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Iago Toral Quiroga cec2ed7c80 v3dv: fix disabling Early Z for the whole frame
The documentation states that if we disable Early Z for the whole
frame in the RCL Tile Rendering Mode packet, then we should not
emit any draw calls with it enabled (which we can do by enabling
it in the CFG_BITS packet).

Since we emit our RCL after recording our draw calls in the BCL
and we were not considering there if any condition for global disable
would be met, it was possible that we end up with an incorrect
configuration when we decide for a global disable in the RCL, which
can cause rendering artifacts. This can be easily observed by simply
forcing the RCL bit to disable early Z in applications that are known
to enable it in CFG_BITS (such as the UE Shooter demo for example).

With this change we keep track of this scenario when we record
draw calls in the BCL and if decide that we need to disable EZ for
the entire job, we make sure we never enable it for any draw calls
in the frame.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8589>
2021-01-21 14:12:00 +01:00
.appveyor appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
.gitlab/issue_templates gitlab: add RADV bug report template 2020-12-18 08:03:04 +00:00
.gitlab-ci ci/freedreno: Fix xfail setup for sampler3d_float_vertex. 2021-01-20 19:02:48 +00:00
bin bin/gen_calendar_entries: Add support for making a release 2021-01-07 00:07:56 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs/freedreno: Fix a few typos 2021-01-20 21:44:48 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include hgl: Major refactor and cleanup 2021-01-09 20:51:35 -06:00
scons util: Allow STATIC_ASSERT() everywhere 2020-12-10 16:48:36 +00:00
src v3dv: fix disabling Early Z for the whole frame 2021-01-21 14:12:00 +01:00
subprojects d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci/piglit: Upgrade to a newer piglit in our containers. 2021-01-19 22:06:55 +00:00
.mailmap .mailmap: add and update aliases for Danylo Piliaiev 2020-12-04 15:08:30 +00:00
.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
Android.mk ac/llvm: handle static/shared llvm init separately 2020-08-17 10:47:41 +00:00
appveyor.yml appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build darwin: Use the system libunwind 2021-01-15 20:00:20 +00:00
meson_options.txt swrast: Remove the classic swrast DRI driver 2020-12-31 00:15:29 +00:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
VERSION VERSION: bump for 21.1.0 cycle 2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.