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CRC is intended for final render targets and especially for UI, not the kind of things you'd mipmap. Meanwhile CRC only works for a single level, meaning at any given point, half the CRC buffer would be wasted for a full miptree. "Arm Mali Best Practices Guide" tells developers that the DDK only enables CRC for non-mipmapped resources (at least the Vulkan DDK), so let's do the same, save some memory, and simplify our code. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11123> |
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| bifrost | ||
| include | ||
| lib | ||
| midgard | ||
| perf | ||
| shared | ||
| util | ||
| Android.bifrost.mk | ||
| Android.lib.mk | ||
| Android.midgard.mk | ||
| Android.mk | ||
| Android.shared.mk | ||
| Android.util.mk | ||
| Makefile.sources | ||
| meson.build | ||