mesa/src/panfrost/lib/pan_blitter.c
Alyssa Rosenzweig 6c0d433d19 panfrost: Centralize our model list
Replaces panfrost-quirks.h

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14726>
2022-01-28 17:47:46 +00:00

1519 lines
60 KiB
C

/*
* Copyright (C) 2020-2021 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
* Boris Brezillon <boris.brezillon@collabora.com>
*/
#include <math.h>
#include <stdio.h>
#include "pan_blend.h"
#include "pan_blitter.h"
#include "pan_cs.h"
#include "pan_encoder.h"
#include "pan_pool.h"
#include "pan_shader.h"
#include "pan_scoreboard.h"
#include "pan_texture.h"
#include "compiler/nir/nir_builder.h"
#include "util/u_math.h"
#if PAN_ARCH >= 6
/* On Midgard, the native blit infrastructure (via MFBD preloads) is broken or
* missing in many cases. We instead use software paths as fallbacks to
* implement blits, which are done as TILER jobs. No vertex shader is
* necessary since we can supply screen-space coordinates directly.
*
* This is primarily designed as a fallback for preloads but could be extended
* for other clears/blits if needed in the future. */
static enum mali_register_file_format
blit_type_to_reg_fmt(nir_alu_type in)
{
switch (in) {
case nir_type_float32:
return MALI_REGISTER_FILE_FORMAT_F32;
case nir_type_int32:
return MALI_REGISTER_FILE_FORMAT_I32;
case nir_type_uint32:
return MALI_REGISTER_FILE_FORMAT_U32;
default:
unreachable("Invalid blit type");
}
}
#endif
struct pan_blit_surface {
gl_frag_result loc : 4;
nir_alu_type type : 8;
enum mali_texture_dimension dim : 2;
bool array : 1;
unsigned src_samples: 5;
unsigned dst_samples: 5;
};
struct pan_blit_shader_key {
struct pan_blit_surface surfaces[8];
};
struct pan_blit_shader_data {
struct pan_blit_shader_key key;
mali_ptr address;
unsigned blend_ret_offsets[8];
nir_alu_type blend_types[8];
};
struct pan_blit_blend_shader_key {
enum pipe_format format;
nir_alu_type type;
unsigned rt : 3;
unsigned nr_samples : 5;
unsigned pad : 24;
};
struct pan_blit_blend_shader_data {
struct pan_blit_blend_shader_key key;
mali_ptr address;
};
struct pan_blit_rsd_key {
struct {
enum pipe_format format;
nir_alu_type type : 8;
unsigned src_samples : 5;
unsigned dst_samples : 5;
enum mali_texture_dimension dim : 2;
bool array : 1;
} rts[8], z, s;
};
struct pan_blit_rsd_data {
struct pan_blit_rsd_key key;
mali_ptr address;
};
#if PAN_ARCH >= 5
static void
pan_blitter_emit_blend(const struct panfrost_device *dev,
unsigned rt,
const struct pan_image_view *iview,
const struct pan_blit_shader_data *blit_shader,
mali_ptr blend_shader,
void *out)
{
pan_pack(out, BLEND, cfg) {
if (!iview) {
cfg.enable = false;
#if PAN_ARCH >= 6
cfg.internal.mode = MALI_BLEND_MODE_OFF;
#endif
continue;
}
cfg.round_to_fb_precision = true;
cfg.srgb = util_format_is_srgb(iview->format);
#if PAN_ARCH >= 6
cfg.internal.mode = blend_shader ?
MALI_BLEND_MODE_SHADER :
MALI_BLEND_MODE_OPAQUE;
#endif
if (!blend_shader) {
cfg.equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.equation.color_mask = 0xf;
#if PAN_ARCH >= 6
nir_alu_type type = blit_shader->key.surfaces[rt].type;
cfg.internal.fixed_function.num_comps = 4;
cfg.internal.fixed_function.conversion.memory_format =
panfrost_format_to_bifrost_blend(dev, iview->format, false);
cfg.internal.fixed_function.conversion.register_format =
blit_type_to_reg_fmt(type);
cfg.internal.fixed_function.rt = rt;
#endif
} else {
#if PAN_ARCH >= 6
cfg.internal.shader.pc = blend_shader;
if (blit_shader->blend_ret_offsets[rt]) {
cfg.internal.shader.return_value =
blit_shader->address +
blit_shader->blend_ret_offsets[rt];
}
#else
cfg.blend_shader = true;
cfg.shader_pc = blend_shader;
#endif
}
}
}
#endif
static void
pan_blitter_emit_rsd(const struct panfrost_device *dev,
const struct pan_blit_shader_data *blit_shader,
unsigned rt_count,
const struct pan_image_view **rts,
mali_ptr *blend_shaders,
const struct pan_image_view *z,
const struct pan_image_view *s,
void *out)
{
unsigned tex_count = 0;
bool zs = (z || s);
bool ms = false;
for (unsigned i = 0; i < rt_count; i++) {
if (rts[i]) {
tex_count++;
if (rts[i]->nr_samples > 1)
ms = true;
}
}
if (z) {
if (z->image->layout.nr_samples > 1)
ms = true;
tex_count++;
}
if (s) {
if (s->image->layout.nr_samples > 1)
ms = true;
tex_count++;
}
pan_pack(out, RENDERER_STATE, cfg) {
assert(blit_shader->address);
cfg.shader.shader = blit_shader->address;
cfg.shader.varying_count = 1;
cfg.shader.texture_count = tex_count;
cfg.shader.sampler_count = 1;
cfg.properties.stencil_from_shader = s != NULL;
cfg.properties.depth_source =
z ?
MALI_DEPTH_SOURCE_SHADER :
MALI_DEPTH_SOURCE_FIXED_FUNCTION;
cfg.multisample_misc.sample_mask = 0xFFFF;
cfg.multisample_misc.multisample_enable = ms;
cfg.multisample_misc.evaluate_per_sample = ms;
cfg.multisample_misc.depth_write_mask = z != NULL;
cfg.multisample_misc.depth_function = MALI_FUNC_ALWAYS;
cfg.stencil_mask_misc.stencil_enable = s != NULL;
cfg.stencil_mask_misc.stencil_mask_front = 0xFF;
cfg.stencil_mask_misc.stencil_mask_back = 0xFF;
cfg.stencil_front.compare_function = MALI_FUNC_ALWAYS;
cfg.stencil_front.stencil_fail = MALI_STENCIL_OP_REPLACE;
cfg.stencil_front.depth_fail = MALI_STENCIL_OP_REPLACE;
cfg.stencil_front.depth_pass = MALI_STENCIL_OP_REPLACE;
cfg.stencil_front.mask = 0xFF;
cfg.stencil_back = cfg.stencil_front;
#if PAN_ARCH >= 6
if (zs) {
cfg.properties.zs_update_operation =
MALI_PIXEL_KILL_FORCE_LATE;
cfg.properties.pixel_kill_operation =
MALI_PIXEL_KILL_FORCE_LATE;
} else {
cfg.properties.zs_update_operation =
MALI_PIXEL_KILL_STRONG_EARLY;
cfg.properties.pixel_kill_operation =
MALI_PIXEL_KILL_FORCE_EARLY;
}
/* We can only allow blit shader fragments to kill if they write all
* colour outputs. This is true for our colour (non-Z/S) blit shaders,
* but obviously not true for Z/S shaders. However, blit shaders
* otherwise lack side effects, so other fragments may kill them.
* However, while shaders writing Z/S can normally be killed, on v6
* for frame shaders it can cause GPU timeouts, so only allow colour
* blit shaders to be killed. */
cfg.properties.allow_forward_pixel_to_kill = !zs;
cfg.properties.allow_forward_pixel_to_be_killed = (dev->arch >= 7) || !zs;
cfg.preload.fragment.coverage = true;
cfg.preload.fragment.sample_mask_id = ms;
#else
mali_ptr blend_shader = blend_shaders ?
panfrost_last_nonnull(blend_shaders, rt_count) : 0;
cfg.properties.work_register_count = 4;
cfg.properties.force_early_z = !zs;
cfg.stencil_mask_misc.alpha_test_compare_function = MALI_FUNC_ALWAYS;
/* Set even on v5 for erratum workaround */
#if PAN_ARCH == 5
cfg.legacy_blend_shader = blend_shader;
#else
cfg.blend_shader = blend_shader;
cfg.stencil_mask_misc.write_enable = true;
cfg.stencil_mask_misc.dither_disable = true;
cfg.multisample_misc.blend_shader = !!blend_shader;
cfg.blend_shader = blend_shader;
if (!cfg.multisample_misc.blend_shader) {
cfg.blend_equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
cfg.blend_equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
cfg.blend_equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.blend_equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
cfg.blend_equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
cfg.blend_equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
cfg.blend_constant = 0;
if (rts && rts[0]) {
cfg.stencil_mask_misc.srgb =
util_format_is_srgb(rts[0]->format);
cfg.blend_equation.color_mask = 0xf;
}
}
#endif
#endif
}
#if PAN_ARCH >= 5
for (unsigned i = 0; i < MAX2(rt_count, 1); ++i) {
void *dest = out + pan_size(RENDERER_STATE) + pan_size(BLEND) * i;
const struct pan_image_view *rt_view = rts ? rts[i] : NULL;
mali_ptr blend_shader = blend_shaders ? blend_shaders[i] : 0;
pan_blitter_emit_blend(dev, i, rt_view, blit_shader,
blend_shader, dest);
}
#endif
}
static void
pan_blitter_get_blend_shaders(struct panfrost_device *dev,
unsigned rt_count,
const struct pan_image_view **rts,
const struct pan_blit_shader_data *blit_shader,
mali_ptr *blend_shaders)
{
if (!rt_count)
return;
struct pan_blend_state blend_state = {
.rt_count = rt_count,
};
for (unsigned i = 0; i < rt_count; i++) {
if (!rts[i] || panfrost_blendable_formats_v7[rts[i]->format].internal)
continue;
struct pan_blit_blend_shader_key key = {
.format = rts[i]->format,
.rt = i,
.nr_samples = rts[i]->image->layout.nr_samples,
.type = blit_shader->blend_types[i],
};
pthread_mutex_lock(&dev->blitter.shaders.lock);
struct hash_entry *he =
_mesa_hash_table_search(dev->blitter.shaders.blend, &key);
struct pan_blit_blend_shader_data *blend_shader = he ? he->data : NULL;
if (blend_shader) {
blend_shaders[i] = blend_shader->address;
pthread_mutex_unlock(&dev->blitter.shaders.lock);
continue;
}
blend_shader = rzalloc(dev->blitter.shaders.blend,
struct pan_blit_blend_shader_data);
blend_shader->key = key;
blend_state.rts[i] = (struct pan_blend_rt_state) {
.format = rts[i]->format,
.nr_samples = rts[i]->image->layout.nr_samples,
.equation = {
.blend_enable = true,
.rgb_src_factor = BLEND_FACTOR_ZERO,
.rgb_invert_src_factor = true,
.rgb_dst_factor = BLEND_FACTOR_ZERO,
.rgb_func = BLEND_FUNC_ADD,
.alpha_src_factor = BLEND_FACTOR_ZERO,
.alpha_invert_src_factor = true,
.alpha_dst_factor = BLEND_FACTOR_ZERO,
.alpha_func = BLEND_FUNC_ADD,
.color_mask = 0xf,
},
};
pthread_mutex_lock(&dev->blend_shaders.lock);
struct pan_blend_shader_variant *b =
GENX(pan_blend_get_shader_locked)(dev, &blend_state,
blit_shader->blend_types[i],
nir_type_float32, /* unused */
i);
ASSERTED unsigned full_threads =
(dev->arch >= 7) ? 32 : ((dev->arch == 6) ? 64 : 4);
assert(b->work_reg_count <= full_threads);
struct panfrost_ptr bin =
pan_pool_alloc_aligned(dev->blitter.shaders.pool,
b->binary.size,
PAN_ARCH >= 6 ? 128 : 64);
memcpy(bin.cpu, b->binary.data, b->binary.size);
blend_shader->address = bin.gpu | b->first_tag;
pthread_mutex_unlock(&dev->blend_shaders.lock);
_mesa_hash_table_insert(dev->blitter.shaders.blend,
&blend_shader->key, blend_shader);
pthread_mutex_unlock(&dev->blitter.shaders.lock);
blend_shaders[i] = blend_shader->address;
}
}
static const struct pan_blit_shader_data *
pan_blitter_get_blit_shader(struct panfrost_device *dev,
const struct pan_blit_shader_key *key)
{
pthread_mutex_lock(&dev->blitter.shaders.lock);
struct hash_entry *he = _mesa_hash_table_search(dev->blitter.shaders.blit, key);
struct pan_blit_shader_data *shader = he ? he->data : NULL;
if (shader)
goto out;
unsigned coord_comps = 0;
unsigned sig_offset = 0;
char sig[256];
bool first = true;
for (unsigned i = 0; i < ARRAY_SIZE(key->surfaces); i++) {
const char *type_str, *dim_str;
if (key->surfaces[i].type == nir_type_invalid)
continue;
switch (key->surfaces[i].type) {
case nir_type_float32: type_str = "float"; break;
case nir_type_uint32: type_str = "uint"; break;
case nir_type_int32: type_str = "int"; break;
default: unreachable("Invalid type\n");
}
switch (key->surfaces[i].dim) {
case MALI_TEXTURE_DIMENSION_CUBE: dim_str = "cube"; break;
case MALI_TEXTURE_DIMENSION_1D: dim_str = "1D"; break;
case MALI_TEXTURE_DIMENSION_2D: dim_str = "2D"; break;
case MALI_TEXTURE_DIMENSION_3D: dim_str = "3D"; break;
default: unreachable("Invalid dim\n");
}
coord_comps = MAX2(coord_comps,
(key->surfaces[i].dim ? : 3) +
(key->surfaces[i].array ? 1 : 0));
first = false;
if (sig_offset >= sizeof(sig))
continue;
sig_offset += snprintf(sig + sig_offset, sizeof(sig) - sig_offset,
"%s[%s;%s;%s%s;src_samples=%d,dst_samples=%d]",
first ? "" : ",",
gl_frag_result_name(key->surfaces[i].loc),
type_str, dim_str,
key->surfaces[i].array ? "[]" : "",
key->surfaces[i].src_samples,
key->surfaces[i].dst_samples);
}
nir_builder b =
nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
GENX(pan_shader_get_compiler_options)(),
"pan_blit(%s)", sig);
b.shader->info.internal = true;
nir_variable *coord_var =
nir_variable_create(b.shader, nir_var_shader_in,
glsl_vector_type(GLSL_TYPE_FLOAT, coord_comps),
"coord");
coord_var->data.location = VARYING_SLOT_TEX0;
nir_ssa_def *coord = nir_load_var(&b, coord_var);
unsigned active_count = 0;
for (unsigned i = 0; i < ARRAY_SIZE(key->surfaces); i++) {
if (key->surfaces[i].type == nir_type_invalid)
continue;
/* Resolve operations only work for N -> 1 samples. */
assert(key->surfaces[i].dst_samples == 1 ||
key->surfaces[i].src_samples == key->surfaces[i].dst_samples);
static const char *out_names[] = {
"out0", "out1", "out2", "out3", "out4", "out5", "out6", "out7",
};
unsigned ncomps = key->surfaces[i].loc >= FRAG_RESULT_DATA0 ? 4 : 1;
nir_variable *out =
nir_variable_create(b.shader, nir_var_shader_out,
glsl_vector_type(GLSL_TYPE_FLOAT, ncomps),
out_names[active_count]);
out->data.location = key->surfaces[i].loc;
out->data.driver_location = active_count;
bool resolve = key->surfaces[i].src_samples > key->surfaces[i].dst_samples;
bool ms = key->surfaces[i].src_samples > 1;
enum glsl_sampler_dim sampler_dim;
switch (key->surfaces[i].dim) {
case MALI_TEXTURE_DIMENSION_1D:
sampler_dim = GLSL_SAMPLER_DIM_1D;
break;
case MALI_TEXTURE_DIMENSION_2D:
sampler_dim = ms ?
GLSL_SAMPLER_DIM_MS :
GLSL_SAMPLER_DIM_2D;
break;
case MALI_TEXTURE_DIMENSION_3D:
sampler_dim = GLSL_SAMPLER_DIM_3D;
break;
case MALI_TEXTURE_DIMENSION_CUBE:
sampler_dim = GLSL_SAMPLER_DIM_CUBE;
break;
}
nir_ssa_def *res = NULL;
if (resolve) {
/* When resolving a float type, we need to calculate
* the average of all samples. For integer resolve, GL
* and Vulkan say that one sample should be chosen
* without telling which. Let's just pick the first one
* in that case.
*/
nir_alu_type base_type =
nir_alu_type_get_base_type(key->surfaces[i].type);
unsigned nsamples = base_type == nir_type_float ?
key->surfaces[i].src_samples : 1;
for (unsigned s = 0; s < nsamples; s++) {
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3);
tex->op = nir_texop_txf_ms;
tex->dest_type = key->surfaces[i].type;
tex->texture_index = active_count;
tex->is_array = key->surfaces[i].array;
tex->sampler_dim = sampler_dim;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1].src_type = nir_tex_src_ms_index;
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, s));
tex->src[2].src_type = nir_tex_src_lod;
tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(&b, &tex->instr);
res = res ? nir_fadd(&b, res, &tex->dest.ssa) : &tex->dest.ssa;
}
if (base_type == nir_type_float) {
unsigned type_sz =
nir_alu_type_get_type_size(key->surfaces[i].type);
res = nir_fmul(&b, res,
nir_imm_floatN_t(&b, 1.0f / nsamples, type_sz));
}
} else {
nir_tex_instr *tex =
nir_tex_instr_create(b.shader, ms ? 3 : 1);
tex->dest_type = key->surfaces[i].type;
tex->texture_index = active_count;
tex->is_array = key->surfaces[i].array;
tex->sampler_dim = sampler_dim;
if (ms) {
tex->op = nir_texop_txf_ms;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(nir_f2i32(&b, coord));
tex->coord_components = coord_comps;
tex->src[1].src_type = nir_tex_src_ms_index;
tex->src[1].src = nir_src_for_ssa(nir_load_sample_id(&b));
tex->src[2].src_type = nir_tex_src_lod;
tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
} else {
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(coord);
tex->coord_components = coord_comps;
}
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(&b, &tex->instr);
res = &tex->dest.ssa;
}
assert(res);
if (key->surfaces[i].loc >= FRAG_RESULT_DATA0) {
nir_store_var(&b, out, res, 0xFF);
} else {
unsigned c = key->surfaces[i].loc == FRAG_RESULT_STENCIL ? 1 : 0;
nir_store_var(&b, out, nir_channel(&b, res, c), 0xFF);
}
active_count++;
}
struct panfrost_compile_inputs inputs = {
.gpu_id = dev->gpu_id,
.is_blit = true,
};
struct util_dynarray binary;
struct pan_shader_info info;
util_dynarray_init(&binary, NULL);
GENX(pan_shader_compile)(b.shader, &inputs, &binary, &info);
shader = rzalloc(dev->blitter.shaders.blit,
struct pan_blit_shader_data);
shader->key = *key;
shader->address =
pan_pool_upload_aligned(dev->blitter.shaders.pool,
binary.data, binary.size,
PAN_ARCH >= 6 ? 128 : 64);
util_dynarray_fini(&binary);
ralloc_free(b.shader);
#if PAN_ARCH <= 5
shader->address |= info.midgard.first_tag;
#else
for (unsigned i = 0; i < ARRAY_SIZE(shader->blend_ret_offsets); i++) {
shader->blend_ret_offsets[i] = info.bifrost.blend[i].return_offset;
shader->blend_types[i] = info.bifrost.blend[i].type;
}
#endif
_mesa_hash_table_insert(dev->blitter.shaders.blit, &shader->key, shader);
out:
pthread_mutex_unlock(&dev->blitter.shaders.lock);
return shader;
}
static mali_ptr
pan_blitter_get_rsd(struct panfrost_device *dev,
unsigned rt_count,
const struct pan_image_view **src_rts,
const struct pan_image_view **dst_rts,
const struct pan_image_view *src_z,
const struct pan_image_view *dst_z,
const struct pan_image_view *src_s,
const struct pan_image_view *dst_s)
{
struct pan_blit_rsd_key rsd_key = { 0 };
assert(!rt_count || (!src_z && !src_s));
struct pan_blit_shader_key blit_key = { 0 };
if (src_z) {
assert(dst_z);
rsd_key.z.format = dst_z->format;
blit_key.surfaces[0].loc = FRAG_RESULT_DEPTH;
rsd_key.z.type = blit_key.surfaces[0].type = nir_type_float32;
rsd_key.z.src_samples = blit_key.surfaces[0].src_samples = src_z->image->layout.nr_samples;
rsd_key.z.dst_samples = blit_key.surfaces[0].dst_samples = dst_z->image->layout.nr_samples;
rsd_key.z.dim = blit_key.surfaces[0].dim = src_z->dim;
rsd_key.z.array = blit_key.surfaces[0].array = src_z->first_layer != src_z->last_layer;
}
if (src_s) {
assert(dst_s);
rsd_key.s.format = dst_s->format;
blit_key.surfaces[1].loc = FRAG_RESULT_STENCIL;
rsd_key.s.type = blit_key.surfaces[1].type = nir_type_uint32;
rsd_key.s.src_samples = blit_key.surfaces[1].src_samples = src_s->image->layout.nr_samples;
rsd_key.s.dst_samples = blit_key.surfaces[1].dst_samples = dst_s->image->layout.nr_samples;
rsd_key.s.dim = blit_key.surfaces[1].dim = src_s->dim;
rsd_key.s.array = blit_key.surfaces[1].array = src_s->first_layer != src_s->last_layer;
}
for (unsigned i = 0; i < rt_count; i++) {
if (!src_rts[i])
continue;
assert(dst_rts[i]);
rsd_key.rts[i].format = dst_rts[i]->format;
blit_key.surfaces[i].loc = FRAG_RESULT_DATA0 + i;
rsd_key.rts[i].type = blit_key.surfaces[i].type =
util_format_is_pure_uint(src_rts[i]->format) ? nir_type_uint32 :
util_format_is_pure_sint(src_rts[i]->format) ? nir_type_int32 :
nir_type_float32;
rsd_key.rts[i].src_samples = blit_key.surfaces[i].src_samples = src_rts[i]->image->layout.nr_samples;
rsd_key.rts[i].dst_samples = blit_key.surfaces[i].dst_samples = dst_rts[i]->image->layout.nr_samples;
rsd_key.rts[i].dim = blit_key.surfaces[i].dim = src_rts[i]->dim;
rsd_key.rts[i].array = blit_key.surfaces[i].array = src_rts[i]->first_layer != src_rts[i]->last_layer;
}
pthread_mutex_lock(&dev->blitter.rsds.lock);
struct hash_entry *he =
_mesa_hash_table_search(dev->blitter.rsds.rsds, &rsd_key);
struct pan_blit_rsd_data *rsd = he ? he->data : NULL;
if (rsd)
goto out;
rsd = rzalloc(dev->blitter.rsds.rsds, struct pan_blit_rsd_data);
rsd->key = rsd_key;
unsigned bd_count = PAN_ARCH >= 5 ? MAX2(rt_count, 1) : 0;
struct panfrost_ptr rsd_ptr =
pan_pool_alloc_desc_aggregate(dev->blitter.rsds.pool,
PAN_DESC(RENDERER_STATE),
PAN_DESC_ARRAY(bd_count, BLEND));
mali_ptr blend_shaders[8] = { 0 };
const struct pan_blit_shader_data *blit_shader =
pan_blitter_get_blit_shader(dev, &blit_key);
pan_blitter_get_blend_shaders(dev, rt_count, dst_rts,
blit_shader, blend_shaders);
pan_blitter_emit_rsd(dev, blit_shader,
MAX2(rt_count, 1), dst_rts, blend_shaders,
dst_z, dst_s, rsd_ptr.cpu);
rsd->address = rsd_ptr.gpu;
_mesa_hash_table_insert(dev->blitter.rsds.rsds, &rsd->key, rsd);
out:
pthread_mutex_unlock(&dev->blitter.rsds.lock);
return rsd->address;
}
static mali_ptr
pan_preload_get_rsd(struct panfrost_device *dev,
const struct pan_fb_info *fb,
bool zs)
{
const struct pan_image_view *rts[8] = { NULL };
const struct pan_image_view *z = NULL, *s = NULL;
struct pan_image_view patched_s_view;
unsigned rt_count = 0;
if (zs) {
if (fb->zs.preload.z)
z = fb->zs.view.zs;
if (fb->zs.preload.s) {
const struct pan_image_view *view = fb->zs.view.s ? : fb->zs.view.zs;
enum pipe_format fmt = util_format_get_depth_only(view->format);
switch (view->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT: fmt = PIPE_FORMAT_X24S8_UINT; break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: fmt = PIPE_FORMAT_X32_S8X24_UINT; break;
default: fmt = view->format; break;
}
if (fmt != view->format) {
patched_s_view = *view;
patched_s_view.format = fmt;
s = &patched_s_view;
} else {
s = view;
}
}
} else {
for (unsigned i = 0; i < fb->rt_count; i++) {
if (fb->rts[i].preload)
rts[i] = fb->rts[i].view;
}
rt_count = fb->rt_count;
}
return pan_blitter_get_rsd(dev, rt_count, rts, rts, z, z, s, s);
}
static mali_ptr
pan_blit_get_rsd(struct panfrost_device *dev,
const struct pan_image_view *src_views,
const struct pan_image_view *dst_view)
{
const struct util_format_description *desc =
util_format_description(src_views[0].format);
const struct pan_image_view *src_rt = NULL, *dst_rt = NULL;
const struct pan_image_view *src_z = NULL, *dst_z = NULL;
const struct pan_image_view *src_s = NULL, *dst_s = NULL;
if (util_format_has_depth(desc)) {
src_z = &src_views[0];
dst_z = dst_view;
}
if (src_views[1].format) {
src_s = &src_views[1];
dst_s = dst_view;
} else if (util_format_has_stencil(desc)) {
src_s = &src_views[0];
dst_s = dst_view;
}
if (!src_z && !src_s) {
src_rt = &src_views[0];
dst_rt = dst_view;
}
return pan_blitter_get_rsd(dev, src_rt ? 1 : 0, &src_rt, &dst_rt,
src_z, dst_z, src_s, dst_s);
}
static bool
pan_preload_needed(const struct pan_fb_info *fb, bool zs)
{
if (zs) {
if (fb->zs.preload.z || fb->zs.preload.s)
return true;
} else {
for (unsigned i = 0; i < fb->rt_count; i++) {
if (fb->rts[i].preload)
return true;
}
}
return false;
}
static void
pan_blitter_emit_varying(struct pan_pool *pool,
mali_ptr coordinates,
struct MALI_DRAW *draw)
{
/* Bifrost needs an empty desc to mark end of prefetching */
bool padding_buffer = PAN_ARCH >= 6;
struct panfrost_ptr varying =
pan_pool_alloc_desc(pool, ATTRIBUTE);
struct panfrost_ptr varying_buffer =
pan_pool_alloc_desc_array(pool, (padding_buffer ? 2 : 1),
ATTRIBUTE_BUFFER);
pan_pack(varying_buffer.cpu, ATTRIBUTE_BUFFER, cfg) {
cfg.pointer = coordinates;
cfg.stride = 4 * sizeof(float);
cfg.size = cfg.stride * 4;
}
if (padding_buffer) {
pan_pack(varying_buffer.cpu + pan_size(ATTRIBUTE_BUFFER),
ATTRIBUTE_BUFFER, cfg);
}
pan_pack(varying.cpu, ATTRIBUTE, cfg) {
cfg.buffer_index = 0;
cfg.offset_enable = PAN_ARCH <= 5;
cfg.format = pool->dev->formats[PIPE_FORMAT_R32G32B32_FLOAT].hw;
}
draw->varyings = varying.gpu;
draw->varying_buffers = varying_buffer.gpu;
}
static mali_ptr
pan_blitter_emit_sampler(struct pan_pool *pool,
bool nearest_filter)
{
struct panfrost_ptr sampler =
pan_pool_alloc_desc(pool, SAMPLER);
pan_pack(sampler.cpu, SAMPLER, cfg) {
cfg.seamless_cube_map = false;
cfg.normalized_coordinates = false;
cfg.minify_nearest = nearest_filter;
cfg.magnify_nearest = nearest_filter;
}
return sampler.gpu;
}
static mali_ptr
pan_blitter_emit_textures(struct pan_pool *pool,
unsigned tex_count,
const struct pan_image_view **views)
{
#if PAN_ARCH >= 6
struct panfrost_ptr textures =
pan_pool_alloc_desc_array(pool, tex_count, TEXTURE);
for (unsigned i = 0; i < tex_count; i++) {
void *texture = textures.cpu + (pan_size(TEXTURE) * i);
size_t payload_size =
GENX(panfrost_estimate_texture_payload_size)(views[i]);
struct panfrost_ptr surfaces =
pan_pool_alloc_aligned(pool, payload_size,
pan_alignment(SURFACE_WITH_STRIDE));
GENX(panfrost_new_texture)(pool->dev, views[i], texture, &surfaces);
}
return textures.gpu;
#else
mali_ptr textures[8] = { 0 };
for (unsigned i = 0; i < tex_count; i++) {
size_t sz = pan_size(TEXTURE) +
GENX(panfrost_estimate_texture_payload_size)(views[i]);
struct panfrost_ptr texture =
pan_pool_alloc_aligned(pool, sz, pan_alignment(TEXTURE));
struct panfrost_ptr surfaces = {
.cpu = texture.cpu + pan_size(TEXTURE),
.gpu = texture.gpu + pan_size(TEXTURE),
};
GENX(panfrost_new_texture)(pool->dev, views[i], texture.cpu, &surfaces);
textures[i] = texture.gpu;
}
return pan_pool_upload_aligned(pool, textures,
tex_count * sizeof(mali_ptr),
sizeof(mali_ptr));
#endif
}
static void
pan_preload_emit_textures(struct pan_pool *pool,
const struct pan_fb_info *fb, bool zs,
struct MALI_DRAW *draw)
{
const struct pan_image_view *views[8];
struct pan_image_view patched_s_view;
unsigned tex_count = 0;
if (zs) {
if (fb->zs.preload.z)
views[tex_count++] = fb->zs.view.zs;
if (fb->zs.preload.s) {
const struct pan_image_view *view = fb->zs.view.s ? : fb->zs.view.zs;
enum pipe_format fmt = util_format_get_depth_only(view->format);
switch (view->format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT: fmt = PIPE_FORMAT_X24S8_UINT; break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: fmt = PIPE_FORMAT_X32_S8X24_UINT; break;
default: fmt = view->format; break;
}
if (fmt != view->format) {
patched_s_view = *view;
patched_s_view.format = fmt;
view = &patched_s_view;
}
views[tex_count++] = view;
}
} else {
for (unsigned i = 0; i < fb->rt_count; i++) {
if (fb->rts[i].preload)
views[tex_count++] = fb->rts[i].view;
}
}
draw->textures = pan_blitter_emit_textures(pool, tex_count, views);
}
static mali_ptr
pan_blitter_emit_viewport(struct pan_pool *pool,
uint16_t minx, uint16_t miny,
uint16_t maxx, uint16_t maxy)
{
struct panfrost_ptr vp = pan_pool_alloc_desc(pool, VIEWPORT);
pan_pack(vp.cpu, VIEWPORT, cfg) {
cfg.scissor_minimum_x = minx;
cfg.scissor_minimum_y = miny;
cfg.scissor_maximum_x = maxx;
cfg.scissor_maximum_y = maxy;
}
return vp.gpu;
}
static void
pan_preload_emit_dcd(struct pan_pool *pool,
struct pan_fb_info *fb, bool zs,
mali_ptr coordinates,
mali_ptr tsd, mali_ptr rsd,
void *out, bool always_write)
{
pan_pack(out, DRAW, cfg) {
cfg.four_components_per_vertex = true;
cfg.draw_descriptor_is_64b = true;
cfg.thread_storage = tsd;
cfg.state = rsd;
cfg.position = coordinates;
pan_blitter_emit_varying(pool, coordinates, &cfg);
uint16_t minx = 0, miny = 0, maxx, maxy;
#if PAN_ARCH == 4
maxx = fb->width - 1;
maxy = fb->height - 1;
#else
/* Align on 32x32 tiles */
minx = fb->extent.minx & ~31;
miny = fb->extent.miny & ~31;
maxx = MIN2(ALIGN_POT(fb->extent.maxx + 1, 32), fb->width) - 1;
maxy = MIN2(ALIGN_POT(fb->extent.maxy + 1, 32), fb->height) - 1;
#endif
cfg.viewport =
pan_blitter_emit_viewport(pool, minx, miny, maxx, maxy);
pan_preload_emit_textures(pool, fb, zs, &cfg);
cfg.samplers = pan_blitter_emit_sampler(pool, true);
#if PAN_ARCH >= 6
/* Tiles updated by blit shaders are still considered
* clean (separate for colour and Z/S), allowing us to
* suppress unnecessary writeback */
cfg.clean_fragment_write = !always_write;
#endif
}
}
static void
pan_blit_emit_dcd(struct pan_pool *pool,
mali_ptr src_coords, mali_ptr dst_coords,
mali_ptr textures, mali_ptr samplers,
mali_ptr vpd, mali_ptr tsd, mali_ptr rsd,
void *out)
{
pan_pack(out, DRAW, cfg) {
cfg.four_components_per_vertex = true;
cfg.draw_descriptor_is_64b = true;
cfg.thread_storage = tsd;
cfg.state = rsd;
cfg.position = dst_coords;
pan_blitter_emit_varying(pool, src_coords, &cfg);
cfg.viewport = vpd;
cfg.textures = textures;
cfg.samplers = samplers;
}
}
static struct panfrost_ptr
pan_blit_emit_tiler_job(struct pan_pool *desc_pool,
struct pan_scoreboard *scoreboard,
mali_ptr src_coords, mali_ptr dst_coords,
mali_ptr textures, mali_ptr samplers,
mali_ptr vpd, mali_ptr rsd, mali_ptr tsd,
mali_ptr tiler)
{
struct panfrost_ptr job =
pan_pool_alloc_desc(desc_pool, TILER_JOB);
pan_blit_emit_dcd(desc_pool,
src_coords, dst_coords, textures, samplers,
vpd, tsd, rsd,
pan_section_ptr(job.cpu, TILER_JOB, DRAW));
pan_section_pack(job.cpu, TILER_JOB, PRIMITIVE, cfg) {
cfg.draw_mode = MALI_DRAW_MODE_TRIANGLE_STRIP;
cfg.index_count = 4;
cfg.job_task_split = 6;
}
pan_section_pack(job.cpu, TILER_JOB, PRIMITIVE_SIZE, cfg) {
cfg.constant = 1.0f;
}
void *invoc = pan_section_ptr(job.cpu,
TILER_JOB,
INVOCATION);
panfrost_pack_work_groups_compute(invoc, 1, 4,
1, 1, 1, 1, true, false);
#if PAN_ARCH >= 6
pan_section_pack(job.cpu, TILER_JOB, PADDING, cfg);
pan_section_pack(job.cpu, TILER_JOB, TILER, cfg) {
cfg.address = tiler;
}
#endif
panfrost_add_job(desc_pool, scoreboard, MALI_JOB_TYPE_TILER,
false, false, 0, 0, &job, false);
return job;
}
#if PAN_ARCH >= 6
static void
pan_preload_fb_alloc_pre_post_dcds(struct pan_pool *desc_pool,
struct pan_fb_info *fb)
{
if (fb->bifrost.pre_post.dcds.gpu)
return;
fb->bifrost.pre_post.dcds =
pan_pool_alloc_desc_array(desc_pool, 3, DRAW);
}
static void
pan_preload_emit_pre_frame_dcd(struct pan_pool *desc_pool,
struct pan_fb_info *fb, bool zs,
mali_ptr coords, mali_ptr rsd,
mali_ptr tsd)
{
unsigned dcd_idx = zs ? 0 : 1;
pan_preload_fb_alloc_pre_post_dcds(desc_pool, fb);
assert(fb->bifrost.pre_post.dcds.cpu);
void *dcd = fb->bifrost.pre_post.dcds.cpu +
(dcd_idx * pan_size(DRAW));
int crc_rt = GENX(pan_select_crc_rt)(fb);
bool always_write = false;
/* If CRC data is currently invalid and this batch will make it valid,
* write even clean tiles to make sure CRC data is updated. */
if (crc_rt >= 0) {
bool *valid = fb->rts[crc_rt].crc_valid;
bool full = !fb->extent.minx && !fb->extent.miny &&
fb->extent.maxx == (fb->width - 1) &&
fb->extent.maxy == (fb->height - 1);
if (full && !(*valid))
always_write = true;
}
pan_preload_emit_dcd(desc_pool, fb, zs, coords, tsd, rsd, dcd, always_write);
if (zs) {
enum pipe_format fmt = fb->zs.view.zs ?
fb->zs.view.zs->image->layout.format :
fb->zs.view.s->image->layout.format;
bool always = false;
/* If we're dealing with a combined ZS resource and only one
* component is cleared, we need to reload the whole surface
* because the zs_clean_pixel_write_enable flag is set in that
* case.
*/
if (util_format_is_depth_and_stencil(fmt) &&
fb->zs.clear.z != fb->zs.clear.s)
always = true;
/* We could use INTERSECT on Bifrost v7 too, but
* EARLY_ZS_ALWAYS has the advantage of reloading the ZS tile
* buffer one or more tiles ahead, making ZS data immediately
* available for any ZS tests taking place in other shaders.
* Thing's haven't been benchmarked to determine what's
* preferable (saving bandwidth vs having ZS preloaded
* earlier), so let's leave it like that for now.
*/
fb->bifrost.pre_post.modes[dcd_idx] =
desc_pool->dev->arch > 6 ?
MALI_PRE_POST_FRAME_SHADER_MODE_EARLY_ZS_ALWAYS :
always ? MALI_PRE_POST_FRAME_SHADER_MODE_ALWAYS :
MALI_PRE_POST_FRAME_SHADER_MODE_INTERSECT;
} else {
fb->bifrost.pre_post.modes[dcd_idx] =
always_write ? MALI_PRE_POST_FRAME_SHADER_MODE_ALWAYS :
MALI_PRE_POST_FRAME_SHADER_MODE_INTERSECT;
}
}
#else
static struct panfrost_ptr
pan_preload_emit_tiler_job(struct pan_pool *desc_pool,
struct pan_scoreboard *scoreboard,
struct pan_fb_info *fb, bool zs,
mali_ptr coords, mali_ptr rsd, mali_ptr tsd)
{
struct panfrost_ptr job =
pan_pool_alloc_desc(desc_pool, TILER_JOB);
pan_preload_emit_dcd(desc_pool, fb, zs, coords, tsd, rsd,
pan_section_ptr(job.cpu, TILER_JOB, DRAW),
false);
pan_section_pack(job.cpu, TILER_JOB, PRIMITIVE, cfg) {
cfg.draw_mode = MALI_DRAW_MODE_TRIANGLE_STRIP;
cfg.index_count = 4;
cfg.job_task_split = 6;
}
pan_section_pack(job.cpu, TILER_JOB, PRIMITIVE_SIZE, cfg) {
cfg.constant = 1.0f;
}
void *invoc = pan_section_ptr(job.cpu,
TILER_JOB,
INVOCATION);
panfrost_pack_work_groups_compute(invoc, 1, 4,
1, 1, 1, 1, true, false);
panfrost_add_job(desc_pool, scoreboard, MALI_JOB_TYPE_TILER,
false, false, 0, 0, &job, true);
return job;
}
#endif
static struct panfrost_ptr
pan_preload_fb_part(struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
struct pan_fb_info *fb, bool zs,
mali_ptr coords, mali_ptr tsd, mali_ptr tiler)
{
struct panfrost_device *dev = pool->dev;
mali_ptr rsd = pan_preload_get_rsd(dev, fb, zs);
struct panfrost_ptr job = { 0 };
#if PAN_ARCH >= 6
pan_preload_emit_pre_frame_dcd(pool, fb, zs,
coords, rsd, tsd);
#else
job = pan_preload_emit_tiler_job(pool, scoreboard,
fb, zs, coords, rsd, tsd);
#endif
return job;
}
unsigned
GENX(pan_preload_fb)(struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
struct pan_fb_info *fb,
mali_ptr tsd, mali_ptr tiler,
struct panfrost_ptr *jobs)
{
bool preload_zs = pan_preload_needed(fb, true);
bool preload_rts = pan_preload_needed(fb, false);
mali_ptr coords;
if (!preload_zs && !preload_rts)
return 0;
float rect[] = {
0.0, 0.0, 0.0, 1.0,
fb->width, 0.0, 0.0, 1.0,
0.0, fb->height, 0.0, 1.0,
fb->width, fb->height, 0.0, 1.0,
};
coords = pan_pool_upload_aligned(pool, rect,
sizeof(rect), 64);
unsigned njobs = 0;
if (preload_zs) {
struct panfrost_ptr job =
pan_preload_fb_part(pool, scoreboard, fb, true,
coords, tsd, tiler);
if (jobs && job.cpu)
jobs[njobs++] = job;
}
if (preload_rts) {
struct panfrost_ptr job =
pan_preload_fb_part(pool, scoreboard, fb, false,
coords, tsd, tiler);
if (jobs && job.cpu)
jobs[njobs++] = job;
}
return njobs;
}
void
GENX(pan_blit_ctx_init)(struct panfrost_device *dev,
const struct pan_blit_info *info,
struct pan_pool *blit_pool,
struct pan_blit_context *ctx)
{
memset(ctx, 0, sizeof(*ctx));
struct pan_image_view sviews[2] = {
{
.format = info->src.planes[0].format,
.image = info->src.planes[0].image,
.dim = info->src.planes[0].image->layout.dim == MALI_TEXTURE_DIMENSION_CUBE ?
MALI_TEXTURE_DIMENSION_2D : info->src.planes[0].image->layout.dim,
.first_level = info->src.level,
.last_level = info->src.level,
.first_layer = info->src.start.layer,
.last_layer = info->src.end.layer,
.swizzle = {
PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W,
},
},
};
struct pan_image_view dview = {
.format = info->dst.planes[0].format,
.image = info->dst.planes[0].image,
.dim = info->dst.planes[0].image->layout.dim == MALI_TEXTURE_DIMENSION_1D ?
MALI_TEXTURE_DIMENSION_1D : MALI_TEXTURE_DIMENSION_2D,
.first_level = info->dst.level,
.last_level = info->dst.level,
.first_layer = info->dst.start.layer,
.last_layer = info->dst.start.layer,
.swizzle = {
PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W,
},
};
ctx->src.start.x = info->src.start.x;
ctx->src.start.y = info->src.start.y;
ctx->src.end.x = info->src.end.x;
ctx->src.end.y = info->src.end.y;
ctx->src.dim = sviews[0].dim;
if (info->dst.planes[0].image->layout.dim == MALI_TEXTURE_DIMENSION_3D) {
unsigned max_z = u_minify(info->dst.planes[0].image->layout.depth, info->dst.level) - 1;
ctx->z_scale = (float)(info->src.end.z - info->src.start.z) /
(info->dst.end.z - info->dst.start.z);
assert(info->dst.start.z != info->dst.end.z);
if (info->dst.start.z > info->dst.end.z) {
ctx->dst.cur_layer = info->dst.start.z - 1;
ctx->dst.last_layer = info->dst.end.z;
} else {
ctx->dst.cur_layer = info->dst.start.z;
ctx->dst.last_layer = info->dst.end.z - 1;
}
ctx->dst.cur_layer = MIN2(MAX2(ctx->dst.cur_layer, 0), max_z);
ctx->dst.last_layer = MIN2(MAX2(ctx->dst.last_layer, 0), max_z);
ctx->dst.layer_offset = ctx->dst.cur_layer;
} else {
unsigned max_layer = info->dst.planes[0].image->layout.array_size - 1;
ctx->dst.layer_offset = info->dst.start.layer;
ctx->dst.cur_layer = info->dst.start.layer;
ctx->dst.last_layer = MIN2(info->dst.end.layer, max_layer);
ctx->z_scale = 1;
}
if (sviews[0].dim == MALI_TEXTURE_DIMENSION_3D) {
if (info->src.start.z < info->src.end.z)
ctx->src.z_offset = info->src.start.z + fabs(ctx->z_scale * 0.5f);
else
ctx->src.z_offset = info->src.start.z - fabs(ctx->z_scale * 0.5f);
} else {
ctx->src.layer_offset = info->src.start.layer;
}
/* Split depth and stencil */
if (util_format_is_depth_and_stencil(sviews[0].format)) {
sviews[1] = sviews[0];
sviews[0].format = util_format_get_depth_only(sviews[0].format);
sviews[1].format = util_format_stencil_only(sviews[1].format);
} else if (info->src.planes[1].format) {
sviews[1] = sviews[0];
sviews[1].format = info->src.planes[1].format;
sviews[1].image = info->src.planes[1].image;
}
ctx->rsd = pan_blit_get_rsd(dev, sviews, &dview);
ASSERTED unsigned nlayers = info->src.end.layer - info->src.start.layer + 1;
assert(nlayers == (info->dst.end.layer - info->dst.start.layer + 1));
unsigned dst_w = u_minify(info->dst.planes[0].image->layout.width, info->dst.level);
unsigned dst_h = u_minify(info->dst.planes[0].image->layout.height, info->dst.level);
unsigned maxx = MIN2(MAX2(info->dst.start.x, info->dst.end.x), dst_w - 1);
unsigned maxy = MIN2(MAX2(info->dst.start.y, info->dst.end.y), dst_h - 1);
unsigned minx = MAX2(MIN3(info->dst.start.x, info->dst.end.x, maxx), 0);
unsigned miny = MAX2(MIN3(info->dst.start.y, info->dst.end.y, maxy), 0);
if (info->scissor.enable) {
minx = MAX2(minx, info->scissor.minx);
miny = MAX2(miny, info->scissor.miny);
maxx = MIN2(maxx, info->scissor.maxx);
maxy = MIN2(maxy, info->scissor.maxy);
}
const struct pan_image_view *sview_ptrs[] = { &sviews[0], &sviews[1] };
unsigned nviews = sviews[1].format ? 2 : 1;
ctx->textures = pan_blitter_emit_textures(blit_pool, nviews, sview_ptrs);
ctx->samplers = pan_blitter_emit_sampler(blit_pool, info->nearest);
ctx->vpd = pan_blitter_emit_viewport(blit_pool,
minx, miny, maxx, maxy);
float dst_rect[] = {
info->dst.start.x, info->dst.start.y, 0.0, 1.0,
info->dst.end.x, info->dst.start.y, 0.0, 1.0,
info->dst.start.x, info->dst.end.y, 0.0, 1.0,
info->dst.end.x, info->dst.end.y, 0.0, 1.0,
};
ctx->position =
pan_pool_upload_aligned(blit_pool, dst_rect,
sizeof(dst_rect), 64);
}
struct panfrost_ptr
GENX(pan_blit)(struct pan_blit_context *ctx,
struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
mali_ptr tsd, mali_ptr tiler)
{
if (ctx->dst.cur_layer < 0 ||
(ctx->dst.last_layer >= ctx->dst.layer_offset &&
ctx->dst.cur_layer > ctx->dst.last_layer) ||
(ctx->dst.last_layer < ctx->dst.layer_offset &&
ctx->dst.cur_layer < ctx->dst.last_layer))
return (struct panfrost_ptr){ 0 };
int32_t layer = ctx->dst.cur_layer - ctx->dst.layer_offset;
float src_z;
if (ctx->src.dim == MALI_TEXTURE_DIMENSION_3D)
src_z = (ctx->z_scale * layer) + ctx->src.z_offset;
else
src_z = ctx->src.layer_offset + layer;
float src_rect[] = {
ctx->src.start.x, ctx->src.start.y, src_z, 1.0,
ctx->src.end.x, ctx->src.start.y, src_z, 1.0,
ctx->src.start.x, ctx->src.end.y, src_z, 1.0,
ctx->src.end.x, ctx->src.end.y, src_z, 1.0,
};
mali_ptr src_coords =
pan_pool_upload_aligned(pool, src_rect,
sizeof(src_rect), 64);
return pan_blit_emit_tiler_job(pool, scoreboard,
src_coords, ctx->position,
ctx->textures, ctx->samplers,
ctx->vpd, ctx->rsd, tsd, tiler);
}
static uint32_t pan_blit_shader_key_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct pan_blit_shader_key));
}
static bool pan_blit_shader_key_equal(const void *a, const void *b)
{
return !memcmp(a, b, sizeof(struct pan_blit_shader_key));
}
static uint32_t pan_blit_blend_shader_key_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct pan_blit_blend_shader_key));
}
static bool pan_blit_blend_shader_key_equal(const void *a, const void *b)
{
return !memcmp(a, b, sizeof(struct pan_blit_blend_shader_key));
}
static uint32_t pan_blit_rsd_key_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct pan_blit_rsd_key));
}
static bool pan_blit_rsd_key_equal(const void *a, const void *b)
{
return !memcmp(a, b, sizeof(struct pan_blit_rsd_key));
}
static void
pan_blitter_prefill_blit_shader_cache(struct panfrost_device *dev)
{
static const struct pan_blit_shader_key prefill[] = {
{
.surfaces[0] = {
.loc = FRAG_RESULT_DEPTH,
.type = nir_type_float32,
.dim = MALI_TEXTURE_DIMENSION_2D,
.src_samples = 1,
.dst_samples = 1,
},
},
{
.surfaces[1] = {
.loc = FRAG_RESULT_STENCIL,
.type = nir_type_uint32,
.dim = MALI_TEXTURE_DIMENSION_2D,
.src_samples = 1,
.dst_samples = 1,
},
},
{
.surfaces[0] = {
.loc = FRAG_RESULT_DATA0,
.type = nir_type_float32,
.dim = MALI_TEXTURE_DIMENSION_2D,
.src_samples = 1,
.dst_samples = 1,
},
},
};
for (unsigned i = 0; i < ARRAY_SIZE(prefill); i++)
pan_blitter_get_blit_shader(dev, &prefill[i]);
}
void
GENX(pan_blitter_init)(struct panfrost_device *dev,
struct pan_pool *bin_pool,
struct pan_pool *desc_pool)
{
dev->blitter.shaders.blit =
_mesa_hash_table_create(NULL, pan_blit_shader_key_hash,
pan_blit_shader_key_equal);
dev->blitter.shaders.blend =
_mesa_hash_table_create(NULL, pan_blit_blend_shader_key_hash,
pan_blit_blend_shader_key_equal);
dev->blitter.shaders.pool = bin_pool;
pthread_mutex_init(&dev->blitter.shaders.lock, NULL);
pan_blitter_prefill_blit_shader_cache(dev);
dev->blitter.rsds.pool = desc_pool;
dev->blitter.rsds.rsds =
_mesa_hash_table_create(NULL, pan_blit_rsd_key_hash,
pan_blit_rsd_key_equal);
pthread_mutex_init(&dev->blitter.rsds.lock, NULL);
}
void
GENX(pan_blitter_cleanup)(struct panfrost_device *dev)
{
_mesa_hash_table_destroy(dev->blitter.shaders.blit, NULL);
_mesa_hash_table_destroy(dev->blitter.shaders.blend, NULL);
pthread_mutex_destroy(&dev->blitter.shaders.lock);
_mesa_hash_table_destroy(dev->blitter.rsds.rsds, NULL);
pthread_mutex_destroy(&dev->blitter.rsds.lock);
}