mesa/src
Ian Romanick cc90e62d70 linker: Improve handling of unread/unwritten shader inputs/outputs
Previously some shader input or outputs that hadn't received location
assignments could slip through.  This could happen when a shader
contained user-defined varyings and was used with either
fixed-function or assembly shaders.

See the piglit tests glsl-[fv]s-user-varying-ff and
sso-user-varying-0[12].

NOTE: this is a candidate for the 7.9 branch.
2010-10-19 18:12:32 -07:00
..
driclient mesa: Purge macros NEED_EVENTS and NEED_REPLIES 2010-07-01 13:07:07 -06:00
egl egl: Access config attributes directly. 2010-10-14 17:16:14 +08:00
gallium llvmpipe: Initialize variable. 2010-10-19 10:14:11 -07:00
glsl linker: Improve handling of unread/unwritten shader inputs/outputs 2010-10-19 18:12:32 -07:00
glu mesa: fix mesa version string construction 2010-10-19 08:59:27 -06:00
glut glut: Define eventParser for non-Windows only. 2010-09-21 15:17:52 -07:00
glw Makefiles: Don't complain if depend file to be included doesn't exist. 2010-07-21 13:19:33 -07:00
glx ARB_texture_rg: Add GLX protocol support 2010-10-01 15:49:12 -07:00
mapi Drop GLcontext typedef and use struct gl_context instead 2010-10-13 09:43:25 -04:00
mesa i965: Disable thread dispatch when the FS doesn't do any work. 2010-10-19 10:49:20 -07:00
talloc scons: Fix inverted logic. 2010-08-26 18:29:04 +01:00
Makefile
SConscript talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0. 2010-08-13 13:53:04 +01:00