Find a file
Dan Nicholson cc77e8f113 autoconf: Error for incompatible version of libdrm
The DRI modules can only be built against libdrm master (currently
version 2.3.1), so this should be enforced to save people from trying to
build against older versions.

Added a section at the top of the script to consolidate all required
versions.
2008-05-05 15:45:20 -07:00
bin autoconf: Scrape the version from configs/default 2008-05-05 14:21:28 -07:00
configs autoconf: Scrape the version from configs/default 2008-05-05 14:21:28 -07:00
docs autoconf: Scrape the version from configs/default 2008-05-05 14:21:28 -07:00
doxygen Convert crlf->lf line endings. 2008-02-28 16:34:32 +09:00
include glcore: build from mesa 2008-04-23 11:12:30 +03:00
progs Ignore xdemos/sharedtex 2008-05-05 15:16:52 -07:00
src glcore: Set all external variables in configuration 2008-05-05 18:14:52 +03:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows Replace glut_fbc.c with glut_fcb.c (cb=callback) 2008-02-25 11:01:23 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore autoconf: Initial support for an autoconf configuration 2007-12-07 14:34:27 -08:00
autogen.sh autoconf: Add autogen.sh from Xorg for easier setup from git 2008-03-10 12:36:57 -07:00
configure.ac autoconf: Error for incompatible version of libdrm 2008-05-05 15:45:20 -07:00
descrip.mms Correcting directory name in OpenVMS-Makefile 2006-09-22 11:09:07 +00:00
Makefile fix make tarballs 2008-04-25 17:20:05 +03:00
Makefile.DJ DMesa now uses OSMesa as a back-end. 2006-03-31 20:53:12 +00:00
Makefile.mgw Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
mms-config. Committing in . 2003-06-17 07:20:22 +00:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001