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Both OpenGL and Vulkan drivers share the same V3D_CSD definitions. Therefore, move it to a common place instead of duplicating. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
43 lines
1.8 KiB
C
43 lines
1.8 KiB
C
/*
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* Copyright © 2023 Raspberry Pi Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef V3D_CSD_H
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#define V3D_CSD_H
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#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
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#define V3D_CSD_CFG012_WG_OFFSET_SHIFT 0
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/* Allow this dispatch to start while the last one is still running. */
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#define V3D_CSD_CFG3_OVERLAP_WITH_PREV (1 << 26)
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/* Maximum supergroup ID. 6 bits. */
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#define V3D_CSD_CFG3_MAX_SG_ID_SHIFT 20
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/* Batches per supergroup minus 1. 8 bits. */
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#define V3D_CSD_CFG3_BATCHES_PER_SG_M1_SHIFT 12
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/* Workgroups per supergroup, 0 means 16 */
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#define V3D_CSD_CFG3_WGS_PER_SG_SHIFT 8
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#define V3D_CSD_CFG3_WG_SIZE_SHIFT 0
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#define V3D_CSD_CFG5_PROPAGATE_NANS (1 << 2)
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#define V3D_CSD_CFG5_SINGLE_SEG (1 << 1)
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#define V3D_CSD_CFG5_THREADING (1 << 0)
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#endif
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