mesa/src
Eric Anholt d5a53ad271 ra: Take advantage of the adjacency list in finding a node to spill.
This revealed a bug in ra_get_spill_benefit where we only considered
the benefit of the first adjacency we were to remove, explaining some
of the ugly spilling I've seen in shaders.  Because of the reduced
spilling, it reduces the runtime of glsl-fs-convolution-1 36.9% +/-
0.9% (n=5).
2011-01-18 10:17:50 -08:00
..
driclient mesa: Purge macros NEED_EVENTS and NEED_REPLIES 2010-07-01 13:07:07 -06:00
egl egl: Fix EGL_VERSION string. 2011-01-14 14:29:19 +08:00
gallium softpipe: added some null pointer checks 2011-01-18 09:59:28 -07:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Skip the rest of loop unrolling if no loops were found. 2011-01-18 10:17:37 -08:00
glu mesa: fix mesa version string construction 2010-10-19 08:59:27 -06:00
glut scons: Revamp how to specify targets to build. 2010-11-01 13:30:22 +00:00
glw Makefiles: Don't complain if depend file to be included doesn't exist. 2010-07-21 13:19:33 -07:00
glx glapi: regenerated files 2011-01-15 17:37:41 -07:00
mapi glapi: regenerated files 2011-01-15 18:35:45 -07:00
mesa ra: Take advantage of the adjacency list in finding a node to spill. 2011-01-18 10:17:50 -08:00
talloc scons: Fix inverted logic. 2010-08-26 18:29:04 +01:00
Makefile
SConscript scons: Fix cross-compilation. 2011-01-13 20:53:42 +00:00