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has_shader_storage_buffer_objects() returns true also if the OpenGL context is 4.30 or ES 3.1. Previously, we were saying that all atomic*() GLSL builtin functions for SSBOs were not available when OpenGL ES 3.1 context was in use. Fixes 48 dEQP-GLES31 tests: dEQP-GLES31.functional.ssbo.atomic.* Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> |
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