof(void *), __alignof__(vector_type));
const unsigned size = DIV_ROUND_UP(n, vector_width) * sizeof(vector_type);
void *p;
if (posix_memalign(&p, align, size))
return NULL;
memset(p, 0, size);
return reinterpret_cast<vector_type *>(p);
}
};
/**
* Set the (i, p)-th component of weight vector \p v to \p x.
*/
void
set(weight_vector_type &v, unsigned i, unsigned p, scalar_type x)
{
set(v.v[(2 * i + p) / vector_width], (2 * i + p) % vector_width, x);
}
/**
* Get the (i, p)-th component of weight vector \p v.
*/
scalar_type
get(const weight_vector_type &v, unsigned i, unsigned p)
{
return get(v.v[(2 * i + p) / vector_width], (2 * i + p) % vector_width);
}
/**
* Swap the (i, p)-th and (j, q)-th components of weight vector \p v.
*/
void
swap(weight_vector_type &v,
unsigned i, unsigned p,
unsigned j, unsigned q)
{
const scalar_type tmp = get(v, i, p);
set(v, i, p, get(v, j, q));
set(v, j, q, tmp);
}
}
namespace {
/**
* Object that represents the partitioning of an arbitrary register space
* into indivisible units (referred to as atoms below) that can potentially
* be rearranged independently from other registers. The partitioning is
* inferred from a number of contiguity requirements specified using
* require_contiguous(). This allows efficient look-up of the atom index a
* given register address belongs to, or conversely the range of register
* addresses that belong to a given atom.
*/
struct partitioning {
/**
* Create a (for the moment unrestricted) partitioning of a register
* file of size \p n. The units are arbitrary.
*/
partitioning(unsigned n) :
max_reg(n),
offsets(new unsigned[n + num_terminator_atoms]),
atoms(new unsigned[n + num_terminator_atoms])
{
for (unsigned i = 0; i < n + num_terminator_atoms; i++) {
offsets[i] = i;
atoms[i] = i;
}
}
partitioning(const partitioning &p) :
max_reg(p.max_reg),
offsets(new unsigned[p.num_atoms() + num_terminator_atoms]),
atoms(new unsigned[p.max_reg + num_terminator_atoms])
{
memcpy(offsets, p.offsets,
sizeof(unsigned) * (p.num_atoms() + num_terminator_atoms));
memcpy(atoms, p.atoms,
sizeof(unsigned) * (p.max_reg + num_terminator_atoms));
}
~partitioning()
{
delete[] offsets;
delete[] atoms;
}
partitioning &
operator=(partitioning p)
{
SWAP(max_reg, p.max_reg);
SWAP(offsets, p.offsets);
SWAP(atoms, p.atoms);
return *this;
}
/**
* Require register range [reg, reg + n[ to be considered part of the
* same atom.
*/
void
require_contiguous(unsigned reg, unsigned n)
{
unsigned r = atoms[reg];
/* Renumber atoms[reg...] = { r... } and their offsets[r...] for the
* case that the specified contiguity requirement leads to the fusion
* (yay) of one or more existing atoms.
*/
for (unsigned reg1 = reg + 1; reg1 <= max_reg; reg1++) {
if (offsets[atoms[reg1]] < reg + n) {
atoms[reg1] = r;
} else {
if (offsets[atoms[reg1 - 1]] != offsets[atoms[reg1]])
r++;
offsets[r] = offsets[atoms[reg1]];
atoms[reg1] = r;
}
}
}
/**
* Get the atom index register address \p reg belongs to.
*/
unsigned
atom_of_reg(unsigned reg) const
{
return atoms[reg];
}
/**
* Get the base register address that belongs to atom \p r.
*/
unsigned
reg_of_atom(unsigned r) const
{
return offsets[r];
}
/**
* Get the size of atom \p r in register address units.
*/
unsigned
size_of_atom(unsigned r) const
{
assert(r < num_atoms());
return reg_of_atom(r + 1) - reg_of_atom(r);
}
/**
* Get the number of atoms the whole register space is partitioned into.
*/
unsigned
num_atoms() const
{
return atoms[max_reg];
}
private:
/**
* Number of trailing atoms inserted for convenience so among other
* things we don't need to special-case the last element in
* size_of_atom().
*/
static const unsigned num_terminator_atoms = 1;
unsigned max_reg;
unsigned *offsets;
unsigned *atoms;
};
/**
* Only GRF sources (whether they have been register-allocated or not) can
* possibly incur bank conflicts.
*/
bool
is_grf(const brw_reg &r)
{
return r.file == VGRF || r.file == FIXED_GRF;
}
/**
* Register offset of \p r in GRF units. Useful because the representation
* of GRFs post-register allocation is somewhat inconsistent and depends on
* whether the register already had a fixed GRF offset prior to register
* allocation or whether it was part of a VGRF allocation.
*/
unsigned
reg_of(const brw_reg &r)
{
assert(is_grf(r));
if (r.file == VGRF)
return r.nr + r.offset / REG_SIZE;
else
return reg_offset(r) / REG_SIZE;
}
/**
* Calculate the finest partitioning of the GRF space compatible with the
* register contiguity requirements derived from all instructions part of
* the program.
*/
partitioning
shader_reg_partitioning(const brw_shader *v)
{
partitioning p(BRW_MAX_GRF);
foreach_block_and_inst(block, brw_inst, inst, v->cfg) {
if (is_grf(inst->dst))
p.require_contiguous(reg_of(inst->dst), regs_written(inst));
for (int i = 0; i < inst->sources; i++) {
if (is_grf(inst->src[i]))
p.require_contiguous(reg_of(inst->src[i]),
regs_read(v->devinfo, inst, i));
}
}
return p;
}
/**
* Return the set of GRF atoms that should be left untouched at their
* original location to avoid violating hardware or software assumptions.
*/
bool *
shader_reg_constraints(const brw_shader *v, const partitioning &p)
{
bool *constrained = new bool[p.num_atoms()]();
/* These are read implicitly by some send-message instructions without
* any indication at the IR level. Assume they are unsafe to move
* around.
*/
for (unsigned reg = 0; reg < 2; reg++)
constrained[p.atom_of_reg(reg)] = true;
/* Bspec says:
*
* [Pre-CNL] r127 must not be used for return address when there is a
* src and dest overlap in send instruction.
*
* The Intel Broadwell PRM, vol 07, section "Instruction Set Reference",
* subsection "EUISA Instructions", Send Message (page 990) contains the
* same text.
*
* Register allocation ensures that, so don't move 127 around to avoid
* breaking that property. The workaround will only be applied to Gfx9.
*/
constrained[p.atom_of_reg(127)] = v->devinfo->ver < 10;
foreach_block_and_inst(block, brw_inst, inst, v->cfg) {
/* Assume that anything referenced via fixed GRFs is baked into the
* hardware's fixed-function logic and may be unsafe to move around.
* Also take into account the source GRF restrictions of EOT
* send-message instructions.
*/
if (inst->dst.file == FIXED_GRF)
constrained[p.atom_of_reg(reg_of(inst->dst))] = true;
for (int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == FIXED_GRF ||
(is_grf(inst->src[i]) && inst->eot))
constrained[p.atom_of_reg(reg_of(inst->src[i]))] = true;
}
}
return constrained;
}
/**
* Return whether the hardware will be able to prevent a bank conflict by
* optimizing out the read cycle of a source register. The formula was
* found experimentally.
*/
bool
is_conflict_optimized_out(const intel_device_info *devinfo,
const brw_inst *inst)
{
return
(is_grf(inst->src[0]) && (reg_of(inst->src[0]) == reg_of(inst->src[1]) ||
reg_of(inst->src[0]) == reg_of(inst->src[2]))) ||
reg_of(inst->src[1]) == reg_of(inst->src[2]);
}
/**
* Return a matrix that allows reasonably efficient computation of the
* cycle-count cost of bank conflicts incurred throughout the whole program
* for any given atom-to-bank assignment.
*
* More precisely, if C_r_s_p is the result of this function, the total
* cost of all bank conflicts involving any given atom r can be readily
* recovered as follows:
*
* S(B) = Sum_s_p(d_(p^B_r)_(B_s) * C_r_s_p)
*
* where d_i_j is the Kronecker delta, and B_r indicates the bank
* assignment of r. \sa delta_conflicts() for a vectorized implementation
* of the expression above.
*
* FINISHME: Teach this about the Gfx10+ bank conflict rules, which are
* somewhat more relaxed than on previous generations. In the
* meantime optimizing based on Gfx9 weights is likely to be more
* helpful than not optimizing at all.
*/
weight_vector_type *
shader_conflict_weight_matrix(const brw_shader *v, const partitioning &p)
{
weight_vector_type *conflicts = new weight_vector_type[p.num_atoms()];
for (unsigned r = 0; r < p.num_atoms(); r++)
conflicts[r] = weight_vector_type(2 * p.num_atoms());
/* Crude approximation of the number of times the current basic block
* will be executed at run-time.
*/
unsigned block_scale = 1;
foreach_block_and_inst(block, brw_inst, inst, v->cfg) {
if (inst->opcode == BRW_OPCODE_DO) {
block_scale *= 10;
} else if (inst->opcode == BRW_OPCODE_WHILE) {
block_scale /= 10;
} else if (inst->is_3src(v->compiler) &&
is_grf(inst->src[1]) && is_grf(inst->src[2])) {
const unsigned r = p.atom_of_reg(reg_of(inst->src[1]));
const unsigned s = p.atom_of_reg(reg_of(inst->src[2]));
/* Estimate of the cycle-count cost of incurring a bank conflict
* for this instruction. This is only true on the average, for a
* sequence of back-to-back ternary instructions, since the EU
* front-end only seems to be able to issue a new instruction at
* an even cycle. The cost of a bank conflict incurred by an
* isolated ternary instruction may be higher.
*/
const unsigned exec_size = inst->dst.component_size(inst->exec_size);
const unsigned cycle_scale = block_scale * DIV_ROUND_UP(exec_size,
REG_SIZE);
/* Neglect same-atom conflicts (since they're either trivial or
* impossible to avoid without splitting the atom), and conflicts
* known to be optimized out by the hardware.
*/
if (r != s && !is_conflict_optimized_out(v->devinfo, inst)) {
/* Calculate the parity of the sources relative to the start of
* their respective atoms. If their parity is the same (and
* none of the atoms straddle the 2KB mark), the instruction
* will incur a conflict iff both atoms are assigned the same
* bank b. If their parity is opposite, the instruction will
* incur a conflict iff they are assigned opposite banks (b and
* b^1).
*/
const bool p_r = 1 & (reg_of(inst->src[1]) - p.reg_of_atom(r));
const bool p_s = 1 & (reg_of(inst->src[2]) - p.reg_of_atom(s));
const unsigned p = p_r ^ p_s;
/* Calculate the updated cost of a hypothetical conflict
* between atoms r and s. Note that the weight matrix is
* symmetric with respect to indices r and s by construction.
*/
const scalar_type w = MIN2(unsigned(max_scalar),
get(conflicts[r], s, p) + cycle_scale);
set(conflicts[r], s, p, w);
set(conflicts[s], r, p, w);
}
}
}
return conflicts;
}
/**
* Return the set of GRF atoms that could potentially lead to bank
* conflicts if laid out unfavorably in the GRF space according to
* the specified \p conflicts matrix (\sa
* shader_conflict_weight_matrix()).
*/
bool *
have_any_conflicts(const partitioning &p,
const weight_vector_type *conflicts)
{
bool *any_conflicts = new bool[p.num_atoms()]();
for (unsigned r = 0; r < p.num_atoms(); r++) {
const unsigned m = DIV_ROUND_UP(conflicts[r].size, vector_width);
for (unsigned s = 0; s < m; s++)
any_conflicts[r] |= sums(conflicts[r].v[s]);
}
return any_conflicts;
}
/**
* Calculate the difference between two S(B) cost estimates as defined
* above (\sa shader_conflict_weight_matrix()). This represents the
* (partial) cycle-count benefit from moving an atom r from bank p to n.
* The respective bank assignments Bp and Bn are encoded as the \p
* bank_mask_p and \p bank_mask_n bitmasks for efficient computation,
* according to the formula:
*
* bank_mask(B)_s_p = -d_(p^B_r)_(B_s)
*
* Notice the similarity with the delta function in the S(B) expression
* above, and how bank_mask(B) can be precomputed for every possible
* selection of r since bank_mask(B) only depends on it via B_r that may
* only assume one of four different values, so the caller can keep every
* possible bank_mask(B) vector in memory without much hassle (\sa
* bank_characteristics()).
*/
int
delta_conflicts(const weight_vector_type &bank_mask_p,
const weight_vector_type &bank_mask_n,
const weight_vector_type &conflicts)
{
const unsigned m = DIV_ROUND_UP(conflicts.size, vector_width);
vector_type s_p = {}, s_n = {};
for (unsigned r = 0; r < m; r++) {
s_p = adds(s_p, mask(bank_mask_p.v[r], conflicts.v[r]));
s_n = adds(s_n, mask(bank_mask_n.v[r], conflicts.v[r]));
}
return sums(subs(s_p, s_n));
}
/**
* Register atom permutation, represented as the start GRF offset each atom
* is mapped into.
*/
struct permutation {
permutation() : v(NULL), size(0) {}
permutation(unsigned n) :
v(new unsigned[n]()), size(n) {}
permutation(const permutation &p) :
v(new unsigned[p.size]), size(p.size)
{
memcpy(v, p.v, p.size * sizeof(unsigned));
}
~permutation()
{
delete[] v;
}
permutation &
operator=(permutation p)
{
SWAP(v, p.v);
SWAP(size, p.size);
return *this;
}
unsigned *v;
unsigned size;
};
/**
* Return an identity permutation of GRF atoms.
*/
permutation
identity_reg_permutation(const partitioning &p)
{
permutation map(p.num_atoms());
for (unsigned r = 0; r < map.size; r++)
map.v[r] = p.reg_of_atom(r);
return map;
}
/**
* Return the bank index of GRF address \p reg, numbered according to the
* table:
* Even Odd
* Lo 0 1
* Hi 2 3
*/
unsigned
bank_of(unsigned reg)
{
return (reg & 0x40) >> 5 | (reg & 1);
}
/**
* Return bitmasks suitable for use as bank mask arguments for the
* delta_conflicts() computation. Note that this is just the (negative)
* characteristic function of each bank, if you regard it as a set
* containing all atoms assigned to it according to the \p map array.
*/
weight_vector_type *
bank_characteristics(const permutation &map)
{
weight_vector_type *banks = new weight_vector_type[4];
for (unsigned b = 0; b < 4; b++) {
banks[b] = weight_vector_type(2 * map.size);
for (unsigned j = 0; j < map.size; j++) {
for (unsigned p = 0; p < 2; p++)
set(banks[b], j, p,
(b ^ p) == bank_of(map.v[j]) ? -1 : 0);
}
}
return banks;
}
/**
* Return an improved permutation of GRF atoms based on \p map attempting
* to reduce the total cycle-count cost of bank conflicts greedily.
*
* Note that this doesn't attempt to merge multiple atoms into one, which
* may allow it to do a better job in some cases -- It simply reorders
* existing atoms in the GRF space without affecting their identity.
*/
permutation
optimize_reg_permutation(const partitioning &p,
const bool *constrained,
const weight_vector_type *conflicts,
permutation map)
{
const bool *any_conflicts = have_any_conflicts(p, conflicts);
weight_vector_type *banks = bank_characteristics(map);
for (unsigned r = 0; r < map.size; r++) {
const unsigned bank_r = bank_of(map.v[r]);
if (!constrained[r]) {
unsigned best_s = r;
int best_benefit = 0;
for (unsigned s = 0; s < map.size; s++) {
const unsigned bank_s = bank_of(map.v[s]);
if (bank_r != bank_s && !constrained[s] &&
p.size_of_atom(r) == p.size_of_atom(s) &&
(any_conflicts[r] || any_conflicts[s])) {
const int benefit =
delta_conflicts(banks[bank_r], banks[bank_s], conflicts[r]) +
delta_conflicts(banks[bank_s], banks[bank_r], conflicts[s]);
if (benefit > best_benefit) {
best_s = s;
best_benefit = benefit;
}
}
}
if (best_s != r) {
for (unsigned b = 0; b < 4; b++) {
for (unsigned p = 0; p < 2; p++)
swap(banks[b], r, p, best_s, p);
}
SWAP(map.v[r], map.v[best_s]);
}
}
}
delete[] banks;
delete[] any_conflicts;
return map;
}
/**
* Apply the GRF atom permutation given by \p map to register \p r and
* return the result.
*/
brw_reg
transform(const partitioning &p, const permutation &map, brw_reg r)
{
if (r.file == VGRF) {
const unsigned reg = reg_of(r);
const unsigned s = p.atom_of_reg(reg);
r.nr = map.v[s] + reg - p.reg_of_atom(s);
r.offset = r.offset % REG_SIZE;
}
return r;
}
}
bool
brw_opt_bank_conflicts(brw_shader &s)
{
assert(s.grf_used || !"Must be called after register allocation");
/* TODO: Re-work this pass for Gfx20+. */
if (s.devinfo->ver >= 20)
return false;
const partitioning p = shader_reg_partitioning(&s);
const bool *constrained = shader_reg_constraints(&s, p);
const weight_vector_type *conflicts =
shader_conflict_weight_matrix(&s, p);
const permutation map =
optimize_reg_permutation(p, constrained, conflicts,
identity_reg_permutation(p));
foreach_block_and_inst(block, brw_inst, inst, s.cfg) {
inst->dst = transform(p, map, inst->dst);
for (int i = 0; i < inst->sources; i++)
inst->src[i] = transform(p, map, inst->src[i]);
}
delete[] conflicts;
delete[] constrained;
return true;
}
/**
* Return whether the instruction incurs GRF bank conflict cycles.
*
* Note that this is only accurate after register allocation because otherwise
* we don't know which bank each VGRF is going to end up aligned to.
*/
bool
has_bank_conflict(const struct brw_isa_info *isa, const brw_inst *inst)
{
return is_3src(isa, inst->opcode) &&
is_grf(inst->src[1]) && is_grf(inst->src[2]) &&
bank_of(reg_of(inst->src[1])) == bank_of(reg_of(inst->src[2])) &&
!is_conflict_optimized_out(isa->devinfo, inst);
}