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We are providing a BO with the default attribute values for the GL_SHADER_STATE_RECORD, that contains 16 vec4. Such default value for each vec4 is (0, 0, 0, 1). As the attribute format could be int or float, the "1" value needs to take into account the attribute format. But in the practice, the most common case is all floats. So we create one default attribute values BO assuming that all attributes will be floats, and we store it at v3dv_device and only create a new one if a int format type is defined. That allows to reduce the amount of BOs needed. Note that we could still try to reduce the amount of BOs used by the pipelines if we create a bigger BO, and we just play with the offsets. But as mentioned, that's not the usual, and would add an extra complexity,so it is not a priority right now. This makes the following test passing when disabling the pipeline cache support: dEQP-VK.api.object_management.max_concurrent.graphics_pipeline Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9845> |
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| meson.build | ||
| meson_options.txt | ||
| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.