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I have seen a few applications and games do the dynamic buffer bounds incorrectly, this make it easier to work around, e.g. for debugging. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> |
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| .. | ||
| addrlib | ||
| common | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.mk | ||
| Makefile.addrlib.am | ||
| Makefile.am | ||
| Makefile.common.am | ||
| Makefile.sources | ||
| meson.build | ||