mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-28 05:38:11 +02:00
This revealed a bug in ra_get_spill_benefit where we only considered the benefit of the first adjacency we were to remove, explaining some of the ugly spilling I've seen in shaders. Because of the reduced spilling, it reduces the runtime of glsl-fs-convolution-1 36.9% +/- 0.9% (n=5). |
||
|---|---|---|
| .. | ||
| driclient | ||
| egl | ||
| gallium | ||
| getopt | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| talloc | ||
| Makefile | ||
| SConscript | ||