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It's possible to use a shader that has ViewIndex input when multiview isn't enabled. According to the Vulkan specification, when multiview isn't enabled in a renderpass, the value of the ViewIndex input should be 0. However currently the driver does not emit execution of the PDS code setting up view index, which leads to stale value to remain in ViewIndex. Setup the PDS code for setting view index and emit the command stream for executing that PDS code when the shader wants ViewIndex, even if multiview isn't enabled. Fixes: |
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| .. | ||
| ci | ||
| common | ||
| csbgen | ||
| include | ||
| pco | ||
| vulkan | ||
| .clang-format | ||
| .dir-locals.el | ||
| .editorconfig | ||
| meson.build | ||