mesa/src/asahi/vulkan/hk_cmd_dispatch.c
Alyssa Rosenzweig b8ae31948d hk: plumb indirect_local
for tess.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31908>
2024-10-30 10:14:07 -04:00

260 lines
7.6 KiB
C

/*
* Copyright 2024 Valve Corporation
* Copyright 2024 Alyssa Rosenzweig
* Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
* SPDX-License-Identifier: MIT
*/
#include "shaders/query.h"
#include "vulkan/vulkan_core.h"
#include "agx_helpers.h"
#include "agx_linker.h"
#include "agx_nir_lower_gs.h"
#include "agx_pack.h"
#include "agx_scratch.h"
#include "agx_tilebuffer.h"
#include "hk_buffer.h"
#include "hk_cmd_buffer.h"
#include "hk_descriptor_set.h"
#include "hk_device.h"
#include "hk_entrypoints.h"
#include "hk_physical_device.h"
#include "hk_shader.h"
#include "pool.h"
void
hk_cmd_buffer_begin_compute(struct hk_cmd_buffer *cmd,
const VkCommandBufferBeginInfo *pBeginInfo)
{
}
void
hk_cmd_invalidate_compute_state(struct hk_cmd_buffer *cmd)
{
memset(&cmd->state.cs, 0, sizeof(cmd->state.cs));
}
void
hk_cmd_bind_compute_shader(struct hk_cmd_buffer *cmd,
struct hk_api_shader *shader)
{
cmd->state.cs.shader = shader;
}
void
hk_cdm_cache_flush(struct hk_device *dev, struct hk_cs *cs)
{
assert(cs->type == HK_CS_CDM);
assert(cs->current + AGX_CDM_BARRIER_LENGTH < cs->end &&
"caller must ensure space");
uint8_t *out = cs->current;
agx_push(out, CDM_BARRIER, cfg) {
cfg.unk_5 = true;
cfg.unk_6 = true;
cfg.unk_8 = true;
// cfg.unk_11 = true;
// cfg.unk_20 = true;
if (dev->dev.params.num_clusters_total > 1) {
// cfg.unk_24 = true;
if (dev->dev.params.gpu_generation == 13) {
cfg.unk_4 = true;
// cfg.unk_26 = true;
}
}
/* With multiple launches in the same CDM stream, we can get cache
* coherency (? or sync?) issues. We hit this with blits, which need - in
* between dispatches - need the PBE cache to be flushed and the texture
* cache to be invalidated. Until we know what bits mean what exactly,
* let's just set these after every launch to be safe. We can revisit in
* the future when we figure out what the bits mean.
*/
cfg.unk_0 = true;
cfg.unk_1 = true;
cfg.unk_2 = true;
cfg.usc_cache_inval = true;
cfg.unk_4 = true;
cfg.unk_5 = true;
cfg.unk_6 = true;
cfg.unk_7 = true;
cfg.unk_8 = true;
cfg.unk_9 = true;
cfg.unk_10 = true;
cfg.unk_11 = true;
cfg.unk_12 = true;
cfg.unk_13 = true;
cfg.unk_14 = true;
cfg.unk_15 = true;
cfg.unk_16 = true;
cfg.unk_17 = true;
cfg.unk_18 = true;
cfg.unk_19 = true;
}
cs->current = out;
cs->stats.flushes++;
}
/*
* Enqueue workgroups to a given CDM control stream with a given prepared USC
* words. This does not interact with any global state, so it is suitable for
* internal dispatches that do not save/restore state. That can be simpler /
* lower overhead than vk_meta for special operations that logically operate
* as graphics.
*/
void
hk_dispatch_with_usc(struct hk_device *dev, struct hk_cs *cs,
struct hk_shader *s, uint32_t usc, struct hk_grid grid,
struct hk_grid local_size)
{
assert(cs->current + 0x2000 < cs->end && "should have ensured space");
uint8_t *out = cs->current;
cs->stats.cmds++;
agx_push(out, CDM_LAUNCH_WORD_0, cfg) {
if (grid.indirect) {
if (grid.indirect_local)
cfg.mode = AGX_CDM_MODE_INDIRECT_LOCAL;
else
cfg.mode = AGX_CDM_MODE_INDIRECT_GLOBAL;
} else {
cfg.mode = AGX_CDM_MODE_DIRECT;
}
/* For now, always bind the txf sampler and nothing else */
cfg.sampler_state_register_count = 1;
cfg.uniform_register_count = s->b.info.push_count;
cfg.preshader_register_count = s->b.info.nr_preamble_gprs;
}
agx_push(out, CDM_LAUNCH_WORD_1, cfg) {
cfg.pipeline = usc;
}
/* Added in G14X */
if (dev->dev.params.gpu_generation >= 14 &&
dev->dev.params.num_clusters_total > 1) {
agx_push(out, CDM_UNK_G14X, cfg)
;
}
assert(!local_size.indirect);
if (grid.indirect) {
agx_push(out, CDM_INDIRECT, cfg) {
cfg.address_hi = grid.ptr >> 32;
cfg.address_lo = grid.ptr & BITFIELD64_MASK(32);
}
} else {
agx_push(out, CDM_GLOBAL_SIZE, cfg) {
cfg.x = grid.count[0];
cfg.y = grid.count[1];
cfg.z = grid.count[2];
}
}
if (!grid.indirect_local) {
agx_push(out, CDM_LOCAL_SIZE, cfg) {
cfg.x = local_size.count[0];
cfg.y = local_size.count[1];
cfg.z = local_size.count[2];
}
}
cs->current = out;
hk_cdm_cache_flush(dev, cs);
}
static void
dispatch(struct hk_cmd_buffer *cmd, struct hk_grid grid)
{
struct hk_device *dev = hk_cmd_buffer_device(cmd);
struct hk_shader *s = hk_only_variant(cmd->state.cs.shader);
struct hk_cs *cs = hk_cmd_buffer_get_cs(cmd, true /* compute */);
if (!cs)
return;
uint64_t stat = hk_pipeline_stat_addr(
cmd, VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT);
if (stat) {
uint32_t local_size_threads = s->info.cs.local_size[0] *
s->info.cs.local_size[1] *
s->info.cs.local_size[2];
struct libagx_cs_invocation_params p = {
.grid = cmd->state.cs.descriptors.root.cs.group_count_addr,
.local_size_threads = local_size_threads,
.statistic = stat,
};
struct hk_shader *s =
hk_meta_kernel(dev, agx_nir_increment_cs_invocations, NULL, 0);
uint64_t params = hk_pool_upload(cmd, &p, sizeof(p), 8);
uint32_t usc =
hk_upload_usc_words_kernel(cmd, s, &params, sizeof(params));
perf_debug(dev, "CS invocation statistic");
hk_dispatch_with_usc(dev, cs, s, usc, hk_grid(1, 1, 1), hk_grid(1, 1, 1));
}
hk_ensure_cs_has_space(cmd, cs, 0x2000 /* TODO */);
hk_dispatch(cmd, cs, s, grid);
cs->stats.calls++;
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdDispatchBase(VkCommandBuffer commandBuffer, uint32_t baseGroupX,
uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY,
uint32_t groupCountZ)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
struct hk_descriptor_state *desc = &cmd->state.cs.descriptors;
if (desc->push_dirty)
hk_cmd_buffer_flush_push_descriptors(cmd, desc);
desc->root.cs.base_group[0] = baseGroupX;
desc->root.cs.base_group[1] = baseGroupY;
desc->root.cs.base_group[2] = baseGroupZ;
/* We don't want to key the shader to whether we're indirectly dispatching,
* so treat everything as indirect.
*/
VkDispatchIndirectCommand group_count = {
.x = groupCountX,
.y = groupCountY,
.z = groupCountZ,
};
desc->root.cs.group_count_addr =
hk_pool_upload(cmd, &group_count, sizeof(group_count), 8);
dispatch(cmd, hk_grid(groupCountX, groupCountY, groupCountZ));
}
VKAPI_ATTR void VKAPI_CALL
hk_CmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer _buffer,
VkDeviceSize offset)
{
VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
VK_FROM_HANDLE(hk_buffer, buffer, _buffer);
struct hk_descriptor_state *desc = &cmd->state.cs.descriptors;
if (desc->push_dirty)
hk_cmd_buffer_flush_push_descriptors(cmd, desc);
desc->root.cs.base_group[0] = 0;
desc->root.cs.base_group[1] = 0;
desc->root.cs.base_group[2] = 0;
uint64_t dispatch_addr = hk_buffer_address(buffer, offset);
assert(dispatch_addr != 0);
desc->root.cs.group_count_addr = dispatch_addr;
dispatch(cmd, hk_grid_indirect(dispatch_addr));
}