mesa/src/intel/common/gen_debug.h
Jordan Justen 3887700dfd
i965: Disable shader cache with INTEL_DEBUG=shader_time
Shader time hard codes an index of the shader time buffer within the
gen program.

In order to support shader time in the disk shader cache, we'd need to
add the shader time index into the program key. This should work, but
probably is not worth it for this particular debug feature.

Therefore, let's just disable the disk shader cache if the shader time
debug feature is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106382
Fixes: 96fe36f7ac "i965: Enable disk shader cache by default"
Cc: Eero Tamminen <eero.t.tamminen@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-01 23:30:49 -07:00

123 lines
4.4 KiB
C

/*
* Copyright 2003 VMware, Inc.
* Copyright © 2007 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GEN_DEBUG_H
#define GEN_DEBUG_H
#include <stdint.h>
#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file gen_debug.h
*
* Basic INTEL_DEBUG environment variable handling. This file defines the
* list of debugging flags, as well as some macros for handling them.
*/
extern uint64_t INTEL_DEBUG;
#define DEBUG_TEXTURE (1ull << 0)
#define DEBUG_STATE (1ull << 1)
#define DEBUG_BLIT (1ull << 2)
#define DEBUG_MIPTREE (1ull << 3)
#define DEBUG_PERF (1ull << 4)
#define DEBUG_PERFMON (1ull << 5)
#define DEBUG_BATCH (1ull << 6)
#define DEBUG_PIXEL (1ull << 7)
#define DEBUG_BUFMGR (1ull << 8)
#define DEBUG_FBO (1ull << 9)
#define DEBUG_GS (1ull << 10)
#define DEBUG_SYNC (1ull << 11)
#define DEBUG_PRIMS (1ull << 12)
#define DEBUG_VERTS (1ull << 13)
#define DEBUG_DRI (1ull << 14)
#define DEBUG_SF (1ull << 15)
#define DEBUG_SUBMIT (1ull << 16)
#define DEBUG_WM (1ull << 17)
#define DEBUG_URB (1ull << 18)
#define DEBUG_VS (1ull << 19)
#define DEBUG_CLIP (1ull << 20)
#define DEBUG_SHADER_TIME (1ull << 21)
#define DEBUG_BLORP (1ull << 22)
#define DEBUG_NO16 (1ull << 23)
#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 24)
#define DEBUG_OPTIMIZER (1ull << 25)
#define DEBUG_ANNOTATION (1ull << 26)
#define DEBUG_NO8 (1ull << 27)
#define DEBUG_NO_OACONFIG (1ull << 28)
#define DEBUG_SPILL_FS (1ull << 29)
#define DEBUG_SPILL_VEC4 (1ull << 30)
#define DEBUG_CS (1ull << 31)
#define DEBUG_HEX (1ull << 32)
#define DEBUG_NO_COMPACTION (1ull << 33)
#define DEBUG_TCS (1ull << 34)
#define DEBUG_TES (1ull << 35)
#define DEBUG_L3 (1ull << 36)
#define DEBUG_DO32 (1ull << 37)
#define DEBUG_NO_RBC (1ull << 38)
#define DEBUG_NO_HIZ (1ull << 39)
#define DEBUG_COLOR (1ull << 40)
#define DEBUG_REEMIT (1ull << 41)
/* These flags are not compatible with the disk shader cache */
#define DEBUG_DISK_CACHE_DISABLE_MASK DEBUG_SHADER_TIME
/* These flags may affect program generation */
#define DEBUG_DISK_CACHE_MASK \
(DEBUG_NO16 | DEBUG_NO_DUAL_OBJECT_GS | DEBUG_NO8 | DEBUG_SPILL_FS | \
DEBUG_SPILL_VEC4 | DEBUG_NO_COMPACTION | DEBUG_DO32)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"
#if ANDROID_API_LEVEL >= 26
#include <log/log.h>
#else
#include <cutils/log.h>
#endif /* use log/log.h start from android 8 major version */
#ifndef ALOGW
#define ALOGW LOGW
#endif
#define dbg_printf(...) ALOGW(__VA_ARGS__)
#else
#define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
#endif /* HAVE_ANDROID_PLATFORM */
#define DBG(...) do { \
if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
dbg_printf(__VA_ARGS__); \
} while(0)
extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
extern void brw_process_intel_debug_variable(void);
#ifdef __cplusplus
}
#endif
#endif /* GEN_DEBUG_H */