..
clc
nir: move the libclc lowering over to functions file.
2023-09-12 01:57:50 +00:00
glsl
glsl: Annotate _mesa_glsl_error() with PRINTFLIKE
2023-09-15 00:45:05 +00:00
isaspec
isaspec: Make possible to obtain gpu_id in <expr> blocks
2023-09-05 16:19:29 +00:00
nir
compiler/types: Remove unused GLSL_TYPE_FUNCTION and related functions
2023-09-12 23:18:12 +00:00
spirv
spirv: use a pointer sized int type for opencl event_t
2023-09-13 00:22:51 +00:00
builtin_types.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_c.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_h.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
glsl_types.cpp
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
glsl_types.h
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
meson.build
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
nir_gl_types.h
mesa: #include "util/glheader.h" instead GL/gl.h in shared code
2022-11-03 16:07:31 +00:00
nir_types.cpp
compiler/types: Remove unused GLSL_TYPE_FUNCTION and related functions
2023-09-12 23:18:12 +00:00
nir_types.h
compiler/types: Remove unused GLSL_TYPE_FUNCTION and related functions
2023-09-12 23:18:12 +00:00
shader_enums.c
nir: Add shader enqueue data structures and handling
2023-08-18 16:57:22 +00:00
shader_enums.h
nir: Add shader enqueue data structures and handling
2023-08-18 16:57:22 +00:00
shader_info.h
nir: Add shader enqueue data structures and handling
2023-08-18 16:57:22 +00:00