mesa/src
Eric Anholt d8450616d9 vc4: Add support for laying out MSAA resources.
For MSAA, we store full resolution tile buffer contents, which have their
own tiling format.  Since they're full resolution buffers, we have to
align their size to full tiles.

(cherry picked from commit 3c3b1184eb)
2015-12-11 17:03:02 -08:00
..
egl egl: don't forget to ship platform_x11_dri3.h into the tarball 2015-11-20 18:08:04 +00:00
gallium vc4: Add support for laying out MSAA resources. 2015-12-11 17:03:02 -08:00
gbm gbm.h: Add a missing stddef.h include for size_t. 2015-10-30 19:12:14 +00:00
getopt
glsl mesa: remove len argument from _mesa_shader_debug() 2015-12-04 16:36:45 +00:00
glx glx/dri3: Convert to use dri3 helper in loader library 2015-11-17 17:26:20 +02:00
gtest mesa: Enable subdir-objects globally. 2015-06-26 12:55:25 +01:00
hgl glapi/hgl: Drop extern "C" as it was added to glapi 2015-05-13 15:26:29 -04:00
loader loader: unconditionally add AM_CPPFLAGS to libloader_la_CPPFLAGS 2015-11-29 17:56:36 +00:00
mapi mesa: do not enable KHR_debug for ES 1.0 2015-12-04 16:37:06 +00:00
mesa i965: fix 64-bit immediates in brw_inst(_set)_bits 2015-12-04 16:37:07 +00:00
util ralloc: Set *start in ralloc_vasprintf_rewrite_tail() if str is NULL. 2015-11-12 11:00:10 -08:00
Makefile.am glsl: move shader_enums into nir 2015-10-09 15:03:28 -04:00
SConscript scons: rework the EGL build 2015-07-22 16:35:27 +01:00