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Reduced the looping copy structure of a 2D array down to a single malloc & memcpy operation to copy the entirety of the image buffer to a local 1D array copy. With this setup, we can write the image row by row using the associated libpng API call. Local testing with vkcube showed ths as a large perf gain, reducing the time it took to copy images by more than half: Previous method: mesa-screenshot: DEBUG: Time to copy: 251907 nanoseconds Current method: mesa-screenshot: DEBUG: Time to copy: 112904 nanoseconds Also reduced swapchain image list malloc operations to one use. This doesn't have much perf impact, but it's good to reduce the number of malloc operations overall. Signed-off-by: Casey Bowman <casey.g.bowman@intel.com> Reviewed-by: Felix DeGrood <felix.j.degrood@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31793> |
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| .. | ||
| LICENSE.txt | ||
| mesa-screenshot-control.py | ||
| meson.build | ||
| README.rst | ||
| screenshot.cpp | ||
| screenshot_params.c | ||
| screenshot_params.h | ||
| VkLayer_MESA_screenshot.json | ||
A Vulkan layer to display information about the running application using an overlay. Building ======== The overlay layer will be built if :code:`screenshot` is passed as a :code:`vulkan-layers` argument. For example: .. code-block:: sh meson -Dvulkan-layers=device-select,screenshot builddir/ ninja -C builddir/ sudo ninja -C builddir/ install See `docs/install.rst <https://gitlab.freedesktop.org/mesa/mesa/-/blob/master/docs/install.rst>`__ for more information. Basic Usage =========== Turn on the layer: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot /path/to/my_vulkan_app List the help menu: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot VK_LAYER_MESA_SCREENSHOT_CONFIG=help /path/to/my_vulkan_app Enable log output in stdout/stderr: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot VK_LAYER_MESA_SCREENSHOT_CONFIG=log_type=<info|debug> /path/to/my_vulkan_app Redirect screenshots taken to a different directory: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot VK_LAYER_MESA_SCREENSHOT_CONFIG=output_dir=/path/to/new_dir /path/to/my_vulkan_app Capture pre-determined screenshots: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot VK_LAYER_MESA_SCREENSHOT_CONFIG=frames=1/5/7/15-4-5 /path/to/my_vulkan_app Note: - Individual frames are separated by '/' and must be listed before the frame range - The frame range is determined by <range start>-<range count>-<range interval> - Example: '1/5/7/15-4-5' gives individual frames [1,5,7], then the frame range gives [15,20,25,30], combining into [1,5,7,15,20,25,30] To capture all frames: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot VK_LAYER_MESA_SCREENSHOT_CONFIG=frames=all /path/to/my_vulkan_app Direct Socket Control --------------------- Enabling communication with the client can be done with the following setup: .. code-block:: sh VK_LOADER_LAYERS_ENABLE=VK_LAYER_MESA_screenshot VK_LAYER_MESA_SCREENSHOT_CONFIG=comms /path/to/my_vulkan_app The Unix socket may be used directly if needed. Once a client connects to the socket, the overlay layer will immediately send the following commands to the client: .. code-block:: sh :MesaOverlayControlVersion=1; :DeviceName=<device name>; :MesaVersion=<mesa version>; The client connected to the overlay layer can trigger a screenshot to be taken by sending the command: .. code-block:: sh :capture=<screenshot_name.png>; Note that the screenshot name must include '.png', other image types are not supported. .. _docs/install.rst: ../../docs/install.rst