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This moves v3dv over to using the new common dispatch layer code. v2 (Jason Ekstrand): - Remove some now dead function declarations Acked-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
330 lines
12 KiB
C
330 lines
12 KiB
C
/*
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* Copyright © 2020 Raspberry Pi
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* based on intel anv code:
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* Copyright © 2015 Intel Corporation
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "v3dv_private.h"
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#include "drm-uapi/drm_fourcc.h"
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#include "vk_format_info.h"
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#include "vk_util.h"
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#include "wsi_common.h"
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static PFN_vkVoidFunction
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v3dv_wsi_proc_addr(VkPhysicalDevice physicalDevice, const char *pName)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, pdevice, physicalDevice);
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PFN_vkVoidFunction func;
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func = vk_instance_dispatch_table_get(&pdevice->vk.instance->dispatch_table, pName);
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if (func != NULL)
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return func;
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func = vk_physical_device_dispatch_table_get(&pdevice->vk.dispatch_table, pName);
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if (func != NULL)
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return func;
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return vk_device_dispatch_table_get(&vk_device_trampolines, pName);
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}
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VkResult
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v3dv_wsi_init(struct v3dv_physical_device *physical_device)
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{
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VkResult result;
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result = wsi_device_init(&physical_device->wsi_device,
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v3dv_physical_device_to_handle(physical_device),
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v3dv_wsi_proc_addr,
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&physical_device->vk.instance->alloc,
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physical_device->master_fd, NULL, false);
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if (result != VK_SUCCESS)
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return result;
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physical_device->wsi_device.supports_modifiers = true;
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return VK_SUCCESS;
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}
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void
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v3dv_wsi_finish(struct v3dv_physical_device *physical_device)
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{
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wsi_device_finish(&physical_device->wsi_device,
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&physical_device->vk.instance->alloc);
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}
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void v3dv_DestroySurfaceKHR(
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VkInstance _instance,
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VkSurfaceKHR _surface,
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const VkAllocationCallbacks* pAllocator)
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{
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V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
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ICD_FROM_HANDLE(VkIcdSurfaceBase, surface, _surface);
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if (!surface)
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return;
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vk_free2(&instance->vk.alloc, pAllocator, surface);
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}
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VkResult v3dv_GetPhysicalDeviceSurfaceSupportKHR(
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VkPhysicalDevice physicalDevice,
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uint32_t queueFamilyIndex,
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VkSurfaceKHR surface,
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VkBool32* pSupported)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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return wsi_common_get_surface_support(&device->wsi_device,
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queueFamilyIndex,
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surface,
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pSupported);
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}
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static void
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constraint_surface_capabilities(VkSurfaceCapabilitiesKHR *caps)
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{
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/* Our display pipeline requires that images are linear, so we cannot
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* ensure that our swapchain images can be sampled. If we are running under
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* a compositor in windowed mode, the DRM modifier negotiation should
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* probably end up selecting an UIF layout for the swapchain images but it
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* may still choose linear and send images directly for scanout if the
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* surface is in fullscreen mode for example. If we are not running under
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* a compositor, then we would always need them to be linear anyway.
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*/
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caps->supportedUsageFlags &= ~VK_IMAGE_USAGE_SAMPLED_BIT;
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}
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VkResult v3dv_GetPhysicalDeviceSurfaceCapabilitiesKHR(
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VkPhysicalDevice physicalDevice,
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VkSurfaceKHR surface,
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VkSurfaceCapabilitiesKHR* pSurfaceCapabilities)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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VkResult result;
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result = wsi_common_get_surface_capabilities(&device->wsi_device,
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surface,
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pSurfaceCapabilities);
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constraint_surface_capabilities(pSurfaceCapabilities);
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return result;
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}
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VkResult v3dv_GetPhysicalDeviceSurfaceCapabilities2KHR(
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VkPhysicalDevice physicalDevice,
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const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
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VkSurfaceCapabilities2KHR* pSurfaceCapabilities)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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VkResult result;
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result = wsi_common_get_surface_capabilities2(&device->wsi_device,
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pSurfaceInfo,
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pSurfaceCapabilities);
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constraint_surface_capabilities(&pSurfaceCapabilities->surfaceCapabilities);
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return result;
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}
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VkResult v3dv_GetPhysicalDeviceSurfaceFormatsKHR(
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VkPhysicalDevice physicalDevice,
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VkSurfaceKHR surface,
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uint32_t* pSurfaceFormatCount,
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VkSurfaceFormatKHR* pSurfaceFormats)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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return wsi_common_get_surface_formats(&device->wsi_device, surface,
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pSurfaceFormatCount, pSurfaceFormats);
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}
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VkResult v3dv_GetPhysicalDeviceSurfaceFormats2KHR(
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VkPhysicalDevice physicalDevice,
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const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
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uint32_t* pSurfaceFormatCount,
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VkSurfaceFormat2KHR* pSurfaceFormats)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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return wsi_common_get_surface_formats2(&device->wsi_device, pSurfaceInfo,
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pSurfaceFormatCount, pSurfaceFormats);
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}
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VkResult v3dv_GetPhysicalDeviceSurfacePresentModesKHR(
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VkPhysicalDevice physicalDevice,
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VkSurfaceKHR surface,
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uint32_t* pPresentModeCount,
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VkPresentModeKHR* pPresentModes)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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return wsi_common_get_surface_present_modes(&device->wsi_device, surface,
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pPresentModeCount,
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pPresentModes);
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}
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VkResult v3dv_CreateSwapchainKHR(
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VkDevice _device,
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const VkSwapchainCreateInfoKHR* pCreateInfo,
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const VkAllocationCallbacks* pAllocator,
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VkSwapchainKHR* pSwapchain)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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struct v3dv_instance *instance = device->instance;
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struct v3dv_physical_device *pdevice = &instance->physicalDevice;
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struct wsi_device *wsi_device = &pdevice->wsi_device;
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ICD_FROM_HANDLE(VkIcdSurfaceBase, surface, pCreateInfo->surface);
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VkResult result =
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v3dv_physical_device_acquire_display(instance, pdevice, surface);
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if (result != VK_SUCCESS)
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return result;
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const VkAllocationCallbacks *alloc;
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if (pAllocator)
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alloc = pAllocator;
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else
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alloc = &device->vk.alloc;
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return wsi_common_create_swapchain(wsi_device, _device,
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pCreateInfo, alloc, pSwapchain);
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}
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void v3dv_DestroySwapchainKHR(
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VkDevice _device,
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VkSwapchainKHR swapchain,
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const VkAllocationCallbacks* pAllocator)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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const VkAllocationCallbacks *alloc;
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if (pAllocator)
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alloc = pAllocator;
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else
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alloc = &device->vk.alloc;
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wsi_common_destroy_swapchain(_device, swapchain, alloc);
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}
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VkResult v3dv_GetSwapchainImagesKHR(
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VkDevice device,
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VkSwapchainKHR swapchain,
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uint32_t* pSwapchainImageCount,
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VkImage* pSwapchainImages)
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{
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return wsi_common_get_images(swapchain,
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pSwapchainImageCount,
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pSwapchainImages);
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}
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VkResult v3dv_AcquireNextImageKHR(
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VkDevice device,
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VkSwapchainKHR swapchain,
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uint64_t timeout,
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VkSemaphore semaphore,
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VkFence fence,
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uint32_t* pImageIndex)
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{
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VkAcquireNextImageInfoKHR acquire_info = {
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.sType = VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR,
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.swapchain = swapchain,
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.timeout = timeout,
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.semaphore = semaphore,
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.fence = fence,
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.deviceMask = 0,
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};
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return v3dv_AcquireNextImage2KHR(device, &acquire_info, pImageIndex);
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}
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VkResult v3dv_AcquireNextImage2KHR(
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VkDevice _device,
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const VkAcquireNextImageInfoKHR* pAcquireInfo,
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uint32_t* pImageIndex)
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{
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V3DV_FROM_HANDLE(v3dv_device, device, _device);
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V3DV_FROM_HANDLE(v3dv_fence, fence, pAcquireInfo->fence);
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V3DV_FROM_HANDLE(v3dv_semaphore, semaphore, pAcquireInfo->semaphore);
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struct v3dv_physical_device *pdevice = &device->instance->physicalDevice;
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VkResult result;
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result = wsi_common_acquire_next_image2(&pdevice->wsi_device, _device,
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pAcquireInfo, pImageIndex);
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if (result == VK_SUCCESS || result == VK_SUBOPTIMAL_KHR) {
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if (fence)
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drmSyncobjSignal(pdevice->render_fd, &fence->sync, 1);
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if (semaphore)
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drmSyncobjSignal(pdevice->render_fd, &semaphore->sync, 1);
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}
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return result;
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}
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VkResult v3dv_QueuePresentKHR(
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VkQueue _queue,
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const VkPresentInfoKHR* pPresentInfo)
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{
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V3DV_FROM_HANDLE(v3dv_queue, queue, _queue);
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struct v3dv_physical_device *pdevice =
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&queue->device->instance->physicalDevice;
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return wsi_common_queue_present(&pdevice->wsi_device,
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v3dv_device_to_handle(queue->device),
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_queue, 0,
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pPresentInfo);
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}
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VkResult v3dv_GetDeviceGroupPresentCapabilitiesKHR(
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VkDevice device,
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VkDeviceGroupPresentCapabilitiesKHR* pCapabilities)
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{
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memset(pCapabilities->presentMask, 0,
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sizeof(pCapabilities->presentMask));
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pCapabilities->presentMask[0] = 0x1;
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pCapabilities->modes = VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR;
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return VK_SUCCESS;
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}
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VkResult v3dv_GetDeviceGroupSurfacePresentModesKHR(
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VkDevice device,
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VkSurfaceKHR surface,
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VkDeviceGroupPresentModeFlagsKHR* pModes)
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{
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*pModes = VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR;
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return VK_SUCCESS;
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}
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VkResult v3dv_GetPhysicalDevicePresentRectanglesKHR(
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VkPhysicalDevice physicalDevice,
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VkSurfaceKHR surface,
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uint32_t* pRectCount,
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VkRect2D* pRects)
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{
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V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
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return wsi_common_get_present_rectangles(&device->wsi_device,
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surface,
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pRectCount, pRects);
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}
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