mesa/src/gallium
Erik Faye-Lund cd79351f02 d3d12: split up root parameter update and set
SRV descriptors can require state-transitions before it's legal to set
them on the command-list. We used to just set them right away, and get
away with is, because the validator didn't verify this because we used
to flag the parameters as volatile.

Now that we don't, we trigger validation errors when setting a root
parameter that needs a transition first.

So let's split up the logic a bit, so we can prepare the tables, then do
the transision, and finally set the tables. We do this for all tables
instead of just the SRVs, just because it makes the logic a bit easier to
follow. We leave root constants alone, because they will never require
this, and doing them late would just compilcate things.

Fixes: 1208290558 ("d3d12: Sets all SRV descriptors as data-static")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12187>
2021-08-03 16:17:11 +00:00
..
auxiliary gallium/hud: initialize query 2021-08-03 14:05:32 +00:00
drivers d3d12: split up root parameter update and set 2021-08-03 16:17:11 +00:00
frontends driconf: Add force_gl_renderer override 2021-08-02 16:37:26 -07:00
include driconf: Add force_gl_renderer override 2021-08-02 16:37:26 -07:00
targets driconfig: Add support for device specific config 2021-08-02 16:37:24 -07:00
tests gallium/tests: Fix warning calculating absdiff 2021-07-28 16:19:26 +00:00
tools gallium/tools: improve handling of pointer arrays 2021-06-21 18:33:41 +00:00
winsys freedreno: Support per-device driconf overrides 2021-08-02 16:37:26 -07:00
meson.build crocus: initial gallium driver for Intel gfx 4-7 2021-06-14 06:34:05 +10:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.