mesa/src
Zack Rusin d5250da818 draw: use the total number of vertices for statistics
the number of vertices to fetch doesn't necessarily equal the
total number of input vertices, e.g. we might want to fetch
a single vertex but then draw it twice. Lets use the correct
number of input vertices in the statistics.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2013-05-14 03:10:33 -04:00
..
egl egl/android: Fix error condition for EGL_ANDROID_image_native_buffer 2013-05-08 08:44:05 -07:00
gallium draw: use the total number of vertices for statistics 2013-05-14 03:10:33 -04:00
gbm gbm: Remember to init format on gbm_dri_bo_create. 2013-02-07 20:00:52 -05:00
getopt
glsl glsl: add AMD_vertex_shader_layer support 2013-05-13 13:57:52 -07:00
glx mesa: Restore 78-column wrapping of license text in C-style comments. 2013-04-23 22:07:09 -07:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi mesa: simplify dispatch for glDraw* functions 2013-05-02 09:03:16 -06:00
mesa draw: don't crash on vertex buffer overflow 2013-05-14 03:09:32 -04:00
Makefile.am build: Remove GALLIUM_DIRS 2013-04-15 12:04:26 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00