mesa/src/gallium
Adam Jackson 16296cc843 gallivm: Fix altivec intrinsics for 8xi16 add/sub
Signed-off-by: Adam Jackson <ajax@redhat.com>
2013-05-02 10:34:08 -04:00
..
auxiliary gallivm: Fix altivec intrinsics for 8xi16 add/sub 2013-05-02 10:34:08 -04:00
docs gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center. 2013-04-23 19:42:47 +01:00
drivers r600/sb: Fix build failure with non-standard libdrm installation prefix 2013-05-02 14:57:00 +02:00
include gallium: increase the number of available stream output decls 2013-04-26 23:01:23 -04:00
state_trackers st/vdpau: fix background handling in the mixer 2013-05-01 13:33:46 +02:00
targets egl-static: use automake conditionals for defining FEATURE_{GL,ES1,ES2} 2013-05-01 21:34:48 +02:00
tests build: Remove libpipe_loader.la from GALLIUM_PIPE_LOADER_LIBS. 2013-04-30 14:03:32 -07:00
tools trace: measure time for each gallium call 2013-02-01 08:00:28 -07:00
winsys ilo: add the driver to the build system 2013-04-26 16:20:52 +08:00
Android.common.mk android: build gallium auxiliaries 2011-08-21 02:01:48 +08:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
Automake.inc Remove MESA_PIC_FLAGS macro 2013-01-10 22:01:31 +01:00
README.portability
SConscript scons: Fix SCons build infrastructure for FreeBSD. 2012-05-24 18:49:40 -07:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.