mesa/src/compiler
Boris Brezillon 56434450f6 nir/lower_tex: Add an assert() in nir_lower_txs_lod()
We don't expect the output of a TXS instruction to be wider than a
vec3. Add an assert() to make sure this never happens.

Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-20 09:15:53 -07:00
..
glsl nir: Make nir_constant a vector rather than a matrix 2019-06-19 21:05:54 +00:00
nir nir/lower_tex: Add an assert() in nir_lower_txs_lod() 2019-06-20 09:15:53 -07:00
spirv spirv: Restrict use of descriptor intrinsics to Vulkan 2019-06-19 22:07:51 -07:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl/types: Add a real is_integer helper 2019-06-19 20:28:52 +00:00
glsl_types.h glsl/types: Add a real is_integer helper 2019-06-19 20:28:52 +00:00
Makefile.sources glsl/nir: Add optimization pass for access flags 2019-06-19 14:08:28 +02:00
meson.build meson: Build with Python 3 2018-08-10 15:15:09 -07:00
nir_types.cpp glsl/types: Add a real is_integer helper 2019-06-19 20:28:52 +00:00
nir_types.h nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: rename SYSTEM_VALUE_VARYING_COORD 2019-04-25 14:13:31 -07:00
shader_enums.h nir: Add reorderable memory access enum 2019-06-19 14:08:28 +02:00
shader_info.h spirv/nir: add support for AMD_shader_ballot and Groups capability 2019-06-13 12:44:23 +00:00