mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-09 06:10:12 +01:00
Workaround is to set: 3DSTATE_VFG::GranularityThresholdDisable = 1 3DSTATE_VFG::DistributionGranularity = BATCH 3DSTATE_VF::GeometryDistributionEnable = 1 Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14212>
878 lines
36 KiB
C
878 lines
36 KiB
C
/*
|
|
* Copyright © 2015 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include <assert.h>
|
|
#include <stdbool.h>
|
|
#include <string.h>
|
|
#include <unistd.h>
|
|
#include <fcntl.h>
|
|
|
|
#include "anv_private.h"
|
|
|
|
#include "genxml/gen_macros.h"
|
|
#include "genxml/genX_pack.h"
|
|
#include "common/intel_guardband.h"
|
|
|
|
#if GFX_VER == 8
|
|
void
|
|
gfx8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
|
|
uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
|
|
const VkViewport *viewports =
|
|
cmd_buffer->state.gfx.dynamic.viewport.viewports;
|
|
struct anv_state sf_clip_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
|
|
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
const VkViewport *vp = &viewports[i];
|
|
|
|
/* The gfx7 state struct has just the matrix and guardband fields, the
|
|
* gfx8 struct adds the min/max viewport fields. */
|
|
struct GENX(SF_CLIP_VIEWPORT) sfv = {
|
|
.ViewportMatrixElementm00 = vp->width / 2,
|
|
.ViewportMatrixElementm11 = vp->height / 2,
|
|
.ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth,
|
|
.ViewportMatrixElementm30 = vp->x + vp->width / 2,
|
|
.ViewportMatrixElementm31 = vp->y + vp->height / 2,
|
|
.ViewportMatrixElementm32 = vp->minDepth,
|
|
.XMinClipGuardband = -1.0f,
|
|
.XMaxClipGuardband = 1.0f,
|
|
.YMinClipGuardband = -1.0f,
|
|
.YMaxClipGuardband = 1.0f,
|
|
.XMinViewPort = vp->x,
|
|
.XMaxViewPort = vp->x + vp->width - 1,
|
|
.YMinViewPort = MIN2(vp->y, vp->y + vp->height),
|
|
.YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
|
|
};
|
|
|
|
if (fb) {
|
|
/* We can only calculate a "real" guardband clip if we know the
|
|
* framebuffer at the time we emit the packet. Otherwise, we have
|
|
* fall back to a worst-case guardband of [-1, 1].
|
|
*/
|
|
intel_calculate_guardband_size(fb->width, fb->height,
|
|
sfv.ViewportMatrixElementm00,
|
|
sfv.ViewportMatrixElementm11,
|
|
sfv.ViewportMatrixElementm30,
|
|
sfv.ViewportMatrixElementm31,
|
|
&sfv.XMinClipGuardband,
|
|
&sfv.XMaxClipGuardband,
|
|
&sfv.YMinClipGuardband,
|
|
&sfv.YMaxClipGuardband);
|
|
}
|
|
|
|
GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64, &sfv);
|
|
}
|
|
|
|
anv_batch_emit(&cmd_buffer->batch,
|
|
GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
|
|
clip.SFClipViewportPointer = sf_clip_state.offset;
|
|
}
|
|
}
|
|
|
|
void
|
|
gfx8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
|
|
bool depth_clamp_enable)
|
|
{
|
|
uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
|
|
const VkViewport *viewports =
|
|
cmd_buffer->state.gfx.dynamic.viewport.viewports;
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
|
|
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
const VkViewport *vp = &viewports[i];
|
|
|
|
/* From the Vulkan spec:
|
|
*
|
|
* "It is valid for minDepth to be greater than or equal to
|
|
* maxDepth."
|
|
*/
|
|
float min_depth = MIN2(vp->minDepth, vp->maxDepth);
|
|
float max_depth = MAX2(vp->minDepth, vp->maxDepth);
|
|
|
|
struct GENX(CC_VIEWPORT) cc_viewport = {
|
|
.MinimumDepth = depth_clamp_enable ? min_depth : 0.0f,
|
|
.MaximumDepth = depth_clamp_enable ? max_depth : 1.0f,
|
|
};
|
|
|
|
GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
|
|
}
|
|
|
|
anv_batch_emit(&cmd_buffer->batch,
|
|
GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
|
|
cc.CCViewportPointer = cc_state.offset;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void
|
|
genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable)
|
|
{
|
|
if (cmd_buffer->state.pma_fix_enabled == enable)
|
|
return;
|
|
|
|
cmd_buffer->state.pma_fix_enabled = enable;
|
|
|
|
/* According to the Broadwell PIPE_CONTROL documentation, software should
|
|
* emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
|
|
* prior to the LRI. If stencil buffer writes are enabled, then a Render
|
|
* Cache Flush is also necessary.
|
|
*
|
|
* The Skylake docs say to use a depth stall rather than a command
|
|
* streamer stall. However, the hardware seems to violently disagree.
|
|
* A full command streamer stall seems to be needed in both cases.
|
|
*/
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
|
|
pc.DepthCacheFlushEnable = true;
|
|
pc.CommandStreamerStallEnable = true;
|
|
pc.RenderTargetCacheFlushEnable = true;
|
|
#if GFX_VER >= 12
|
|
pc.TileCacheFlushEnable = true;
|
|
|
|
/* Wa_1409600907: "PIPE_CONTROL with Depth Stall Enable bit must
|
|
* be set with any PIPE_CONTROL with Depth Flush Enable bit set.
|
|
*/
|
|
pc.DepthStallEnable = true;
|
|
#endif
|
|
}
|
|
|
|
#if GFX_VER == 9
|
|
|
|
uint32_t cache_mode;
|
|
anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
|
|
.STCPMAOptimizationEnable = enable,
|
|
.STCPMAOptimizationEnableMask = true);
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
|
|
lri.RegisterOffset = GENX(CACHE_MODE_0_num);
|
|
lri.DataDWord = cache_mode;
|
|
}
|
|
|
|
#elif GFX_VER == 8
|
|
|
|
uint32_t cache_mode;
|
|
anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
|
|
.NPPMAFixEnable = enable,
|
|
.NPEarlyZFailsDisable = enable,
|
|
.NPPMAFixEnableMask = true,
|
|
.NPEarlyZFailsDisableMask = true);
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
|
|
lri.RegisterOffset = GENX(CACHE_MODE_1_num);
|
|
lri.DataDWord = cache_mode;
|
|
}
|
|
|
|
#endif /* GFX_VER == 8 */
|
|
|
|
/* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
|
|
* Flush bits is often necessary. We do it regardless because it's easier.
|
|
* The render cache flush is also necessary if stencil writes are enabled.
|
|
*
|
|
* Again, the Skylake docs give a different set of flushes but the BDW
|
|
* flushes seem to work just as well.
|
|
*/
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
|
|
pc.DepthStallEnable = true;
|
|
pc.DepthCacheFlushEnable = true;
|
|
pc.RenderTargetCacheFlushEnable = true;
|
|
#if GFX_VER >= 12
|
|
pc.TileCacheFlushEnable = true;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
UNUSED static bool
|
|
want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
assert(GFX_VER == 8);
|
|
|
|
/* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
|
|
*
|
|
* SW must set this bit in order to enable this fix when following
|
|
* expression is TRUE.
|
|
*
|
|
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
|
|
* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
|
|
* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
|
|
* (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
|
|
* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
|
|
* (3DSTATE_PS_EXTRA::PixelShaderValid) &&
|
|
* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
|
|
* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
|
|
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
|
|
* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
|
|
* (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
|
|
* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
|
|
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
|
|
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
|
|
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
|
|
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
|
|
* 3DSTATE_WM::ForceKillPix != ForceOff &&
|
|
* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
|
|
* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
|
|
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
|
|
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
|
|
* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
|
|
* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
|
|
*/
|
|
|
|
/* These are always true:
|
|
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
|
|
* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
|
|
*/
|
|
|
|
/* We only enable the PMA fix if we know for certain that HiZ is enabled.
|
|
* If we don't know whether HiZ is enabled or not, we disable the PMA fix
|
|
* and there is no harm.
|
|
*
|
|
* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
|
|
* 3DSTATE_DEPTH_BUFFER::HIZ Enable
|
|
*/
|
|
if (!cmd_buffer->state.hiz_enabled)
|
|
return false;
|
|
|
|
/* 3DSTATE_PS_EXTRA::PixelShaderValid */
|
|
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
|
|
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
|
|
return false;
|
|
|
|
/* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
|
|
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
|
if (wm_prog_data->early_fragment_tests)
|
|
return false;
|
|
|
|
/* We never use anv_pipeline for HiZ ops so this is trivially true:
|
|
* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
|
|
* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
|
|
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
|
|
* 3DSTATE_WM_HZ_OP::StencilBufferClear)
|
|
*/
|
|
|
|
/* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
|
|
if (!pipeline->depth_test_enable)
|
|
return false;
|
|
|
|
/* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
|
|
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
|
|
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
|
|
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
|
|
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
|
|
* 3DSTATE_WM::ForceKillPix != ForceOff &&
|
|
* ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
|
|
* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
|
|
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
|
|
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
|
|
* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
|
|
* (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
|
|
*/
|
|
return (pipeline->kill_pixel && (pipeline->writes_depth ||
|
|
pipeline->writes_stencil)) ||
|
|
wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
|
|
}
|
|
|
|
UNUSED static bool
|
|
want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
if (GFX_VER > 9)
|
|
return false;
|
|
assert(GFX_VER == 9);
|
|
|
|
/* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
|
|
*
|
|
* Clearing this bit will force the STC cache to wait for pending
|
|
* retirement of pixels at the HZ-read stage and do the STC-test for
|
|
* Non-promoted, R-computed and Computed depth modes instead of
|
|
* postponing the STC-test to RCPFE.
|
|
*
|
|
* STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
|
|
* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
|
|
*
|
|
* STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
|
|
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
|
|
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
|
|
*
|
|
* COMP_STC_EN = STC_TEST_EN &&
|
|
* 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
|
|
*
|
|
* SW parses the pipeline states to generate the following logical
|
|
* signal indicating if PMA FIX can be enabled.
|
|
*
|
|
* STC_PMA_OPT =
|
|
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
|
|
* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
|
|
* 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
|
|
* 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
|
|
* !(3DSTATE_WM::EDSC_Mode == 2) &&
|
|
* 3DSTATE_PS_EXTRA::PixelShaderValid &&
|
|
* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
|
|
* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
|
|
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
|
|
* 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
|
|
* (COMP_STC_EN || STC_WRITE_EN) &&
|
|
* ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
|
|
* 3DSTATE_WM::ForceKillPix == ON ||
|
|
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
|
|
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
|
|
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
|
|
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
|
|
* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
|
|
*/
|
|
|
|
/* These are always true:
|
|
* 3DSTATE_WM::ForceThreadDispatch != 1 &&
|
|
* !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
|
|
*/
|
|
|
|
/* We only enable the PMA fix if we know for certain that HiZ is enabled.
|
|
* If we don't know whether HiZ is enabled or not, we disable the PMA fix
|
|
* and there is no harm.
|
|
*
|
|
* (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
|
|
* 3DSTATE_DEPTH_BUFFER::HIZ Enable
|
|
*/
|
|
if (!cmd_buffer->state.hiz_enabled)
|
|
return false;
|
|
|
|
/* We can't possibly know if HiZ is enabled without the framebuffer */
|
|
assert(cmd_buffer->state.framebuffer);
|
|
|
|
/* HiZ is enabled so we had better have a depth buffer with HiZ */
|
|
const struct anv_image_view *ds_iview =
|
|
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
|
|
assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
|
|
|
|
/* 3DSTATE_PS_EXTRA::PixelShaderValid */
|
|
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
|
|
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
|
|
return false;
|
|
|
|
/* !(3DSTATE_WM::EDSC_Mode == 2) */
|
|
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
|
|
if (wm_prog_data->early_fragment_tests)
|
|
return false;
|
|
|
|
/* We never use anv_pipeline for HiZ ops so this is trivially true:
|
|
* !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
|
|
* 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
|
|
* 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
|
|
* 3DSTATE_WM_HZ_OP::StencilBufferClear)
|
|
*/
|
|
|
|
/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
|
|
* 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
|
|
*/
|
|
const bool stc_test_en =
|
|
(ds_iview->image->vk.aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
|
|
pipeline->stencil_test_enable;
|
|
|
|
/* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
|
|
* (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
|
|
* 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
|
|
*/
|
|
const bool stc_write_en =
|
|
(ds_iview->image->vk.aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
|
|
(cmd_buffer->state.gfx.dynamic.stencil_write_mask.front ||
|
|
cmd_buffer->state.gfx.dynamic.stencil_write_mask.back) &&
|
|
pipeline->writes_stencil;
|
|
|
|
/* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
|
|
const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil;
|
|
|
|
/* COMP_STC_EN || STC_WRITE_EN */
|
|
if (!(comp_stc_en || stc_write_en))
|
|
return false;
|
|
|
|
/* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
|
|
* 3DSTATE_WM::ForceKillPix == ON ||
|
|
* 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
|
|
* 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
|
|
* 3DSTATE_PS_BLEND::AlphaTestEnable ||
|
|
* 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
|
|
* (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
|
|
*/
|
|
return pipeline->kill_pixel ||
|
|
wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
|
|
}
|
|
|
|
void
|
|
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
|
|
struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
|
|
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY) {
|
|
uint32_t topology;
|
|
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
|
|
topology = pipeline->topology;
|
|
else
|
|
topology = genX(vk_to_intel_primitive_type)[d->primitive_topology];
|
|
|
|
cmd_buffer->state.gfx.primitive_topology = topology;
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
|
|
vft.PrimitiveTopologyType = topology;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
|
|
uint32_t sf_dw[GENX(3DSTATE_SF_length)];
|
|
struct GENX(3DSTATE_SF) sf = {
|
|
GENX(3DSTATE_SF_header),
|
|
};
|
|
#if GFX_VER == 8
|
|
if (cmd_buffer->device->info.platform == INTEL_PLATFORM_CHV) {
|
|
sf.CHVLineWidth = d->line_width;
|
|
} else {
|
|
sf.LineWidth = d->line_width;
|
|
}
|
|
#else
|
|
sf.LineWidth = d->line_width,
|
|
#endif
|
|
GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
|
|
anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gfx8.sf);
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS |
|
|
ANV_CMD_DIRTY_DYNAMIC_CULL_MODE |
|
|
ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)) {
|
|
/* Take dynamic primitive topology in to account with
|
|
* 3DSTATE_RASTER::APIMode
|
|
* 3DSTATE_RASTER::DXMultisampleRasterizationEnable
|
|
* 3DSTATE_RASTER::AntialiasingEnable
|
|
*/
|
|
uint32_t api_mode = 0;
|
|
bool msaa_raster_enable = false;
|
|
bool aa_enable = 0;
|
|
|
|
if (cmd_buffer->state.gfx.pipeline->dynamic_states &
|
|
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY) {
|
|
VkPrimitiveTopology primitive_topology =
|
|
cmd_buffer->state.gfx.dynamic.primitive_topology;
|
|
|
|
VkPolygonMode dynamic_raster_mode =
|
|
genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
|
|
primitive_topology);
|
|
|
|
genX(rasterization_mode)(
|
|
dynamic_raster_mode, pipeline->line_mode, d->line_width,
|
|
&api_mode, &msaa_raster_enable);
|
|
|
|
aa_enable =
|
|
anv_rasterization_aa_mode(dynamic_raster_mode,
|
|
pipeline->line_mode);
|
|
}
|
|
|
|
uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
|
|
struct GENX(3DSTATE_RASTER) raster = {
|
|
GENX(3DSTATE_RASTER_header),
|
|
.APIMode = api_mode,
|
|
.DXMultisampleRasterizationEnable = msaa_raster_enable,
|
|
.AntialiasingEnable = aa_enable,
|
|
.GlobalDepthOffsetConstant = d->depth_bias.bias,
|
|
.GlobalDepthOffsetScale = d->depth_bias.slope,
|
|
.GlobalDepthOffsetClamp = d->depth_bias.clamp,
|
|
.CullMode = genX(vk_to_intel_cullmode)[d->cull_mode],
|
|
.FrontWinding = genX(vk_to_intel_front_face)[d->front_face],
|
|
.GlobalDepthOffsetEnableSolid = d->depth_bias_enable,
|
|
.GlobalDepthOffsetEnableWireframe = d->depth_bias_enable,
|
|
.GlobalDepthOffsetEnablePoint = d->depth_bias_enable,
|
|
};
|
|
GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
|
|
anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
|
|
pipeline->gfx8.raster);
|
|
}
|
|
|
|
/* Stencil reference values moved from COLOR_CALC_STATE in gfx8 to
|
|
* 3DSTATE_WM_DEPTH_STENCIL in gfx9. That means the dirty bits gets split
|
|
* across different state packets for gfx8 and gfx9. We handle that by
|
|
* using a big old #if switch here.
|
|
*/
|
|
#if GFX_VER == 8
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(COLOR_CALC_STATE_length) * 4,
|
|
64);
|
|
struct GENX(COLOR_CALC_STATE) cc = {
|
|
.BlendConstantColorRed = d->blend_constants[0],
|
|
.BlendConstantColorGreen = d->blend_constants[1],
|
|
.BlendConstantColorBlue = d->blend_constants[2],
|
|
.BlendConstantColorAlpha = d->blend_constants[3],
|
|
.StencilReferenceValue = d->stencil_reference.front & 0xff,
|
|
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
|
|
};
|
|
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
|
|
ccp.ColorCalcStatePointer = cc_state.offset;
|
|
ccp.ColorCalcStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_RENDER_TARGETS |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP)) {
|
|
uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
|
|
|
|
struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = {
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_header),
|
|
|
|
.StencilTestMask = d->stencil_compare_mask.front & 0xff,
|
|
.StencilWriteMask = d->stencil_write_mask.front & 0xff,
|
|
|
|
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
|
|
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
|
|
|
|
.StencilBufferWriteEnable =
|
|
(d->stencil_write_mask.front || d->stencil_write_mask.back) &&
|
|
d->stencil_test_enable,
|
|
|
|
.DepthTestEnable = d->depth_test_enable,
|
|
.DepthBufferWriteEnable = d->depth_test_enable && d->depth_write_enable,
|
|
.DepthTestFunction = genX(vk_to_intel_compare_op)[d->depth_compare_op],
|
|
.StencilTestEnable = d->stencil_test_enable,
|
|
.StencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.fail_op],
|
|
.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.pass_op],
|
|
.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.depth_fail_op],
|
|
.StencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.front.compare_op],
|
|
.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.fail_op],
|
|
.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.pass_op],
|
|
.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.depth_fail_op],
|
|
.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.back.compare_op],
|
|
};
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
|
|
&wm_depth_stencil);
|
|
|
|
anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
|
|
pipeline->gfx8.wm_depth_stencil);
|
|
|
|
genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
|
|
want_depth_pma_fix(cmd_buffer));
|
|
}
|
|
#else
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
|
|
struct anv_state cc_state =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(COLOR_CALC_STATE_length) * 4,
|
|
64);
|
|
struct GENX(COLOR_CALC_STATE) cc = {
|
|
.BlendConstantColorRed = d->blend_constants[0],
|
|
.BlendConstantColorGreen = d->blend_constants[1],
|
|
.BlendConstantColorBlue = d->blend_constants[2],
|
|
.BlendConstantColorAlpha = d->blend_constants[3],
|
|
};
|
|
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
|
|
ccp.ColorCalcStatePointer = cc_state.offset;
|
|
ccp.ColorCalcStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_RENDER_TARGETS |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE |
|
|
ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP)) {
|
|
uint32_t dwords[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
|
|
struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_header),
|
|
|
|
.StencilTestMask = d->stencil_compare_mask.front & 0xff,
|
|
.StencilWriteMask = d->stencil_write_mask.front & 0xff,
|
|
|
|
.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
|
|
.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
|
|
|
|
.StencilReferenceValue = d->stencil_reference.front & 0xff,
|
|
.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
|
|
|
|
.StencilBufferWriteEnable =
|
|
(d->stencil_write_mask.front || d->stencil_write_mask.back) &&
|
|
d->stencil_test_enable,
|
|
|
|
.DepthTestEnable = d->depth_test_enable,
|
|
.DepthBufferWriteEnable = d->depth_test_enable && d->depth_write_enable,
|
|
.DepthTestFunction = genX(vk_to_intel_compare_op)[d->depth_compare_op],
|
|
.StencilTestEnable = d->stencil_test_enable,
|
|
.StencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.fail_op],
|
|
.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.pass_op],
|
|
.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.front.depth_fail_op],
|
|
.StencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.front.compare_op],
|
|
.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.fail_op],
|
|
.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.pass_op],
|
|
.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[d->stencil_op.back.depth_fail_op],
|
|
.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[d->stencil_op.back.compare_op],
|
|
|
|
};
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dwords, &wm_depth_stencil);
|
|
|
|
anv_batch_emit_merge(&cmd_buffer->batch, dwords,
|
|
pipeline->gfx9.wm_depth_stencil);
|
|
|
|
genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
|
|
want_stencil_pma_fix(cmd_buffer));
|
|
}
|
|
#endif
|
|
|
|
#if GFX_VER >= 12
|
|
if(cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS |
|
|
ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
|
|
db.DepthBoundsTestValueModifyDisable = false;
|
|
db.DepthBoundsTestEnableModifyDisable = false;
|
|
db.DepthBoundsTestEnable = d->depth_bounds_test_enable;
|
|
db.DepthBoundsTestMinValue = d->depth_bounds.min;
|
|
db.DepthBoundsTestMaxValue = d->depth_bounds.max;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
|
|
ls.LineStipplePattern = d->line_stipple.pattern;
|
|
ls.LineStippleInverseRepeatCount =
|
|
1.0f / MAX2(1, d->line_stipple.factor);
|
|
ls.LineStippleRepeatCount = d->line_stipple.factor;
|
|
}
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_INDEX_BUFFER |
|
|
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
|
|
#if GFX_VERx10 >= 125
|
|
vf.GeometryDistributionEnable = true;
|
|
#endif
|
|
vf.IndexedDrawCutIndexEnable = d->primitive_restart_enable;
|
|
vf.CutIndex = cmd_buffer->state.restart_index;
|
|
}
|
|
}
|
|
|
|
#if GFX_VERx10 >= 125
|
|
if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
|
|
ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE)) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VFG), vfg) {
|
|
/* If 3DSTATE_TE: TE Enable == 1 then RR_STRICT else RR_FREE*/
|
|
vfg.DistributionMode =
|
|
anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL) ? RR_STRICT :
|
|
RR_FREE;
|
|
vfg.DistributionGranularity = BatchLevelGranularity;
|
|
/* Wa_14014890652 */
|
|
if (intel_device_info_is_dg2(&cmd_buffer->device->info))
|
|
vfg.GranularityThresholdDisable = 1;
|
|
vfg.ListCutIndexEnable = d->primitive_restart_enable;
|
|
/* 192 vertices for TRILIST_ADJ */
|
|
vfg.ListNBatchSizeScale = 0;
|
|
/* Batch size of 384 vertices */
|
|
vfg.List3BatchSizeScale = 2;
|
|
/* Batch size of 128 vertices */
|
|
vfg.List2BatchSizeScale = 1;
|
|
/* Batch size of 128 vertices */
|
|
vfg.List1BatchSizeScale = 2;
|
|
/* Batch size of 256 vertices for STRIP topologies */
|
|
vfg.StripBatchSizeScale = 3;
|
|
/* 192 control points for PATCHLIST_3 */
|
|
vfg.PatchBatchSizeScale = 1;
|
|
/* 192 control points for PATCHLIST_3 */
|
|
vfg.PatchBatchSizeMultiplier = 31;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS) {
|
|
genX(emit_sample_pattern)(&cmd_buffer->batch,
|
|
cmd_buffer->state.gfx.dynamic.sample_locations.samples,
|
|
cmd_buffer->state.gfx.dynamic.sample_locations.locations);
|
|
}
|
|
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE ||
|
|
cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LOGIC_OP) {
|
|
const uint8_t color_writes = cmd_buffer->state.gfx.dynamic.color_writes;
|
|
/* 3DSTATE_WM in the hope we can avoid spawning fragment shaders
|
|
* threads.
|
|
*/
|
|
bool dirty_color_blend =
|
|
cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_COLOR_BLEND_STATE;
|
|
|
|
if (dirty_color_blend) {
|
|
uint32_t dwords[MAX2(GENX(3DSTATE_WM_length),
|
|
GENX(3DSTATE_PS_BLEND_length))];
|
|
struct GENX(3DSTATE_WM) wm = {
|
|
GENX(3DSTATE_WM_header),
|
|
|
|
.ForceThreadDispatchEnable = (pipeline->force_fragment_thread_dispatch ||
|
|
!color_writes) ? ForceON : 0,
|
|
};
|
|
GENX(3DSTATE_WM_pack)(NULL, dwords, &wm);
|
|
|
|
anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx8.wm);
|
|
|
|
/* 3DSTATE_PS_BLEND to be consistent with the rest of the
|
|
* BLEND_STATE_ENTRY.
|
|
*/
|
|
struct GENX(3DSTATE_PS_BLEND) ps_blend = {
|
|
GENX(3DSTATE_PS_BLEND_header),
|
|
.HasWriteableRT = color_writes != 0,
|
|
};
|
|
GENX(3DSTATE_PS_BLEND_pack)(NULL, dwords, &ps_blend);
|
|
anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx8.ps_blend);
|
|
}
|
|
|
|
/* Blend states of each RT */
|
|
uint32_t surface_count = 0;
|
|
struct anv_pipeline_bind_map *map;
|
|
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
|
|
map = &pipeline->shaders[MESA_SHADER_FRAGMENT]->bind_map;
|
|
surface_count = map->surface_count;
|
|
}
|
|
|
|
uint32_t blend_dws[GENX(BLEND_STATE_length) +
|
|
MAX_RTS * GENX(BLEND_STATE_ENTRY_length)];
|
|
uint32_t *dws = blend_dws;
|
|
memset(blend_dws, 0, sizeof(blend_dws));
|
|
|
|
/* Skip this part */
|
|
dws += GENX(BLEND_STATE_length);
|
|
|
|
bool dirty_logic_op =
|
|
cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LOGIC_OP;
|
|
|
|
for (uint32_t i = 0; i < surface_count; i++) {
|
|
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
|
|
bool write_disabled =
|
|
dirty_color_blend && (color_writes & (1u << binding->index)) == 0;
|
|
struct GENX(BLEND_STATE_ENTRY) entry = {
|
|
.WriteDisableAlpha = write_disabled,
|
|
.WriteDisableRed = write_disabled,
|
|
.WriteDisableGreen = write_disabled,
|
|
.WriteDisableBlue = write_disabled,
|
|
.LogicOpFunction =
|
|
dirty_logic_op ? genX(vk_to_intel_logic_op)[d->logic_op] : 0,
|
|
};
|
|
GENX(BLEND_STATE_ENTRY_pack)(NULL, dws, &entry);
|
|
dws += GENX(BLEND_STATE_ENTRY_length);
|
|
}
|
|
|
|
uint32_t num_dwords = GENX(BLEND_STATE_length) +
|
|
GENX(BLEND_STATE_ENTRY_length) * surface_count;
|
|
|
|
struct anv_state blend_states =
|
|
anv_cmd_buffer_merge_dynamic(cmd_buffer, blend_dws,
|
|
pipeline->gfx8.blend_state, num_dwords, 64);
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
|
|
bsp.BlendStatePointer = blend_states.offset;
|
|
bsp.BlendStatePointerValid = true;
|
|
}
|
|
}
|
|
|
|
#if GFX_VER >= 11
|
|
if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_SHADING_RATE) {
|
|
struct anv_state cps_states = ANV_STATE_NULL;
|
|
|
|
#if GFX_VER >= 12
|
|
uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
|
|
cps_states =
|
|
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
|
|
GENX(CPS_STATE_length) * 4 * count,
|
|
32);
|
|
#endif /* GFX_VER >= 12 */
|
|
|
|
genX(emit_shading_rate)(&cmd_buffer->batch, pipeline, cps_states,
|
|
&cmd_buffer->state.gfx.dynamic);
|
|
}
|
|
#endif /* GFX_VER >= 11 */
|
|
|
|
cmd_buffer->state.gfx.dirty = 0;
|
|
}
|
|
|
|
static uint32_t vk_to_intel_index_type(VkIndexType type)
|
|
{
|
|
switch (type) {
|
|
case VK_INDEX_TYPE_UINT8_EXT:
|
|
return INDEX_BYTE;
|
|
case VK_INDEX_TYPE_UINT16:
|
|
return INDEX_WORD;
|
|
case VK_INDEX_TYPE_UINT32:
|
|
return INDEX_DWORD;
|
|
default:
|
|
unreachable("invalid index type");
|
|
}
|
|
}
|
|
|
|
static uint32_t restart_index_for_type(VkIndexType type)
|
|
{
|
|
switch (type) {
|
|
case VK_INDEX_TYPE_UINT8_EXT:
|
|
return UINT8_MAX;
|
|
case VK_INDEX_TYPE_UINT16:
|
|
return UINT16_MAX;
|
|
case VK_INDEX_TYPE_UINT32:
|
|
return UINT32_MAX;
|
|
default:
|
|
unreachable("invalid index type");
|
|
}
|
|
}
|
|
|
|
void genX(CmdBindIndexBuffer)(
|
|
VkCommandBuffer commandBuffer,
|
|
VkBuffer _buffer,
|
|
VkDeviceSize offset,
|
|
VkIndexType indexType)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
|
|
|
|
cmd_buffer->state.restart_index = restart_index_for_type(indexType);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
|
|
ib.IndexFormat = vk_to_intel_index_type(indexType);
|
|
ib.MOCS = anv_mocs(cmd_buffer->device,
|
|
buffer->address.bo,
|
|
ISL_SURF_USAGE_INDEX_BUFFER_BIT);
|
|
#if GFX_VER >= 12
|
|
ib.L3BypassDisable = true;
|
|
#endif
|
|
ib.BufferStartingAddress = anv_address_add(buffer->address, offset);
|
|
ib.BufferSize = buffer->size - offset;
|
|
}
|
|
|
|
cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
|
|
}
|