mesa/src
Brian Paul d0a39f3d65 mesa: place glsl constant arrays in constant memory
For example, a declaration like
   const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
2009-01-06 09:12:19 -07:00
..
egl egl: check for null ptr/name 2008-09-26 20:51:13 -06:00
gallium gallium: added centroid/invarient fields to declarations 2009-01-06 09:01:18 -07:00
glu mesa: Update ignores a bit 2008-09-19 12:43:47 +02:00
glut glut: MinGW portability fixes. 2008-12-12 16:06:42 +09:00
glw fix DESTDIR omissions 2008-08-15 17:14:54 -06:00
glx fix compilation 2008-08-13 07:14:47 -04:00
mesa mesa: place glsl constant arrays in constant memory 2009-01-06 09:12:19 -07:00
Makefile Create $(TOP)/$(LIB_DIR) for install, too 2008-06-23 08:14:49 -06:00
SConscript glut: MinGW portability fixes. 2008-12-12 16:06:42 +09:00