mesa/src/gallium
Rhys Kidd d4cb3ee95c r600g: Avoid duplicated initialization of TGSI_OPCODE_DFMA
As reported by Clang, TGSI_OPCODE_DFMA (defined magic number 118) is
currently initialized twice for Cayman and Evergreen.

When Jan Vesely added double precision FMA opcode it did make sense
to locate it immediately after TGSI_OPCODE_DMAD, although this is
out of order.

This change cleans up the prior magic number definition and ensures
any later reordering of this struct will not create problems.

Prior change was:

  commit 015e2e0fce
  Author: Jan Vesely <jan.vesely@rutgers.edu>
  Date:   Sat Jul 2 16:14:54 2016 -0400

      r600g: Add double precision FMA ops

      Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96782
      Fixes: 54c4d525da ("r600g: Enable FMA on chips that support it")

      Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
      Tested-by: James Harvey <lothmordor@gmail.com>
      Signed-off-by: Marek Olšák <marek.olsak@amd.com>

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: James Harvey <lothmordor@gmail.com>
2016-08-29 11:03:20 -07:00
..
auxiliary gallium: Use enum pipe_shader_type in set_shader_images() 2016-08-29 09:07:37 -06:00
docs gallium: add a cap to expose whether driver supports mixed color/zs bits 2016-08-23 18:30:49 -04:00
drivers r600g: Avoid duplicated initialization of TGSI_OPCODE_DFMA 2016-08-29 11:03:20 -07:00
include gallium: Use enum pipe_shader_type in set_shader_images() 2016-08-29 09:07:37 -06:00
state_trackers st/vdpau: use temporary buffers while applying filters 2016-08-29 11:23:56 +02:00
targets gallium/dri: Add shared glapi to LIBADD on Android 2016-07-20 15:10:33 +01:00
tests gallium: split transfer_inline_write into buffer and texture callbacks 2016-07-23 13:33:42 +02:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys winsys/amdgpu: disable IB chaining on SI 2016-08-26 15:50:10 +02:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk virgl: also build vtest for Android 2016-02-02 09:58:51 +10:00
Automake.inc gallium: keep the libdrm link alongside libkmsdri.la 2015-11-21 12:52:18 +00:00
Makefile.am glx: Refactor the configure options for glx implementation choice (v3) 2016-05-01 08:37:25 +01:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript scons: whitespace cleanup 2016-05-25 12:23:12 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.