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GetCurrentThread() returns a pseudo-handle (a constant which only makes sense when used within the calling thread) and not a real handle. DuplicateHandle() will return a real handle, but it will create a new handle every time we call. Calling DuplicateHandle() here means we will leak handles, which can cause serious problems. In short, the Windows implementation of thrd_t needs a thorough make over, and it won't be pretty. It looks like C11 committee over-simplified things: it would be much better to have seperate objects for threads and thread IDs like C++11 does. For now, just comment out the thrd_current() implementation, so we get build errors if anybody tries to use it. Thanks to Brian Paul for spotting and diagnosing this problem. Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com> |
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| c11 | ||
| c99 | ||
| CL | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| HaikuGL | ||
| KHR | ||
| pci_ids | ||
| VG | ||
| c99_compat.h | ||