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For testing, the conformant behavior can be enabled by setting
conformant_trunc_coord to true manually and running this to enable
the conformant behavior in hw:
umr -w *.*.regTA_CNTL2 0x40000
The layer index rounding and TRUNC_COORD resetting workarounds can disabled
in the shader compiler.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21525>
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| .. | ||
| android_stub | ||
| CL | ||
| D3D9 | ||
| d3dadapter | ||
| drm-uapi | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| KHR | ||
| pci_ids | ||
| vk_video | ||
| vulkan | ||
| winddk | ||
| c99_alloca.h | ||
| c99_compat.h | ||
| kopper_interface.h | ||
| meson.build | ||
| no_extern_c.h | ||