..
glsl
glsl: Initialize ast_node member field location.path in constructor.
2020-10-03 10:45:46 +00:00
nir
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
spirv
spirv: Implement vload[a]_half[n] and vstore[a]_half[n][_r]
2020-10-01 18:36:53 +00:00
Android.glsl.gen.mk
Android: Fixes for Q and R
2020-07-15 20:49:24 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
nir/vtn: Add support for kernel images to SPIRV-to-NIR.
2020-08-31 21:17:39 +00:00
glsl_types.cpp
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
glsl_types.h
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
Makefile.sources
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
meson.build
spirv: add some tests for volatile/available/visible
2020-09-01 17:15:22 +00:00
nir_types.cpp
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
nir_types.h
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add INTERP_MODE_COLOR for radeonsi
2020-09-02 23:03:00 -04:00
shader_enums.h
compiler: add INTERP_MODE_COLOR for radeonsi
2020-09-02 23:03:00 -04:00
shader_info.h
nir: Add an internal flag to shader_info
2020-09-25 20:09:08 +00:00