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The current register allocator has a concept of "spill benefit" which is
based on the number of nodes with which a given node interferes. The
idea is that you want to spill stuff with high interference because
those are the most likely registers to help when spilling. However,
this fails to take into account the length of the live range so the
allocator frequently picks "cheap" (not many uses) registers which are
actually very short lived and so spilling them doesn't help with the
pressure situation.
This commit takes into account the length of the live range to make
long-lived registers more likely to get spilled than short-lived ones.
This encourages the spill chooser to choose slightly larger registers
which will affect a larger area of the program and hopefully we have to
spill fewer of them to get the same reduction in over-all register
pressure.
Shader-db results on Kaby Lake:
total spills in shared programs: 23664 -> 12050 (-49.08%)
spills in affected programs: 19243 -> 7629 (-60.35%)
helped: 296
HURT: 8
total fills in shared programs: 32028 -> 25139 (-21.51%)
fills in affected programs: 20378 -> 13489 (-33.81%)
helped: 295
HURT: 16
Of course, most of that is in Deus Ex...
Shader-db results on Kaby Lake (without Deus Ex):
total spills in shared programs: 6479 -> 5834 (-9.96%)
spills in affected programs: 3231 -> 2586 (-19.96%)
helped: 40
HURT: 4
total fills in shared programs: 17165 -> 17099 (-0.38%)
fills in affected programs: 6951 -> 6885 (-0.95%)
helped: 40
HURT: 7
Even without Deus Ex, the spill help is pretty respectable. The worst
hurt shaders were one compute shader in Aztec Ruins and one fragment
shader in KSP that were each hurt by around 13% fill 9% spill.
VkPipeline-db results on Kaby Lake:
total spills in shared programs: 9149 -> 8069 (-11.80%)
spills in affected programs: 5197 -> 4117 (-20.78%)
helped: 27
HURT: 16
total fills in shared programs: 26390 -> 25477 (-3.46%)
fills in affected programs: 12662 -> 11749 (-7.21%)
helped: 24
HURT: 22
The Vulkan results were decidedly more mixed but we don't have nearly as
many apps in that database yet.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.