Find a file
Iago Toral Quiroga d2c2ca9ee8 i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.
In gen6 we will use the geometry shader implementation from gen6_gs_visitor.cpp
and keep the implementation in brw_vec4_gs_visitor.cpp for gen7+. Notice that
gen6_gs_visitor inherits from brw_vec4_gs_visitor so it is not a completely
seprate implementation of geometry shaders.

Also, gen6 does not support multiple dispatch modes, its default operation mode
is equivalent to gen7's SINGLE mode, so select that in gen6 for consistency.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs nv50,nvc0: enable ARB_texture_view 2014-09-12 00:57:45 -04:00
doxygen mesa: remove empty glthread.h file 2014-03-03 13:08:59 -07:00
include include/haiku: fix comment typo 2014-08-28 21:41:29 -04:00
m4 mapi/glapi: Use ElementTree instead of libxml2. 2014-03-26 13:51:32 +00:00
scons scons: add /dynamicbase and /nxcompat to MinGW linkflags 2014-09-11 11:59:28 +01:00
src i965/gen6/gs: Use a specific implementation of geometry shaders for gen6. 2014-09-19 15:01:16 +02:00
.dir-locals.el dir-locals.el: Set indent-tabs-mode true for makefile-mode 2014-01-29 11:45:49 -08:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk android: dri: use the installed libdrm headers 2014-08-13 00:46:56 +01:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
CleanSpec.mk android: add CleanSpec.mk 2014-08-13 00:46:57 +01:00
common.py scons: Don't restrict MSVC_VERSION values. 2014-05-02 22:04:46 +01:00
configure.ac configure.ac: unbreak the build with non gnu grep 2014-09-10 08:35:11 -07:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk build: Let install-lib-links.mk handle .la files in subdirectories. 2014-08-18 18:22:40 -07:00
Makefile.am build: Rename md5 to checksums as part of .PHONY target 2014-09-03 16:08:20 -07:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION Increment version to 10.4.0-devel 2014-08-21 08:38:24 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.