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fishgl.com has a shader which does roughly:
foo = texture(...);
if (bar)
foo = texture(...);
after lowering phi webs to regs we end up w/ a vec4 reg (array). But
since it was not an indirect access, we try to skip the extra mov. This
results that the per-component fanout (split) meta instructions store
directly to the reg (array). Which doesn't work out in RA.
Signed-off-by: Rob Clark <robdclark@chromium.org>
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| .. | ||
| drm | ||
| drm-shim | ||
| ir3 | ||
| registers | ||
| vulkan | ||
| .dir-locals.el | ||
| .editorconfig | ||
| Android.drm.mk | ||
| Android.ir3.mk | ||
| Android.mk | ||
| Android.registers.mk | ||
| Makefile.sources | ||
| meson.build | ||