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When we initialize the graphics pipeline state, we skip VI and FSR state if they're 100% dynamic. We need to do this if the current set of dynamic things contains VI/FSR or if the set of dynamic state already in the vk_graphics_pipeline_state has them dynamic. Look state->dynamic after we've merged instead of just looking at the dynamic set from the VkGraphicsPipelineCreateInfo we were passed. Also, when we validate, we need to assume that VI and FSR exist or else we'll assert if dynamic VI or FSR are set. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17696> |
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| registry | ||
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| util | ||
| wsi | ||
| meson.build | ||
| vulkan-icd-symbols.txt | ||
| vulkan_api.def.in | ||