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Fix memory leak on allocation for nir shader, reported by valgrind. 3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84 at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so) by 0x5750817: ralloc_size (ralloc.c:119) by 0x5750977: rzalloc_size (ralloc.c:151) by 0x575C173: nir_shader_create (nir.c:45) by 0x5763ACB: nir_shader_clone (nir_clone.c:728) by 0x55D5003: st_create_fp_variant (st_program.c:1242) by 0x55D789F: st_get_fp_variant (st_program.c:1522) by 0x55D789F: st_get_fp_variant (st_program.c:1507) by 0x56400C3: st_update_fp (st_atom_shader.c:163) by 0x563D333: st_validate_state (st_atom.c:261) by 0x55D07CB: prepare_draw (st_draw.c:132) by 0x55D08DF: st_draw_vbo (st_draw.c:184) by 0x55576CB: _mesa_draw_arrays (draw.c:374) by 0x55576CB: _mesa_draw_arrays (draw.c:351) Signed-off-by: Erico Nunes <nunes.erico@gmail.com> Reviewed-by: Qiang Yu <yuq825@gmail.com>
418 lines
11 KiB
C
418 lines
11 KiB
C
/*
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* Copyright (c) 2017-2019 Lima Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "util/u_memory.h"
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#include "util/ralloc.h"
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#include "util/u_debug.h"
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#include "tgsi/tgsi_dump.h"
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#include "compiler/nir/nir.h"
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#include "nir/tgsi_to_nir.h"
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#include "pipe/p_state.h"
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#include "lima_screen.h"
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#include "lima_context.h"
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#include "lima_program.h"
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#include "lima_bo.h"
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#include "ir/lima_ir.h"
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static const nir_shader_compiler_options vs_nir_options = {
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.lower_ffma = true,
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.lower_fpow = true,
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.lower_ffract = true,
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.lower_fdiv = true,
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.lower_fmod = true,
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.lower_fsqrt = true,
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.lower_sub = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_ftrunc = true,
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/* could be implemented by clamp */
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.lower_fsat = true,
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.lower_bitops = true,
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.lower_rotate = true,
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.lower_sincos = true,
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.lower_fceil = true,
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};
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static const nir_shader_compiler_options fs_nir_options = {
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.lower_ffma = true,
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.lower_fpow = true,
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.lower_fdiv = true,
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.lower_fmod = true,
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.lower_sub = true,
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.lower_flrp32 = true,
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.lower_flrp64 = true,
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.lower_fsign = true,
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.lower_rotate = true,
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.lower_fdot = true,
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.lower_bitops = true,
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.lower_vector_cmp = true,
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};
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static const struct nir_lower_tex_options tex_options = {
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.lower_txp = ~0u,
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};
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const void *
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lima_program_get_compiler_options(enum pipe_shader_type shader)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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return &vs_nir_options;
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case PIPE_SHADER_FRAGMENT:
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return &fs_nir_options;
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default:
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return NULL;
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}
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}
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static int
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type_size(const struct glsl_type *type, bool bindless)
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{
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return glsl_count_attribute_slots(type, false);
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}
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void
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lima_program_optimize_vs_nir(struct nir_shader *s)
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{
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bool progress;
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NIR_PASS_V(s, nir_lower_viewport_transform);
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NIR_PASS_V(s, nir_lower_point_size, 1.0f, 100.0f);
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NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
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NIR_PASS_V(s, nir_lower_load_const_to_scalar);
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NIR_PASS_V(s, lima_nir_lower_uniform_to_scalar);
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NIR_PASS_V(s, nir_lower_io_to_scalar,
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nir_var_shader_in|nir_var_shader_out);
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do {
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progress = false;
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS(progress, s, nir_lower_alu_to_scalar, NULL, NULL);
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NIR_PASS(progress, s, nir_lower_phis_to_scalar);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_remove_phis);
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NIR_PASS(progress, s, nir_opt_dce);
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NIR_PASS(progress, s, nir_opt_dead_cf);
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NIR_PASS(progress, s, nir_opt_cse);
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NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_undef);
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NIR_PASS(progress, s, nir_opt_loop_unroll,
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nir_var_shader_in |
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nir_var_shader_out |
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nir_var_function_temp);
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} while (progress);
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NIR_PASS_V(s, nir_lower_int_to_float);
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/* Run opt_algebraic between int_to_float and bool_to_float because
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* int_to_float emits ftrunc, and ftrunc lowering generates bool ops
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*/
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do {
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progress = false;
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NIR_PASS(progress, s, nir_opt_algebraic);
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} while (progress);
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NIR_PASS_V(s, nir_lower_bool_to_float);
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NIR_PASS_V(s, nir_copy_prop);
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NIR_PASS_V(s, nir_opt_dce);
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NIR_PASS_V(s, nir_lower_locals_to_regs);
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NIR_PASS_V(s, nir_convert_from_ssa, true);
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NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
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nir_sweep(s);
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}
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static bool
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lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
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{
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if (instr->type != nir_instr_type_alu)
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return false;
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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switch (alu->op) {
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case nir_op_frcp:
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case nir_op_frsq:
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case nir_op_flog2:
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case nir_op_fexp2:
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case nir_op_fsqrt:
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case nir_op_fsin:
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case nir_op_fcos:
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return true;
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default:
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break;
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}
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/* nir vec4 fcsel assumes that each component of the condition will be
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* used to select the same component from the two options, but Utgard PP
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* has only 1 component condition. If all condition components are not the
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* same we need to lower it to scalar.
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*/
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switch (alu->op) {
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case nir_op_bcsel:
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case nir_op_fcsel:
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break;
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default:
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return false;
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}
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int num_components = nir_dest_num_components(alu->dest.dest);
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uint8_t swizzle = alu->src[0].swizzle[0];
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for (int i = 1; i < num_components; i++)
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if (alu->src[0].swizzle[i] != swizzle)
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return true;
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return false;
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}
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void
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lima_program_optimize_fs_nir(struct nir_shader *s)
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{
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bool progress;
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NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
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NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
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NIR_PASS_V(s, nir_lower_regs_to_ssa);
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NIR_PASS_V(s, nir_lower_tex, &tex_options);
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do {
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progress = false;
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NIR_PASS(progress, s, nir_opt_vectorize);
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} while (progress);
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do {
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progress = false;
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NIR_PASS_V(s, nir_lower_vars_to_ssa);
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NIR_PASS(progress, s, nir_lower_alu_to_scalar, lima_alu_to_scalar_filter_cb, NULL);
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NIR_PASS(progress, s, nir_copy_prop);
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NIR_PASS(progress, s, nir_opt_remove_phis);
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NIR_PASS(progress, s, nir_opt_dce);
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NIR_PASS(progress, s, nir_opt_dead_cf);
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NIR_PASS(progress, s, nir_opt_cse);
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NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
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NIR_PASS(progress, s, nir_opt_algebraic);
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_undef);
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NIR_PASS(progress, s, nir_opt_loop_unroll,
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nir_var_shader_in |
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nir_var_shader_out |
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nir_var_function_temp);
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NIR_PASS(progress, s, lima_nir_split_load_input);
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} while (progress);
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NIR_PASS_V(s, nir_lower_int_to_float);
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NIR_PASS_V(s, nir_lower_bool_to_float);
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/* Some ops must be lowered after being converted from int ops,
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* so re-run nir_opt_algebraic after int lowering. */
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do {
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progress = false;
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NIR_PASS(progress, s, nir_opt_algebraic);
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} while (progress);
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/* Must be run after optimization loop */
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NIR_PASS_V(s, lima_nir_scale_trig);
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/* Lower modifiers */
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NIR_PASS_V(s, nir_lower_to_source_mods, nir_lower_all_source_mods);
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NIR_PASS_V(s, nir_copy_prop);
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NIR_PASS_V(s, nir_opt_dce);
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NIR_PASS_V(s, nir_lower_locals_to_regs);
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NIR_PASS_V(s, nir_convert_from_ssa, true);
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NIR_PASS_V(s, nir_remove_dead_variables, nir_var_function_temp);
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NIR_PASS_V(s, nir_move_vec_src_uses_to_dest);
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NIR_PASS_V(s, nir_lower_vec_to_movs);
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nir_sweep(s);
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}
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static void *
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lima_create_fs_state(struct pipe_context *pctx,
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const struct pipe_shader_state *cso)
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{
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struct lima_context *ctx = lima_context(pctx);
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struct lima_screen *screen = lima_screen(pctx->screen);
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struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
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if (!so)
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return NULL;
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nir_shader *nir;
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if (cso->type == PIPE_SHADER_IR_NIR)
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nir = cso->ir.nir;
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else {
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assert(cso->type == PIPE_SHADER_IR_TGSI);
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nir = tgsi_to_nir(cso->tokens, pctx->screen);
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}
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lima_program_optimize_fs_nir(nir);
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if (lima_debug & LIMA_DEBUG_PP)
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nir_print_shader(nir, stdout);
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if (!ppir_compile_nir(so, nir, screen->pp_ra, &ctx->debug)) {
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ralloc_free(so);
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return NULL;
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}
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return so;
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}
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static void
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lima_bind_fs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct lima_context *ctx = lima_context(pctx);
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ctx->fs = hwcso;
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ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_FRAG;
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}
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static void
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lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct lima_fs_shader_state *so = hwcso;
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if (so->bo)
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lima_bo_unreference(so->bo);
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ralloc_free(so);
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}
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bool
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lima_update_vs_state(struct lima_context *ctx)
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{
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struct lima_vs_shader_state *vs = ctx->vs;
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if (!vs->bo) {
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struct lima_screen *screen = lima_screen(ctx->base.screen);
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vs->bo = lima_bo_create(screen, vs->shader_size, 0);
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if (!vs->bo) {
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fprintf(stderr, "lima: create vs shader bo fail\n");
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return false;
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}
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memcpy(lima_bo_map(vs->bo), vs->shader, vs->shader_size);
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ralloc_free(vs->shader);
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vs->shader = NULL;
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}
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return true;
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}
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bool
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lima_update_fs_state(struct lima_context *ctx)
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{
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struct lima_fs_shader_state *fs = ctx->fs;
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if (!fs->bo) {
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struct lima_screen *screen = lima_screen(ctx->base.screen);
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fs->bo = lima_bo_create(screen, fs->shader_size, 0);
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if (!fs->bo) {
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fprintf(stderr, "lima: create fs shader bo fail\n");
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return false;
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}
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memcpy(lima_bo_map(fs->bo), fs->shader, fs->shader_size);
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ralloc_free(fs->shader);
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fs->shader = NULL;
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}
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ctx->pp_max_stack_size = MAX2(ctx->pp_max_stack_size, ctx->fs->stack_size);
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return true;
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}
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static void *
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lima_create_vs_state(struct pipe_context *pctx,
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const struct pipe_shader_state *cso)
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{
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struct lima_context *ctx = lima_context(pctx);
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struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
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if (!so)
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return NULL;
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nir_shader *nir;
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if (cso->type == PIPE_SHADER_IR_NIR)
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nir = cso->ir.nir;
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else {
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assert(cso->type == PIPE_SHADER_IR_TGSI);
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nir = tgsi_to_nir(cso->tokens, pctx->screen);
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}
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lima_program_optimize_vs_nir(nir);
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if (lima_debug & LIMA_DEBUG_GP)
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nir_print_shader(nir, stdout);
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if (!gpir_compile_nir(so, nir, &ctx->debug)) {
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ralloc_free(so);
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return NULL;
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}
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ralloc_free(nir);
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return so;
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}
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static void
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lima_bind_vs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct lima_context *ctx = lima_context(pctx);
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ctx->vs = hwcso;
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ctx->dirty |= LIMA_CONTEXT_DIRTY_SHADER_VERT;
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}
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static void
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lima_delete_vs_state(struct pipe_context *pctx, void *hwcso)
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{
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struct lima_vs_shader_state *so = hwcso;
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if (so->bo)
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lima_bo_unreference(so->bo);
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ralloc_free(so);
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}
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void
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lima_program_init(struct lima_context *ctx)
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{
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ctx->base.create_fs_state = lima_create_fs_state;
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ctx->base.bind_fs_state = lima_bind_fs_state;
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ctx->base.delete_fs_state = lima_delete_fs_state;
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ctx->base.create_vs_state = lima_create_vs_state;
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ctx->base.bind_vs_state = lima_bind_vs_state;
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ctx->base.delete_vs_state = lima_delete_vs_state;
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}
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