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This change incurs a small amount of hurt now, but it enables a lot of
benefit on vec4 shaders on the next commit. nir_opt_algebraic_late
converts dph, dot3, etc. to dhp_replicated, dot_replicated3, etc. In
the process, it introduces extra moves. If the original NIR contained
vec1 32 ssa_45 = fdot4 ssa_51, ssa_44
vec1 32 ssa_46 = fneg ssa_45
nir_opt_algebraic_late will produce
vec4 32 ssa_18 = fdot_replicated4 ssa_1, ssa_15
vec1 32 ssa_19 = mov ssa_18.x
vec1 32 ssa_17 = fneg ssa_19
The algebraic pass added in the next commit can't see through the move
to know that the fneg applies to a fdot_replicated4.
Haswell, Ivy Bridge, and Sandybridge had similar results. (Haswell shown)
total cycles in shared programs: 187077604 -> 187079858 (<.01%)
cycles in affected programs: 350132 -> 352386 (0.64%)
helped: 174
HURT: 194
helped stats (abs) min: 2 max: 124 x̄: 23.60 x̃: 16
helped stats (rel) min: 0.12% max: 15.88% x̄: 4.98% x̃: 3.86%
HURT stats (abs) min: 2 max: 164 x̄: 32.78 x̃: 16
HURT stats (rel) min: 0.17% max: 22.82% x̄: 6.46% x̃: 0.86%
95% mean confidence interval for cycles value: 2.04 10.21
95% mean confidence interval for cycles %-change: 0.17% 1.93%
Cycles are HURT.
No shader-db changes on any other Intel platform.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1359>
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| common.py | ||
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.