mesa/src/compiler
Qiang Yu 2cee73f0f7 nir: fix nir_tex_instr hash not count is_sparse field
This fixes nir_opt_cse miss replace a non-sparse tex instruction
with a sparse tex instruction and fail the nir_validate_shader().

Fixes: 3a7972f72a ("nir,spirv: add sparse texture fetches")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
2022-01-18 16:10:35 +08:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl mesa/st: do not expose ARB_shader_image_load_store if not fully implemented 2022-01-13 09:12:35 +00:00
isaspec isaspec: Remove duplicate return statement. 2022-01-05 22:13:48 -08:00
nir nir: fix nir_tex_instr hash not count is_sparse field 2022-01-18 16:10:35 +08:00
spirv spirv,radv: Fix some GL enum comments 2022-01-14 15:08:09 +00:00
builtin_type_macros.h nir: Add an 'external' texture type for parity with samplers 2021-12-06 14:21:38 +00:00
glsl_types.cpp nir: Add an 'external' texture type for parity with samplers 2021-12-06 14:21:38 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_types.cpp compiler/types: Add a wrap_in_arrays helper 2021-10-16 05:49:34 +00:00
nir_types.h compiler/types: Add a wrap_in_arrays helper 2021-10-16 05:49:34 +00:00
shader_enums.c compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values 2022-01-11 22:45:23 +00:00
shader_enums.h compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values 2022-01-11 22:45:23 +00:00
shader_info.h spirv: handle multiview bits of SPV_NV_mesh_shader 2022-01-11 22:45:23 +00:00