mesa/src/gallium
Axel Davy d771e0cc60 st/nine: Increase available GPU memory
This patch caps to 4GB the limit of GPU memory accessible
only for 32bits build.
This would deserve some tests on windows, so we might change that
behaviour in the future. For example, it's possible that
GetAvailableTextureMem is capped to 4GB on 64bits build.

We cap to a bit less than 4GB, which might help
https://github.com/iXit/Mesa-3D/issues/323

In addition, increase from 80% to 95% the allocation limit above
which we fail allocating.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5015>
2020-05-15 15:43:57 +00:00
..
auxiliary ttn: Implement disk cache 2020-05-13 19:43:05 +00:00
docs gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
drivers zink: implement i2b1 2020-05-15 14:40:07 +00:00
frontends st/nine: Increase available GPU memory 2020-05-15 15:43:57 +00:00
include gallium: rename PIPE_RESOURCE_FLAG_ST_PRIV to FRONTEND_PRIV 2020-05-13 13:47:27 -04:00
targets targets/opencl: fix build against LLVM>=10 with Polly support 2020-05-14 14:43:52 +00:00
tests gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.