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Jesse Natalie d34ac0a70b dzn: Re-design custom buffer descriptors
Previously, custom buffer descriptors were owned by a descriptor set. Now,
custom buffer descriptors are owned by the buffer. Additionally, we respect
the app-provided sizes when they're smaller than the buffer size, even if
robustness is not enabled, so that size queries work correctly.

This new design fixes several issues:
* Descriptor set copies were broken when they involved custom descriptors,
  because the original descriptor set owned the lifetime of the custom
  descriptor, the new one was just borrowing it. If those lifetimes didn't
  line up, problems would arise.
* A single buffer with the same sub-view placed in multiplel descriptor sets
  would allocate multiple slots, when it only really needed one.
* Custom buffer descriptors now lower the base offset to 0 to allow merging
  multiple overlapping (ending at the same upper bound) descriptors. Since
  the shader is already doing an offset add, making it nonzero is free.
* Dynamic buffer descriptors were incorrect before. The size passed into the
  descriptor set is supposed to be the size from the *dynamic* offset, not the
  size from the static offset. By allocating/populating the descriptor when
  placed into the set, it prevented larger offsets from working correctly. This
  buffer-owned design prevents cmdbufs from having to own lifetime of custom
  descriptors.

Fixes dEQP-VK.ssbo.unsized_array_length.float_offset_explicit_size

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
2023-04-25 15:36:01 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci/windows: Update Agility SDK to 1.610.2 2023-04-25 15:36:00 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin bin/ci: Add StructuredLogger to improve log handling 2023-04-19 14:36:37 +00:00
build-support
docs rusticl/device: allow enablement of fp64 via RUSTICL_FEATURES 2023-04-25 04:27:57 +00:00
include amd: update amdgpu_drm.h 2023-04-25 06:47:11 +00:00
src dzn: Re-design custom buffer descriptors 2023-04-25 15:36:01 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml Revert "ci: disable Collabora's LAVA lab for maintance" 2023-04-24 10:27:41 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: Update my e-mail 2023-04-10 21:54:05 +00:00
CODEOWNERS CODEOWNERS: s/jekstrand/gfxstrand 2023-03-26 00:16:26 +00:00
meson.build build: Add Iris and ANV to ARM's auto-generated drivers 2023-04-17 20:08:34 +00:00
meson_options.txt meson: allow feature options to take true/false to mean enabled/disabled 2023-03-10 07:20:29 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.2 2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.