mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-23 06:28:08 +02:00
The big items in this patch: - New screen file, to support the Xbox "windowing" system - Lots of small macros/changes to support the Xbox D3D12 API without messing with the Win32 path too much - A few changes to avoid requiring COM interfaces (the big one was QueryInterface which is unsupported) Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> Co-authored-by: David Jacewicz <david.jacewicz@protonmail.com> Co-authored-by: tieuchanlong <tieuchanlong@gmail.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19022>
143 lines
4.1 KiB
C++
143 lines
4.1 KiB
C++
/*
|
||
* Copyright © Microsoft Corporation
|
||
*
|
||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
* copy of this software and associated documentation files (the "Software"),
|
||
* to deal in the Software without restriction, including without limitation
|
||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||
* and/or sell copies of the Software, and to permit persons to whom the
|
||
* Software is furnished to do so, subject to the following conditions:
|
||
*
|
||
* The above copyright notice and this permission notice (including the next
|
||
* paragraph) shall be included in all copies or substantial portions of the
|
||
* Software.
|
||
*
|
||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||
* IN THE SOFTWARE.
|
||
*/
|
||
|
||
#include "d3d12_fence.h"
|
||
|
||
#include "d3d12_context.h"
|
||
#include "d3d12_screen.h"
|
||
|
||
#include "util/u_memory.h"
|
||
|
||
#include <dxguids/dxguids.h>
|
||
|
||
static void
|
||
destroy_fence(struct d3d12_fence *fence)
|
||
{
|
||
d3d12_fence_close_event(fence->event, fence->event_fd);
|
||
FREE(fence);
|
||
}
|
||
|
||
struct d3d12_fence *
|
||
d3d12_create_fence(struct d3d12_screen *screen)
|
||
{
|
||
struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence);
|
||
if (!ret) {
|
||
debug_printf("CALLOC_STRUCT failed\n");
|
||
return NULL;
|
||
}
|
||
|
||
ret->cmdqueue_fence = screen->fence;
|
||
ret->value = ++screen->fence_value;
|
||
ret->event = d3d12_fence_create_event(&ret->event_fd);
|
||
if (FAILED(screen->cmdqueue->Signal(screen->fence, ret->value)))
|
||
goto fail;
|
||
if (FAILED(screen->fence->SetEventOnCompletion(ret->value, ret->event)))
|
||
goto fail;
|
||
|
||
pipe_reference_init(&ret->reference, 1);
|
||
return ret;
|
||
|
||
fail:
|
||
destroy_fence(ret);
|
||
return NULL;
|
||
}
|
||
|
||
struct d3d12_fence *
|
||
d3d12_open_fence(struct d3d12_screen *screen, HANDLE handle, const void *name)
|
||
{
|
||
struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence);
|
||
if (!ret) {
|
||
debug_printf("CALLOC_STRUCT failed\n");
|
||
return NULL;
|
||
}
|
||
|
||
HANDLE handle_to_close = nullptr;
|
||
assert(!!handle ^ !!name);
|
||
if (name) {
|
||
screen->dev->OpenSharedHandleByName((LPCWSTR)name, GENERIC_ALL, &handle_to_close);
|
||
handle = handle_to_close;
|
||
}
|
||
|
||
screen->dev->OpenSharedHandle(handle, IID_PPV_ARGS(&ret->cmdqueue_fence));
|
||
if (!ret->cmdqueue_fence) {
|
||
free(ret);
|
||
return NULL;
|
||
}
|
||
|
||
/* A new value will be assigned later */
|
||
ret->value = 0;
|
||
pipe_reference_init(&ret->reference, 1);
|
||
return ret;
|
||
}
|
||
|
||
void
|
||
d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence)
|
||
{
|
||
if (pipe_reference(&(*ptr)->reference, &fence->reference))
|
||
destroy_fence((struct d3d12_fence *)*ptr);
|
||
|
||
*ptr = fence;
|
||
}
|
||
|
||
static void
|
||
fence_reference(struct pipe_screen *pscreen,
|
||
struct pipe_fence_handle **pptr,
|
||
struct pipe_fence_handle *pfence)
|
||
{
|
||
d3d12_fence_reference((struct d3d12_fence **)pptr, d3d12_fence(pfence));
|
||
}
|
||
|
||
bool
|
||
d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns)
|
||
{
|
||
if (fence->signaled)
|
||
return true;
|
||
|
||
bool complete = fence->cmdqueue_fence->GetCompletedValue() >= fence->value;
|
||
if (!complete && timeout_ns)
|
||
complete = d3d12_fence_wait_event(fence->event, fence->event_fd, timeout_ns);
|
||
|
||
fence->signaled = complete;
|
||
return complete;
|
||
}
|
||
|
||
static bool
|
||
fence_finish(struct pipe_screen *pscreen, struct pipe_context *pctx,
|
||
struct pipe_fence_handle *pfence, uint64_t timeout_ns)
|
||
{
|
||
bool ret = d3d12_fence_finish(d3d12_fence(pfence), timeout_ns);
|
||
if (ret && pctx) {
|
||
pctx = threaded_context_unwrap_sync(pctx);
|
||
struct d3d12_context *ctx = d3d12_context(pctx);
|
||
d3d12_foreach_submitted_batch(ctx, batch)
|
||
d3d12_reset_batch(ctx, batch, 0);
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
void
|
||
d3d12_screen_fence_init(struct pipe_screen *pscreen)
|
||
{
|
||
pscreen->fence_reference = fence_reference;
|
||
pscreen->fence_finish = fence_finish;
|
||
}
|