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We can just add the flags to the kopper interface, since it's private to Mesa. This gets us depth/stencil invalidation on swapbuffers, which is critical for tiler performance. glmark2-es2 -b texture (windowed) goes from 1650 to 1930 fps on zink+turnip with ZINK_DEBUG=rp. Part of #7321 (we're still a little behind freedreno's 2180 fps) Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21317> |
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| drivers | ||
| generate | ||
| main | ||
| wayland | ||
| egl-entrypoint-check.py | ||
| egl-glvnd-symbols.txt | ||
| egl-symbols.txt | ||
| meson.build | ||