mesa/src/compiler
Job Noorman ad421cdf2e
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nir: mark fneg distribution through fadd/ffma as nsz
df1876f615 ("nir: Mark negative re-distribution on fadd as imprecise")
fixed the fadd case by marking it as imprecise. This commit fixes the
ffma case for the same reason.

However, "imprecise" isn't necessary and nowadays we have "nsz" which is
more accurate here. Use that for both fadd and ffma.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: 62795475e8 ("nir/algebraic: Distribute source modifiers into instructions")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37930>
2025-10-17 08:58:59 +00:00
..
clc clc: Fix createDiagnostics for LLVM-22 2025-10-03 18:44:30 +00:00
glsl util/range_remap: switch to using sorted array 2025-10-15 02:16:36 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir: mark fneg distribution through fadd/ffma as nsz 2025-10-17 08:58:59 +00:00
rust compiler/rust: Implement dfs() non-recursively 2025-10-14 22:47:40 +00:00
spirv vtn_bindgen2: use anonymous namespace to avoid name collisions 2025-10-09 19:18:58 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c glsl: handle PerPrimitiveEXT qualifier 2025-09-22 02:19:37 +00:00
glsl_types.h glsl: handle PerPrimitiveEXT qualifier 2025-09-22 02:19:37 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
shader_enums.c compiler: auto-stage file ext for SPIR-V capture 2025-09-22 19:06:07 +00:00
shader_enums.h compiler: add an access flag for intel EU fusion 2025-10-10 11:19:39 +00:00
shader_info.h compiler: rename vs.tes_agx bit to vs.tes_poly 2025-10-16 19:25:35 +00:00