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Builds on the work of !15121. This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.
No shader-db or fossil-db changes on any Intel platform.
v2: Rebase on 1a35acd8d9.
v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.
v4: Another rebase. Remove f2b stuff from Midgard.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
211 lines
6.7 KiB
C
211 lines
6.7 KiB
C
/*
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* Copyright © 2018 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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static bool
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assert_ssa_def_is_not_1bit(nir_ssa_def *def, UNUSED void *unused)
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{
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assert(def->bit_size > 1);
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return true;
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}
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static bool
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rewrite_1bit_ssa_def_to_32bit(nir_ssa_def *def, void *_progress)
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{
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bool *progress = _progress;
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if (def->bit_size == 1) {
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def->bit_size = 32;
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*progress = true;
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}
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return true;
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}
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static bool
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lower_alu_instr(nir_builder *b, nir_alu_instr *alu, bool has_fcsel_ne,
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bool has_fcsel_gt)
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{
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const nir_op_info *op_info = &nir_op_infos[alu->op];
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b->cursor = nir_before_instr(&alu->instr);
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/* Replacement SSA value */
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nir_ssa_def *rep = NULL;
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switch (alu->op) {
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case nir_op_mov:
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case nir_op_vec2:
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case nir_op_vec3:
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case nir_op_vec4:
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case nir_op_vec5:
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case nir_op_vec8:
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case nir_op_vec16:
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if (alu->dest.dest.ssa.bit_size != 1)
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return false;
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/* These we expect to have booleans but the opcode doesn't change */
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break;
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case nir_op_b2f32: alu->op = nir_op_mov; break;
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case nir_op_b2i32: alu->op = nir_op_mov; break;
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case nir_op_b2b1: alu->op = nir_op_mov; break;
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case nir_op_flt: alu->op = nir_op_slt; break;
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case nir_op_fge: alu->op = nir_op_sge; break;
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case nir_op_feq: alu->op = nir_op_seq; break;
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case nir_op_fneu: alu->op = nir_op_sne; break;
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case nir_op_ilt: alu->op = nir_op_slt; break;
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case nir_op_ige: alu->op = nir_op_sge; break;
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case nir_op_ieq: alu->op = nir_op_seq; break;
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case nir_op_ine: alu->op = nir_op_sne; break;
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case nir_op_ult: alu->op = nir_op_slt; break;
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case nir_op_uge: alu->op = nir_op_sge; break;
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case nir_op_ball_fequal2: alu->op = nir_op_fall_equal2; break;
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case nir_op_ball_fequal3: alu->op = nir_op_fall_equal3; break;
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case nir_op_ball_fequal4: alu->op = nir_op_fall_equal4; break;
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case nir_op_bany_fnequal2: alu->op = nir_op_fany_nequal2; break;
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case nir_op_bany_fnequal3: alu->op = nir_op_fany_nequal3; break;
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case nir_op_bany_fnequal4: alu->op = nir_op_fany_nequal4; break;
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case nir_op_ball_iequal2: alu->op = nir_op_fall_equal2; break;
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case nir_op_ball_iequal3: alu->op = nir_op_fall_equal3; break;
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case nir_op_ball_iequal4: alu->op = nir_op_fall_equal4; break;
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case nir_op_bany_inequal2: alu->op = nir_op_fany_nequal2; break;
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case nir_op_bany_inequal3: alu->op = nir_op_fany_nequal3; break;
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case nir_op_bany_inequal4: alu->op = nir_op_fany_nequal4; break;
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case nir_op_bcsel:
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if (has_fcsel_gt)
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alu->op = nir_op_fcsel_gt;
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else if (has_fcsel_ne)
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alu->op = nir_op_fcsel;
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else {
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/* Only a few pre-VS 4.0 platforms (e.g., r300 vertex shaders) should
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* hit this path.
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*/
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rep = nir_flrp(b,
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nir_ssa_for_alu_src(b, alu, 2),
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nir_ssa_for_alu_src(b, alu, 1),
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nir_ssa_for_alu_src(b, alu, 0));
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}
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break;
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case nir_op_iand: alu->op = nir_op_fmul; break;
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case nir_op_ixor: alu->op = nir_op_sne; break;
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case nir_op_ior: alu->op = nir_op_fmax; break;
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case nir_op_inot:
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rep = nir_seq(b, nir_ssa_for_alu_src(b, alu, 0),
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nir_imm_float(b, 0));
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break;
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default:
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assert(alu->dest.dest.ssa.bit_size > 1);
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for (unsigned i = 0; i < op_info->num_inputs; i++)
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assert(alu->src[i].src.ssa->bit_size > 1);
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return false;
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}
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if (rep) {
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/* We've emitted a replacement instruction */
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nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, rep);
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nir_instr_remove(&alu->instr);
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} else {
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if (alu->dest.dest.ssa.bit_size == 1)
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alu->dest.dest.ssa.bit_size = 32;
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}
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return true;
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}
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static bool
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lower_tex_instr(nir_tex_instr *tex)
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{
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bool progress = false;
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rewrite_1bit_ssa_def_to_32bit(&tex->dest.ssa, &progress);
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if (tex->dest_type == nir_type_bool1) {
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tex->dest_type = nir_type_bool32;
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progress = true;
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}
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return progress;
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}
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struct lower_bool_to_float_data {
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bool has_fcsel_ne;
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bool has_fcsel_gt;
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};
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static bool
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nir_lower_bool_to_float_instr(nir_builder *b,
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nir_instr *instr,
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void *cb_data)
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{
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struct lower_bool_to_float_data *data = cb_data;
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switch (instr->type) {
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case nir_instr_type_alu:
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return lower_alu_instr(b, nir_instr_as_alu(instr),
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data->has_fcsel_ne, data->has_fcsel_gt);
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case nir_instr_type_load_const: {
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nir_load_const_instr *load = nir_instr_as_load_const(instr);
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if (load->def.bit_size == 1) {
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nir_const_value *value = load->value;
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for (unsigned i = 0; i < load->def.num_components; i++)
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load->value[i].f32 = value[i].b ? 1.0 : 0.0;
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load->def.bit_size = 32;
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return true;
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}
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return false;
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}
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case nir_instr_type_intrinsic:
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case nir_instr_type_ssa_undef:
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case nir_instr_type_phi: {
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bool progress = false;
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nir_foreach_ssa_def(instr, rewrite_1bit_ssa_def_to_32bit, &progress);
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return progress;
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}
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case nir_instr_type_tex:
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return lower_tex_instr(nir_instr_as_tex(instr));
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default:
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nir_foreach_ssa_def(instr, assert_ssa_def_is_not_1bit, NULL);
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return false;
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}
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}
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bool
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nir_lower_bool_to_float(nir_shader *shader, bool has_fcsel_ne)
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{
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struct lower_bool_to_float_data data = {
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.has_fcsel_ne = has_fcsel_ne,
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.has_fcsel_gt = shader->options->has_fused_comp_and_csel
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};
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return nir_shader_instructions_pass(shader, nir_lower_bool_to_float_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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&data);
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}
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