mesa/src/gallium/drivers/softpipe
Adam Jackson d53fc2240b glx/drisw: Enable GLX_ARB_create_context_no_error
Detect this the same way as we do for drihw.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9233>
2021-04-16 06:50:35 +00:00
..
ci glx/drisw: Enable GLX_ARB_create_context_no_error 2021-04-16 06:50:35 +00:00
Android.mk
Makefile.sources
meson.build softpipe: Switch to using NIR as the shader format from mesa/st. 2020-10-20 08:54:06 -07:00
sp_buffer.c softpipe: Sanity check that the SSBO view offset is within the BO. 2020-12-31 06:13:18 +00:00
sp_buffer.h
sp_clear.c softpipe: Convert to comma-separated SOFTPIPE_DEBUG for debug options. 2020-07-23 00:24:26 +00:00
sp_clear.h gallium: add pipe cap for scissored clears and pass scissor state to clear() hook 2020-04-29 18:05:06 +00:00
sp_compute.c softpipe: count CS invocations for pipeline stats queries. 2020-12-23 19:55:49 +00:00
sp_context.c softpipe: Fix typos. 2021-01-02 16:39:22 -08:00
sp_context.h softpipe: Add support for reporting shader-db output. 2020-07-23 00:24:26 +00:00
sp_draw_arrays.c softpipe: Use util_draw_multi() helper 2021-03-27 19:30:04 +00:00
sp_fence.c
sp_fence.h
sp_flush.c
sp_flush.h
sp_fs.h
sp_fs_exec.c
sp_image.c softpipe: Fix typos. 2021-01-02 16:39:22 -08:00
sp_image.h
sp_limits.h
sp_prim_vbuf.c
sp_prim_vbuf.h
sp_public.h
sp_quad.h
sp_quad_blend.c Convert most remaining free-form fall-through comments to FALLTHROUGH 2021-04-15 16:01:22 +00:00
sp_quad_depth_test.c softpipe: Implement GL_EXT_depth_bounds_test 2021-02-26 19:05:34 +00:00
sp_quad_depth_test_tmp.h
sp_quad_fs.c
sp_quad_pipe.c gallium: inline pipe_depth_state to decrease DSA state size by 4 bytes 2020-12-22 12:01:38 +00:00
sp_quad_pipe.h
sp_quad_stipple.c
sp_query.c Convert most remaining free-form fall-through comments to FALLTHROUGH 2021-04-15 16:01:22 +00:00
sp_query.h
sp_screen.c Convert most remaining free-form fall-through comments to FALLTHROUGH 2021-04-15 16:01:22 +00:00
sp_screen.h softpipe: Switch to using NIR as the shader format from mesa/st. 2020-10-20 08:54:06 -07:00
sp_setup.c Convert most remaining free-form fall-through comments to FALLTHROUGH 2021-04-15 16:01:22 +00:00
sp_setup.h
sp_state.h gallium: add unbind_num_trailing_slots to set_sampler_views 2021-01-27 23:53:35 +00:00
sp_state_blend.c gallium: pass pipe_stencil_ref by value (it has only 2 bytes) 2020-12-22 12:01:38 +00:00
sp_state_clip.c
sp_state_derived.c gallium: add unbind_num_trailing_slots to set_sampler_views 2021-01-27 23:53:35 +00:00
sp_state_image.c gallium: add unbind_num_trailing_slots to set_shader_images 2021-01-27 23:53:34 +00:00
sp_state_rasterizer.c
sp_state_sampler.c gallium: add unbind_num_trailing_slots to set_sampler_views 2021-01-27 23:53:35 +00:00
sp_state_shader.c gallium: add take_ownership param into set_constant_buffer to eliminate atomics 2021-01-27 23:53:34 +00:00
sp_state_so.c
sp_state_surface.c
sp_state_vertex.c gallium: add take_ownership param into set_vertex_buffers to eliminate atomics 2021-01-27 23:53:35 +00:00
sp_surface.c
sp_surface.h
sp_tex_sample.c softpipe: Fix swizzled texture gather of int textures. 2020-12-09 22:08:34 +00:00
sp_tex_sample.h softpipe: Fix swizzled texture gather of int textures. 2020-12-09 22:08:34 +00:00
sp_tex_tile_cache.c gallium: rename PIPE_TRANSFER_* -> PIPE_MAP_* 2020-09-22 03:20:54 +00:00
sp_tex_tile_cache.h
sp_texture.c gallium: rename PIPE_TRANSFER_* -> PIPE_MAP_* 2020-09-22 03:20:54 +00:00
sp_texture.h
sp_tile_cache.c softpipe: Fix typos. 2021-01-02 16:39:22 -08:00
sp_tile_cache.h