mesa/src
Timothy Arceri cd5cbf0f6b glsl: use linked shaders rather than compiled shaders
At this point there is no reason not to be using the linked shaders,
using the linked shaders should be faster and will make things simpler
for upcoming shader cache work.

The previous variable name suggests the linked shaders were intended
to be used here anyway.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-07-19 09:42:00 +10:00
..
compiler glsl: use linked shaders rather than compiled shaders 2016-07-19 09:42:00 +10:00
egl Use correct names for dlopen()ed files on Cygwin 2016-07-15 19:46:54 +01:00
gallium radeon/uvd: add session context buffer for polaris 10/11 v2 2016-07-18 17:13:17 +02:00
gbm gbm: Fix comments 2016-06-23 13:55:03 -07:00
getopt
glx glx: Fix for commit 2c86668694. 2016-07-08 16:46:17 -07:00
gtest Remove wrongly repeated words in comments 2016-06-23 13:55:03 -07:00
hgl
intel compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*. 2016-07-17 19:26:48 -07:00
loader Android: move libdrm settings to top-level Android.common.mk 2016-06-13 15:31:29 +01:00
mapi mapi: Export all GLES 3.1 functions in libGLESv2.so 2016-06-29 14:28:59 -07:00
mesa i965/gen9: Enable KHR_texture_compression_astc_sliced_3d 2016-07-18 14:39:54 -07:00
util list: fix list_replace() for empty lists 2016-07-06 10:17:30 -04:00
Makefile.am automake: don't mandate git_sha1.h/MESA_GIT_SHA1 2016-07-05 12:16:20 +01:00
SConscript scons: put the generated git_sha1.h file in top-level src/ directory 2016-06-17 10:33:00 -06:00