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This is used by Steam Link VR (driver_vrlink) to avoid doing YUV conversion itself. Signed-off-by: Autumn Ashton <misyl@froggi.es> Reviewed-by: David Rosca <david.rosca@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37500>
12 lines
473 B
Text
12 lines
473 B
Text
VK_KHR_relaxed_block_layout on pvr
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VK_KHR_storage_buffer_storage_class on pvr
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VK_EXT_external_memory_acquire_unmodified on panvk
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VK_EXT_discard_rectangles on NVK
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VK_KHR_present_id on HoneyKrisp
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VK_KHR_present_id2 on HoneyKrisp
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VK_KHR_present_wait on HoneyKrisp
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VK_KHR_present_wait2 on HoneyKrisp
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VK_KHR_maintenance10 on ANV, NVK, RADV
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VK_EXT_shader_uniform_buffer_unsized_array on NVK, RADV
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VK_EXT_device_memory_report on panvk
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VK_VALVE_video_encode_rgb_conversion on radv
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