mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-02-21 05:40:42 +01:00
When sparse images are being used, applications normally use non-opaque binds and leave opaque binds just for the miptail part. Since miptails are always at the end of the array layers, processing the opaque binds after processing the non-opaque binds increases the chance that anv_sparse_submission_add() will join the miptail bind operation with the last non-opaque opreration, especially if the user is trying to bind the last few non-miptail levels and the miptail in the same vkQueueBindSparse opration. In the real world this case does happen, so we're able to save a bind operation every once in a while in Steam games. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512> |
||
|---|---|---|
| .. | ||
| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| dev | ||
| ds | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||