mesa/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
Ian Romanick 44e67398cc glapi: Remove all static_dispatch tags from the XML
Changes generated by:

    cd src/mapi/glapi/gen
    for i in *.xml; do
        cat $i |\
        sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\
        sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\
        sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x
        mv x $i
    done

Comparing the output of

        nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'

before and after this commit showed no differences.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
2015-05-15 20:22:36 -07:00

399 lines
18 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="ARB_separate_shader_objects" number="97">
<enum name="ACTIVE_PROGRAM" value="0x8259"/>
<enum name="PROGRAM_PIPELINE_BINDING" value="0x825A"/>
<enum name="VERTEX_SHADER_BIT" value="0x00000001"/>
<enum name="FRAGMENT_SHADER_BIT" value="0x00000002"/>
<enum name="GEOMETRY_SHADER_BIT" value="0x00000004"/>
<enum name="TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
<enum name="TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
<function name="UseProgramStages" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
</function>
<function name="ActiveShaderProgram" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="program" type="GLuint" />
</function>
<function name="CreateShaderProgramv" offset="assign">
<param name="type" type="GLenum" />
<param name="count" type="GLsizei" />
<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
<function name="BindProgramPipeline" offset="assign">
<param name="pipeline" type="GLuint" />
</function>
<function name="DeleteProgramPipelines" offset="assign">
<param name="n" type="GLsizei" />
<param name="pipelines" type="const GLuint *" />
</function>
<function name="GenProgramPipelines" offset="assign">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
<function name="IsProgramPipeline" offset="assign">
<param name="pipeline" type="GLuint" />
<return type="GLboolean"/>
</function>
<!-- Function already included on ARB_get_program_binary.xml. Keep a commented
version here for completeness -->
<!--
<function name="ProgramParameteri" offset="assign" es2="3.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
-->
<function name="GetProgramPipelineiv" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<function name="ProgramUniform1i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
</function>
<function name="ProgramUniform2i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
</function>
<function name="ProgramUniform3i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
</function>
<function name="ProgramUniform4i" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
<param name="w" type="GLint" />
</function>
<function name="ProgramUniform1ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
</function>
<function name="ProgramUniform2ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
</function>
<function name="ProgramUniform3ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
</function>
<function name="ProgramUniform4ui" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
<param name="w" type="GLuint" />
</function>
<function name="ProgramUniform1f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
</function>
<function name="ProgramUniform2f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
</function>
<function name="ProgramUniform3f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
<function name="ProgramUniform4f" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
<param name="w" type="GLfloat" />
</function>
<function name="ProgramUniform1iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform2iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform3iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform4iv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
<function name="ProgramUniform1uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform2uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform3uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform4uiv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
<function name="ProgramUniform1fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniform2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniform3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniform4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix2x3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix3x2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix2x4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix4x2fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix3x4fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ProgramUniformMatrix4x3fv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
<function name="ValidateProgramPipeline" offset="assign">
<param name="pipeline" type="GLuint" />
</function>
<function name="GetProgramPipelineInfoLog" offset="assign">
<param name="pipeline" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<param name="length" type="GLsizei *" />
<param name="infoLog" type="GLchar *" />
</function>
<function name="ProgramUniform1d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
</function>
<function name="ProgramUniform2d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
</function>
<function name="ProgramUniform3d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
<function name="ProgramUniform4d" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
<param name="w" type="GLdouble" />
</function>
<function name="ProgramUniformMatrix2x3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix3x2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix2x4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix4x2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix3x4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix4x3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniformMatrix4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform1dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform2dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform3dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
<function name="ProgramUniform4dv" offset="assign">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
</category>
</OpenGLAPI>