mesa/src/compiler/glsl/gl_nir_linker.h
Timothy Arceri ed325ac4dd glsl: add new gl_nir_link_glsl() helper
This will allow us to do some linking in NIR that was previously
done by the GLSL IR linker. To start with this just has calls for
linking atomics.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2020-01-07 08:39:16 +11:00

71 lines
2.7 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef GL_NIR_LINKER_H
#define GL_NIR_LINKER_H
#ifdef __cplusplus
extern "C" {
#endif
struct gl_context;
struct gl_shader_program;
struct gl_nir_linker_options {
bool fill_parameters;
};
bool gl_nir_link_spirv(struct gl_context *ctx,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog);
bool gl_nir_link_uniforms(struct gl_context *ctx,
struct gl_shader_program *prog,
bool fill_parameters);
void gl_nir_set_uniform_initializers(struct gl_context *ctx,
struct gl_shader_program *prog);
void nir_build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *prog,
bool rebuild_resourse_list);
void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
struct gl_shader_program *prog);
bool gl_nir_link_uniform_blocks(struct gl_context *ctx,
struct gl_shader_program *prog);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GL_NIR_LINKER_H */