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All combined depth stencil buffers (even those with just stencil) require a 4x4 alignment on Sandy Bridge. The only depth/stencil buffer type that requires 4x2 is separate stencil. Reviewed-by: Chad Versace <chadversary@chromium.org>
143 lines
5.2 KiB
C
143 lines
5.2 KiB
C
/*
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* Copyright 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "isl_gen6.h"
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#include "isl_priv.h"
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bool
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isl_gen6_choose_msaa_layout(const struct isl_device *dev,
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const struct isl_surf_init_info *info,
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enum isl_tiling tiling,
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enum isl_msaa_layout *msaa_layout)
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{
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assert(ISL_DEV_GEN(dev) == 6);
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assert(info->samples >= 1);
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if (info->samples == 1) {
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*msaa_layout = ISL_MSAA_LAYOUT_NONE;
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return true;
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}
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if (!isl_format_supports_multisampling(dev->info, info->format))
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return false;
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/* From the Sandybridge PRM, Volume 4 Part 1 p85, SURFACE_STATE, Number of
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* Multisamples:
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*
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* If this field is any value other than MULTISAMPLECOUNT_1 the
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* following restrictions apply:
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*
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* - the Surface Type must be SURFTYPE_2D
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* - [...]
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*/
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if (info->dim != ISL_SURF_DIM_2D)
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return false;
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/* More obvious restrictions */
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if (isl_surf_usage_is_display(info->usage))
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return false;
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if (tiling == ISL_TILING_LINEAR)
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return false;
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if (info->levels > 1)
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return false;
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*msaa_layout = ISL_MSAA_LAYOUT_INTERLEAVED;
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return true;
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}
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void
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isl_gen6_choose_image_alignment_el(const struct isl_device *dev,
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const struct isl_surf_init_info *restrict info,
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enum isl_tiling tiling,
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enum isl_dim_layout dim_layout,
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enum isl_msaa_layout msaa_layout,
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struct isl_extent3d *image_align_el)
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{
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/* Handled by isl_choose_image_alignment_el */
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assert(info->format != ISL_FORMAT_HIZ);
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/* Note that the surface's horizontal image alignment is not programmable
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* on Sandybridge.
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*
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* From the Sandybridge PRM (2011-05), Volume 1, Part 1, Section 7.18.3.4
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* Alignment Unit Size:
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*
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* Note that the compressed formats are padded to a full compression cell.
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*
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* +------------------------+--------+--------+
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* | format | halign | valign |
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* +------------------------+--------+--------+
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* | YUV 4:2:2 formats | 4 | * |
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* | BC1-5 | 4 | 4 |
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* | FXT1 | 8 | 4 |
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* | uncompressed formats | 4 | * |
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* +------------------------+--------+--------+
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*
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* * For these formats, the vertical alignment factor “j” is determined
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* as follows:
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* - j = 4 for any depth buffer
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* - j = 2 for separate stencil buffer
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* - j = 4 for any render target surface is multisampled (4x)
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* - j = 2 for all other render target surface
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*
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* From the Sandrybridge PRM (2011-05), Volume 4, Part 1, Section 2.11.2
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* SURFACE_STATE, Surface Vertical Alignment:
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*
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* - This field must be set to VALIGN_2 if the Surface Format is 96 bits
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* per element (BPE).
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*
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* - Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
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* (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
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* (0x190)
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*/
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if (isl_format_is_compressed(info->format)) {
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/* Compressed formats have an alignment equal to their block size */
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*image_align_el = isl_extent3d(1, 1, 1);
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return;
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}
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/* Separate stencil requires 4x2 alignment */
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if (isl_surf_usage_is_stencil(info->usage) &&
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info->format == ISL_FORMAT_R8_UINT) {
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*image_align_el = isl_extent3d(4, 2, 1);
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return;
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}
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/* Depth or combined depth stencil surfaces require 4x4 alignment */
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if (isl_surf_usage_is_depth_or_stencil(info->usage)) {
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*image_align_el = isl_extent3d(4, 4, 1);
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return;
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}
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if (info->samples > 1) {
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*image_align_el = isl_extent3d(4, 4, 1);
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return;
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}
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/* For everything else, 4x2 is always a valid alignment. Since this is
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* also the smallest alignment we can specify, we use 4x2 for everything
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* else because it uses the least memory.
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*/
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*image_align_el = isl_extent3d(4, 2, 1);
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}
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