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Alyssa Rosenzweig d26ae4f455 asahi,libagx: tessellate on device
Add OpenCL kernels implementing the tessellation algorithm on device. This is an
OpenCL C port of the D3D11 reference tessellator, originally written by
Microsoft in C++. There are significant differences compared to the CPU based
reference implementation:

* significant simplifications and clean up. The reference code did a lot of
  things in weird ways that would be inefficient on the GPU. I did a *lot* of
  work here to get good AGX assembly generated for the tessellation kernels ...
  the first attempts were quite bad! Notably, everything is carefully written to
  ensure that all private memory access is optimized out in NIR; the resulting
  kernels do not use scratch and do not spill on G13.

* prefix sum variants. To implement geom+tess efficiently, we need to first
  calculate the count of indices generated by the tessellator, then prefix sum
  that, then tessellate using the prefix sum results writing into 1 large index
  buffer for a single indirect draw. This isn't too bad, we already have most of
  the logic and the guts of the prefix sum kernel is shared with geometry
  shaders.

* VDM generation variant. To implement tess alone, it's fastest to generate a
  hardware Index List word for each patch, adding an appropriate 32-bit index
  bias to the dynamically allocated U16 index buffers. Then from the CPU, we
  have the illusion of a single draw to Stream Link with Return to. This
  requires packing hardware control words from the tessellator kernel.
  Fortunately, we have GenXML available so we just use agx_pack like we would in
  the driver.

Along the way, we pick up indirect tess support (this follows on naturally),
which gets rid of the other bit of tessellation-related cheating. Implementing
this requires reworking our internal agx_launch data structures, but that has
the nice side effect of speeding up GS invocations too (by fixing the workgroup
size).

Don't get me wrong. tessellator.cl is the single most unhinged file of my
career, featuring GenXML-based pack macros fed by dynamic memory allocation fed
by the inscrutable tessellation algorithm.

But it works *really* well.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30051>
2024-07-15 20:09:00 +00:00
.ci-farms Revert "ci: disable Collabora's farm due to maintenance" 2024-07-01 12:21:10 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's farm due to maintenance" 2024-07-01 12:21:10 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci: bump Fedora and Android libdrm2 to 2.4.122 2024-07-09 17:54:49 +00:00
android nouveau: import libdrm_nouveau 2024-03-13 15:21:07 +00:00
bin ci: run_n_monitor, sort by name when listing jobs 2024-07-11 08:28:31 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs v3d: expose ARB_depth_clamp in V3D 7.x 2024-07-15 11:45:37 +02:00
include zink/kopper: Set VK_COMPOSITE_ALPHA_OPAQUE_BIT when PresentOpaque is set 2024-07-12 15:22:44 +00:00
src asahi,libagx: tessellate on device 2024-07-15 20:09:00 +00:00
subprojects meson: Add indexmap rust dependencies 2024-07-03 00:07:54 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci/image-tags: rename DEBIAN_X86_64_TEST_*_TAG to drop the x86 mention 2024-05-23 06:00:50 +02:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: Separate freedreno and turnip labels 2024-06-14 18:47:15 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build meson: remove unnecessary line continuation 2024-07-15 18:46:31 +00:00
meson_options.txt meson: allow specifying html-docs-path 2024-06-25 10:59:54 +00:00
README.rst README: update links to our own docs 2024-05-15 17:13:10 +00:00
VERSION VERSION: bump to 20.2 2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.