..
dzn_abi_helper.h
dzn: Upgrade baseline from ID3D12Device2 to 4
2022-11-17 00:13:33 +00:00
dzn_cmd_buffer.c
dzn: Use ID3D12GraphicsCommandList8 for front/back stencil ref
2022-11-17 00:13:33 +00:00
dzn_descriptor_set.c
dzn: Ensure SRV ResourceMinLODClamp is set to 0.0
2022-11-17 00:13:33 +00:00
dzn_device.c
dzn: Don't crash when libd3d12.so can't be found
2022-12-04 01:07:08 +00:00
dzn_dxcore.cpp
util: normalize include files under src/util/*.h with util/ prefix in mesa code base
2022-11-10 06:27:25 +00:00
dzn_dxgi.c
util: normalize include files under src/util/*.h with util/ prefix in mesa code base
2022-11-10 06:27:25 +00:00
dzn_dxgi.h
dzn: Move DXGI code to a separate file and only build it on Windows
2022-07-06 12:18:55 +00:00
dzn_image.c
dzn: Ensure SRV ResourceMinLODClamp is set to 0.0
2022-11-17 00:13:33 +00:00
dzn_meta.c
dzn: Get max supported shader model
2022-08-25 21:22:49 +00:00
dzn_nir.c
dzn: Re-order includes in dzn_nir to prevent TRUE redefinition
2022-07-09 14:04:48 +00:00
dzn_nir.h
dzn: Fix triangle-fan emulation
2022-06-15 00:10:42 +00:00
dzn_physical_device_enum.h
dzn: Re-order dzn_physical_device_desc so = { 0 } doesn't initialize a struct
2022-07-09 14:04:48 +00:00
dzn_pipeline.c
dzn: Use DEPTH_STENCIL_DESC2 for front/back stencil read/write masks
2022-11-17 00:13:33 +00:00
dzn_private.h
dzn: Use DEPTH_STENCIL_DESC2 for front/back stencil read/write masks
2022-11-17 00:13:33 +00:00
dzn_query.c
dzn: Upgrade baseline from ID3D12Device2 to 4
2022-11-17 00:13:33 +00:00
dzn_sync.c
dzn: Add an eventfd sync implementation
2022-07-06 12:18:55 +00:00
dzn_util.c
dzn: Upgrade baseline from ID3D12Device2 to 4
2022-11-17 00:13:33 +00:00
dzn_wsi.c
dozen: Stop asking for semaphore/fence signaling
2022-07-07 11:44:20 -05:00
meson.build
dzn: rename module_dir to icd_lib_path for consistence
2022-09-22 17:54:24 +00:00